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path: root/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl16
1 files changed, 6 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index 226e63cdda..cd56ed0adf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -28,11 +28,7 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
#define FXAA_PC 1
//#define FXAA_GLSL_130 1
@@ -2092,12 +2088,13 @@ half4 FxaaPixelShader(
#endif
uniform sampler2D diffuseMap;
+uniform sampler2D depthMap;
uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2;
-VARYING vec2 vary_fragcoord;
-VARYING vec2 vary_tc;
+in vec2 vary_fragcoord;
+in vec2 vary_tc;
void main()
{
@@ -2120,8 +2117,7 @@ void main()
- //diff = texture2D(diffuseMap, vary_tc);
-
- frag_color = diff;
-
+ frag_color = diff;
+
+ gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
}