summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl17
1 files changed, 14 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 5515d8e2a3..631ffc9625 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -45,7 +45,8 @@ vec3 srgb_to_linear(vec3 cs);
vec3 legacy_adjust_fullbright(vec3 c);
vec3 legacy_adjust(vec3 c);
vec3 linear_to_srgb(vec3 cl);
-vec3 fullbrightAtmosTransport(vec3 light);
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
@@ -79,8 +80,18 @@ void main()
color.rgb *= vertex_color.rgb;
-#ifdef WATER_FOG
vec3 pos = vary_position;
+
+#ifndef IS_HUD
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+#endif
+
+#ifdef WATER_FOG
+
vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));
color.rgb = fogged.rgb;
color.a = fogged.a;
@@ -92,7 +103,7 @@ void main()
color.rgb = legacy_adjust(color.rgb);
color.rgb = srgb_to_linear(color.rgb);
color.rgb = legacy_adjust_fullbright(color.rgb);
- color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = atmosFragLighting(color.rgb, additive, atten);
#endif
frag_color = max(color, vec4(0));