diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 709b47dcbd..eff7221ae7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -1,34 +1,36 @@ -/** +/** * @file exposureF.glsl * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + /*[EXTRA_CODE_HERE]*/ out vec4 frag_color; uniform sampler2D emissiveRect; +#ifdef USE_LAST_EXPOSURE uniform sampler2D exposureMap; +#endif uniform float dt; uniform vec2 noiseVec; @@ -41,7 +43,7 @@ float lum(vec3 col) return dot(l, col); } -void main() +void main() { vec2 tc = vec2(0.5,0.5); @@ -51,11 +53,13 @@ void main() L /= max_L; L = pow(L, 2.0); float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L); - + +#ifdef USE_LAST_EXPOSURE float prev = texture(exposureMap, vec2(0.5,0.5)).r; s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04)); - +#endif + frag_color = max(vec4(s, s, s, dt), vec4(0.0)); } |