diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl new file mode 100644 index 0000000000..21453aefaa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -0,0 +1,67 @@ +/** + * @file dofCombineF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect lightMap; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float max_cof; +uniform float res_scale; + +VARYING vec2 vary_fragcoord; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + + vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); + + vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); + + float a = min(diff.a * max_cof*res_scale*res_scale, 1.0); + + if (a > 0.25 && a < 0.75) + { //help out the transition a bit + float sc = a/res_scale; + + vec4 col; + col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)); + + diff = mix(diff, col*0.25, a); + } + + gl_FragColor = mix(diff, dof, a); +} |