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path: root/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl18
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index e158df13f7..36000b86d6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -27,22 +27,24 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-attribute vec4 position;
-attribute vec4 diffuse_color;
-attribute vec3 normal;
-attribute vec2 texcoord0;
+ATTRIBUTE vec4 position;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec2 texcoord0;
-varying vec3 vary_normal;
-varying float vary_texture_index;
+VARYING vec3 vary_normal;
+VARYING float vary_texture_index;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texture_index = position.w;
vary_normal = normalize(normal_matrix * normal);
- gl_FrontColor = diffuse_color;
+ vertex_color = diffuse_color;
}