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path: root/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl24
1 files changed, 14 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
index 02fb34af32..a74290bfcd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
@@ -22,24 +22,28 @@
* $/LicenseInfo$
*/
+uniform mat4 projection_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec2 texcoord0;
-attribute vec3 position;
-attribute vec4 diffuse_color;
-attribute vec3 normal;
-attribute vec2 texcoord0;
-
-varying vec3 vary_normal;
+VARYING vec3 vary_normal;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
mat4 getObjectSkinnedTransform();
void main()
{
- gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
mat4 mat = getObjectSkinnedTransform();
- mat = gl_ModelViewMatrix * mat;
+ mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
vec4 norm = vec4(position.xyz, 1.0);
@@ -49,7 +53,7 @@ void main()
vary_normal = norm.xyz;
- gl_FrontColor = diffuse_color;
+ vertex_color = diffuse_color;
- gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+ gl_Position = projection_matrix*vec4(pos, 1.0);
}