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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
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index 0000000000..9a45c03237
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+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
@@ -0,0 +1,33 @@
+/**
+ * @file diffuseSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+varying vec3 vary_normal;
+
+mat4 getObjectSkinnedTransform();
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ vec4 norm = gl_Vertex;
+ norm.xyz += gl_Normal.xyz;
+ norm.xyz = (mat*norm).xyz;
+ norm.xyz = normalize(norm.xyz-pos.xyz);
+
+ vary_normal = norm.xyz;
+
+ gl_FrontColor = gl_Color;
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+}