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path: root/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl10
1 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 3803119cda..5895ebda84 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -11,10 +11,8 @@ varying vec3 vary_normal;
void main()
{
- vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
- gl_FragData[0] = vec4(col, 0.0);
- gl_FragData[1] = gl_Color.aaaa; // spec
- //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
- vec3 nvn = normalize(vary_normal);
- gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
+ gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
+ gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
+ gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}