diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 54 | 
1 files changed, 54 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl new file mode 100644 index 0000000000..b2027d3a5d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -0,0 +1,54 @@ +/**  + * @file diffuseAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main()  +{ +	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; +	 +	if (col.a < minimum_alpha) +	{ +		discard; +	} + +	frag_data[0] = vec4(col.rgb, 0.0); +	frag_data[1] = vec4(0,0,0,0); // spec +	vec3 nvn = normalize(vary_normal); +	frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + | 
