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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index a49713afce..777021cd53 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -446,7 +446,7 @@ void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3
// When roughness is zero blender shows a tiny specular
float perceptualRough = max(packedORM.g, 0.1);
- alphaRough = perceptualRough * perceptualRough;
+ alphaRough = perceptualRough * perceptualRough;
}
vec3 BRDFDiffuse(vec3 color)
@@ -461,8 +461,8 @@ vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeigh
vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRough, float specWeight, float vh, float nl, float nv, float nh )
{
- vec3 fresnel = fresnelSchlick( reflect0, reflect90, vh );
- float vis = V_GGX( nl, nv, alphaRough );
- float d = D_GGX( nh, alphaRough );
+ vec3 fresnel = fresnelSchlick( reflect0, reflect90, vh ); // Fresnel
+ float vis = V_GGX( nl, nv, alphaRough ); // Visibility
+ float d = D_GGX( nh, alphaRough ); // Distribution
return specWeight * fresnel * vis * d;
}