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path: root/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl27
1 files changed, 16 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 2cc3085cd0..a2341a80ab 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -40,6 +40,8 @@ in vec2 vary_texcoord0;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 n, float env, float gbuffer_flag);
+
void main()
{
mirrorClip(vary_position);
@@ -50,18 +52,21 @@ void main()
{
discard;
}
- col *= vertex_color;
+ col *= vertex_color;
+
+ vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
- vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec3 tnorm = vec3(dot(norm,vary_mat0),
+ dot(norm,vary_mat1),
+ dot(norm,vary_mat2));
- vec3 tnorm = vec3(dot(norm,vary_mat0),
- dot(norm,vary_mat1),
- dot(norm,vary_mat2));
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
+ //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 nvn = normalize(tnorm);
+ frag_data[2] = encodeNormal(nvn, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[0] = vec4(col.rgb, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
- vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS);
- frag_data[3] = vec4(vertex_color.a, 0, 0, 0);
+#if defined(HAS_EMISSIVE)
+ frag_data[3] = vec4(0, 0, 0, 0);
+#endif
}