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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index a8712bc8cc..35f334d58e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -1,8 +1,8 @@
/**
* @file bumpF.glsl
*
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
*/
uniform sampler2D diffuseMap;
@@ -11,19 +11,19 @@ uniform sampler2D bumpMap;
varying vec3 vary_mat0;
varying vec3 vary_mat1;
varying vec3 vary_mat2;
-varying vec4 vary_position;
void main()
{
- vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
+ vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0;
vec3 tnorm = vec3(dot(norm,vary_mat0),
- dot(norm,vary_mat1),
- dot(norm,vary_mat2));
+ dot(norm,vary_mat1),
+ dot(norm,vary_mat2));
- gl_FragData[0].rgb = gl_Color.rgb*col;
- gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
- gl_FragData[2] = vec4(normalize(tnorm), 0.0);
- gl_FragData[3] = vary_position;
+ gl_FragData[0] = vec4(col, 0.0);
+ gl_FragData[1] = gl_Color.aaaa; // spec
+ //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 nvn = normalize(tnorm);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}