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path: root/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl21
1 files changed, 8 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 6e5cc69e39..aaf1e5e572 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -31,9 +31,6 @@ out vec4 frag_data[3];
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
-uniform sampler2D specularMap;
-uniform float env_intensity;
-uniform vec4 specular_color;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@@ -45,17 +42,15 @@ VARYING vec2 vary_texcoord0;
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
- vec4 norm = texture2D(bumpMap, vary_texcoord0.xy);
- norm.xyz = norm.xyz * 2 - 1;
+ vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
- vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
- dot(norm.xyz,vary_mat1),
- dot(norm.xyz,vary_mat2));
-
- frag_data[0] = vec4(col * (1 - spec.a * env_intensity), 0);
- frag_data[1] = vec4(spec.xyz * specular_color.xyz, specular_color.a * norm.a); // spec
+ vec3 tnorm = vec3(dot(norm,vary_mat0),
+ dot(norm,vary_mat1),
+ dot(norm,vary_mat2));
+
+ frag_data[0] = vec4(col * (1 - vertex_color.a), 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, spec.a * env_intensity);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, vertex_color.a);
}