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path: root/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl16
1 files changed, 12 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
index da1dafda36..5dfbb91393 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
@@ -1,9 +1,11 @@
/**
* @file avatarAlphaV.glsl
*
- * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
- * $License$
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform();
@@ -21,6 +23,9 @@ varying vec3 vary_position;
varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_normal;
+varying vec3 vary_fragcoord;
+
+uniform float near_clip;
void main()
{
@@ -40,7 +45,9 @@ void main()
norm.z = dot(trans[2].xyz, gl_Normal);
norm = normalize(norm);
- gl_Position = gl_ProjectionMatrix * pos;
+ vec4 frag_pos = gl_ProjectionMatrix * pos;
+ gl_Position = frag_pos;
+
vary_position = pos.xyz;
vary_normal = norm;
@@ -71,7 +78,8 @@ void main()
gl_FrontColor = col;
gl_FogFragCoord = pos.z;
-
+
+ vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
}