diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index 1b16e4eb09..097e28aa0c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -23,28 +23,20 @@ * $/LicenseInfo$ */ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif uniform float minimum_alpha; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP -VARYING vec4 post_pos; -#endif - -VARYING float pos_w; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; +in float pos_w; +in float target_pos_x; +in vec2 vary_texcoord0; uniform vec4 color; void main() { - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a; + float alpha = texture(diffuseMap, vary_texcoord0.xy).a * color.a; if (alpha < 0.05) // treat as totally transparent { @@ -60,9 +52,4 @@ void main() } frag_color = vec4(1,1,1,1); - -#if !DEPTH_CLAMP - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - } |