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path: root/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl21
1 files changed, 4 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 1b16e4eb09..097e28aa0c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -23,28 +23,20 @@
* $/LicenseInfo$
*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
-VARYING vec4 post_pos;
-#endif
-
-VARYING float pos_w;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
+in float pos_w;
+in float target_pos_x;
+in vec2 vary_texcoord0;
uniform vec4 color;
void main()
{
- float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a;
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a * color.a;
if (alpha < 0.05) // treat as totally transparent
{
@@ -60,9 +52,4 @@ void main()
}
frag_color = vec4(1,1,1,1);
-
-#if !DEPTH_CLAMP
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
}