diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl | 22 |
1 files changed, 5 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl index b8ce54bcb1..f1dc1159d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -1,5 +1,5 @@ /** - * @file treeShadowF.glsl + * @file avatarAlphaMaskShadowF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,26 +23,18 @@ * $/LicenseInfo$ */ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif uniform float minimum_alpha; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP -VARYING vec4 post_pos; -#endif - -VARYING float target_pos_x; -VARYING float pos_w; -VARYING vec2 vary_texcoord0; +in float target_pos_x; +in float pos_w; +in vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; + float alpha = texture(diffuseMap, vary_texcoord0.xy).a; if (alpha < 0.05) // treat as totally transparent { @@ -58,8 +50,4 @@ void main() } frag_color = vec4(1,1,1,1); - -#if !DEPTH_CLAMP - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif } |