diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 7506123a94..55d15ce847 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -34,7 +34,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -#if INDEX_MODE +#ifdef INDEX_MODE void passTextureIndex(); #endif ATTRIBUTE vec3 normal; @@ -44,7 +44,7 @@ ATTRIBUTE vec3 binormal; ATTRIBUTE vec2 texcoord1; ATTRIBUTE vec2 texcoord2; -#if HAS_SKIN +#ifdef HAS_SKIN mat4 getObjectSkinnedTransform(); #elif IS_AVATAR_SKIN mat4 getSkinnedTransform(); @@ -66,7 +66,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; -#if !INDEX_MODE_NO_COLOR +#ifdef INDEX_MODE_USE_COLOR VARYING vec4 vertex_color; #endif @@ -127,7 +127,7 @@ void main() vec4 pos; vec3 norm; //transform vertex -#if HAS_SKIN +#ifdef HAS_SKIN mat4 trans = getObjectSkinnedTransform(); trans = modelview_matrix * trans; @@ -137,7 +137,8 @@ void main() norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz); vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; -#elif IS_AVATAR_SKIN +#else +#ifdef IS_AVATAR_SKIN mat4 trans = getSkinnedTransform(); vec4 pos_in = vec4(position.xyz, 1.0); pos.x = dot(trans[0], pos_in); @@ -158,10 +159,12 @@ void main() pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); #endif +#endif vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; -#if INDEX_MODE + +#ifdef INDEX_MODE passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; #else @@ -197,17 +200,18 @@ void main() vary_directional.rgb = atmosAffectDirectionalLight(1.0f); col.rgb = col.rgb*diffuse_color.rgb; -#if !INDEX_MODE_NO_COLOR +#ifdef INDEX_MODE_USE_COLOR vertex_color = col; #endif -#if HAS_SKIN +#ifdef HAS_SKIN vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -#elif IS_AVATAR_SKIN +#else +#ifdef IS_AVATAR_SKIN vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); #else pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); #endif - +#endif } |