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path: root/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 74ee082bed..93b1a114db 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -29,7 +29,7 @@ uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
-ATTRIBUTE float texture_index;
+void passTextureIndex();
ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
@@ -50,10 +50,10 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_light;
VARYING vec3 vary_pointlight_col;
-VARYING float vary_texture_index;
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
uniform float near_clip;
uniform float shadow_offset;
@@ -98,7 +98,7 @@ void main()
{
//transform vertex
vec4 vert = vec4(position.xyz, 1.0);
- vary_texture_index = texture_index;
+ passTextureIndex();
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
@@ -138,7 +138,7 @@ void main()
vertex_color = col;
- fog_depth = pos.z;
+
pos = modelview_projection_matrix * vert;
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);