summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl31
1 files changed, 26 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 143af0576c..640e273415 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -61,6 +61,7 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
+VARYING vec3 vary_pointlight_col_linear;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
@@ -135,6 +136,26 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
}
#endif
+vec3 srgb_to_linear(vec3 cs)
+{
+
+/* { cs / 12.92, cs <= 0.04045
+ cl = {
+ { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/
+
+ return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ /*{ 0.0, 0 <= cl
+ { 12.92 * c, 0 < cl < 0.0031308
+ cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1
+ { 1.0, cl >= 1*/
+
+ return 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+}
+
void main()
{
@@ -208,6 +229,7 @@ void main()
{
shadow = 1.0;
}
+
#endif
#ifdef USE_INDEXED_TEX
@@ -217,7 +239,7 @@ void main()
#endif
vec4 gamma_diff = diff;
- diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));
+ diff.rgb = srgb_to_linear(diff.rgb);
#ifdef USE_VERTEX_COLOR
float vertex_color_alpha = vertex_color.a;
@@ -243,9 +265,8 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
- color.rgb = pow(color.rgb, vec3(2.2));
+ color.rgb = srgb_to_linear(color.rgb);
col = vec4(0,0,0,0);
-
#define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
@@ -257,9 +278,9 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
- color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb;
+ color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb;
- color.rgb = pow(color.rgb, vec3(1.0/2.2));
+ color.rgb = linear_to_srgb(color.rgb);
frag_color = color;
}