diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 31 |
1 files changed, 26 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 143af0576c..640e273415 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -61,6 +61,7 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec3 vary_pointlight_col_linear; VARYING vec2 vary_texcoord0; VARYING vec3 vary_norm; @@ -135,6 +136,26 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc) } #endif +vec3 srgb_to_linear(vec3 cs) +{ + +/* { cs / 12.92, cs <= 0.04045 + cl = { + { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/ + + return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ + /*{ 0.0, 0 <= cl + { 12.92 * c, 0 < cl < 0.0031308 + cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1 + { 1.0, cl >= 1*/ + + return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} + void main() { @@ -208,6 +229,7 @@ void main() { shadow = 1.0; } + #endif #ifdef USE_INDEXED_TEX @@ -217,7 +239,7 @@ void main() #endif vec4 gamma_diff = diff; - diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); + diff.rgb = srgb_to_linear(diff.rgb); #ifdef USE_VERTEX_COLOR float vertex_color_alpha = vertex_color.a; @@ -243,9 +265,8 @@ void main() color.rgb = scaleSoftClip(color.rgb); - color.rgb = pow(color.rgb, vec3(2.2)); + color.rgb = srgb_to_linear(color.rgb); col = vec4(0,0,0,0); - #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); @@ -257,9 +278,9 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb; + color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb; - color.rgb = pow(color.rgb, vec3(1.0/2.2)); + color.rgb = linear_to_srgb(color.rgb); frag_color = color; } |