diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 374469ce2f..cdf661893c 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -1,28 +1,28 @@ -/** +/** * @file avatarSkinV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + in vec4 weight; @@ -30,20 +30,20 @@ uniform vec4 matrixPalette[45]; mat4 getSkinnedTransform() { - mat4 ret; - int i = int(floor(weight.x)); - float x = fract(weight.x); - - ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); - ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); - ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x); - ret[3] = vec4(0,0,0,1); + mat4 ret; + int i = int(floor(weight.x)); + float x = fract(weight.x); + + ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); + ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); + ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x); + ret[3] = vec4(0,0,0,1); - return ret; + return ret; #ifdef IS_AMD_CARD - // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - vec4 dummy1 = matrixPalette[0]; - vec4 dummy2 = matrixPalette[44]; + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + vec4 dummy1 = matrixPalette[0]; + vec4 dummy2 = matrixPalette[44]; #endif } |