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-rw-r--r--indra/newview/app_settings/settings.xml210
1 files changed, 170 insertions, 40 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 42d4e7bb7f..4739728bee 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2491,6 +2491,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>UseGroupMemberPagination</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable pagination of group memeber list 50 members at a time.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DisplayTimecode</key>
<map>
<key>Comment</key>
@@ -7388,7 +7399,7 @@
<key>RenderBufferVisualization</key>
<map>
<key>Comment</key>
- <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
+ <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7772,16 +7783,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderPostProcessingHDR</key>
+ <key>RenderEnableEmissiveBuffer</key>
<map>
<key>Comment</key>
- <string>Enable HDR for post processing buffer</string>
+ <string>Enable emissive buffer in gbuffer. Should only be disabled in GL3 mode.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderHDRIExposure</key>
<map>
@@ -7830,7 +7841,7 @@
<key>RenderMaxOpenGLVersion</key>
<map>
<key>Comment</key>
- <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string>
+ <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7863,7 +7874,18 @@
<key>RenderLowMemMinDiscardIncrement</key>
<map>
<key>Comment</key>
- <string>Minimum increment of discard level if system memory gets low</string>
+ <string>Minimum increment of discard bias if available texture memory gets low</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>RenderHighMemMinDiscardDecrement</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum decrement of discard bias if excess texture memory is available</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7902,7 +7924,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderDebugTextureBind</key>
<map>
@@ -8487,7 +8509,18 @@
<key>RenderFSAASamples</key>
<map>
<key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFSAAType</key>
+ <map>
+ <key>Comment</key>
+ <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9118,7 +9151,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1</real>
+ <real>1.0</real>
</map>
<key>RenderReflectionProbeDrawDistance</key>
@@ -9218,7 +9251,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderSkyAutoAdjustAmbientScale</key>
<map>
@@ -9289,14 +9322,25 @@
<key>RenderSkySunlightScale</key>
<map>
<key>Comment</key>
- <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is disabled</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderHDRSkySunlightScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is enabled</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
<key>RenderSkyAmbientScale</key>
<map>
<key>Comment</key>
@@ -9306,7 +9350,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.7</real>
+ <real>1.0</real>
</map>
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
@@ -9320,6 +9364,17 @@
<key>Value</key>
<real>4.0</real>
</map>
+ <key>RenderUseExposureSkySettings</key>
+ <map>
+ <key>Comment</key>
+ <string>Use exposure sky settings instead of deriving from HDR scale.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderDynamicExposureCoefficient</key>
<map>
<key>Comment</key>
@@ -9630,6 +9685,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>CollectFontVertexBuffers</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled some UI elements with cache buffers generated by fonts and reuse them. When disabled general cahce will be used with a significant overhead for hash, but it regenerates vertices each frame so it's always up to date.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
<key>ShowMyComplexityChanges</key>
<map>
<key>Comment</key>
@@ -9898,6 +9964,39 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>RenderCASSharpness</key>
+ <map>
+ <key>Comment</key>
+ <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.4</real>
+ </map>
+ <key>RenderTonemapMix</key>
+ <map>
+ <key>Comment</key>
+ <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+ <key>RenderTonemapType</key>
+ <map>
+ <key>Comment</key>
+ <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>ReplaySession</key>
<map>
<key>Comment</key>
@@ -11422,30 +11521,17 @@
<key>Value</key>
<real>20.0</real>
</map>
- <key>TextureBiasDistanceScale</key>
+ <key>TextureCameraBoost</key>
<map>
<key>Comment</key>
- <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string>
+ <string>Amount to boost resolution of textures that are important to the camera.</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>8.0</real>
</map>
- <key>TextureBiasUnimportantFactor</key>
- <map>
- <key>Comment</key>
- <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- <key>Backup</key>
- <integer>0</integer>
- </map>
<key>TextureDecodeDisabled</key>
<map>
<key>Comment</key>
@@ -11479,6 +11565,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureDiscardBackgroundedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Specify how long to wait before discarding texture data after viewer is backgrounded. (zero or negative to disable)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+ <key>TextureDiscardMinimizedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Specify how long to wait before discarding texture data after viewer is minimized. (zero or negative to disable)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
<key>TextureFetchConcurrency</key>
<map>
<key>Comment</key>
@@ -13235,17 +13343,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>VoiceEffectExpiryWarningTime</key>
- <map>
- <key>Comment</key>
- <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>259200</integer>
- </map>
<key>VoiceMorphingEnabled</key>
<map>
<key>Comment</key>
@@ -13466,6 +13563,17 @@
<key>Value</key>
<integer>4</integer>
</map>
+ <key>VoiceVisualizerEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Display voice dot indicator above an avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>WarningsAsChat</key>
<map>
<key>Comment</key>
@@ -16366,5 +16474,27 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderHDREnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable HDR rendering.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderDisableVintageMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables additional rendering pipeline features on newer machines such as HDR and emissive textures on PBR content.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
</map>
</llsd>