diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 210 |
1 files changed, 170 insertions, 40 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 42d4e7bb7f..4739728bee 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2491,6 +2491,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>UseGroupMemberPagination</key> + <map> + <key>Comment</key> + <string>Enable pagination of group memeber list 50 members at a time.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DisplayTimecode</key> <map> <key>Comment</key> @@ -7388,7 +7399,7 @@ <key>RenderBufferVisualization</key> <map> <key>Comment</key> - <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7772,16 +7783,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderPostProcessingHDR</key> + <key>RenderEnableEmissiveBuffer</key> <map> <key>Comment</key> - <string>Enable HDR for post processing buffer</string> + <string>Enable emissive buffer in gbuffer. Should only be disabled in GL3 mode.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderHDRIExposure</key> <map> @@ -7830,7 +7841,7 @@ <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> - <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string> + <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7863,7 +7874,18 @@ <key>RenderLowMemMinDiscardIncrement</key> <map> <key>Comment</key> - <string>Minimum increment of discard level if system memory gets low</string> + <string>Minimum increment of discard bias if available texture memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>RenderHighMemMinDiscardDecrement</key> + <map> + <key>Comment</key> + <string>Minimum decrement of discard bias if excess texture memory is available</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7902,7 +7924,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderDebugTextureBind</key> <map> @@ -8487,7 +8509,18 @@ <key>RenderFSAASamples</key> <map> <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> + <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFSAAType</key> + <map> + <key>Comment</key> + <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9118,7 +9151,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1</real> + <real>1.0</real> </map> <key>RenderReflectionProbeDrawDistance</key> @@ -9218,7 +9251,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderSkyAutoAdjustAmbientScale</key> <map> @@ -9289,14 +9322,25 @@ <key>RenderSkySunlightScale</key> <map> <key>Comment</key> - <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is disabled</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> + <key>RenderHDRSkySunlightScale</key> + <map> + <key>Comment</key> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is enabled</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> <key>RenderSkyAmbientScale</key> <map> <key>Comment</key> @@ -9306,7 +9350,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.7</real> + <real>1.0</real> </map> <key>RenderReflectionProbeMaxLocalLightAmbiance</key> @@ -9320,6 +9364,17 @@ <key>Value</key> <real>4.0</real> </map> + <key>RenderUseExposureSkySettings</key> + <map> + <key>Comment</key> + <string>Use exposure sky settings instead of deriving from HDR scale.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderDynamicExposureCoefficient</key> <map> <key>Comment</key> @@ -9630,6 +9685,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>CollectFontVertexBuffers</key> + <map> + <key>Comment</key> + <string>When enabled some UI elements with cache buffers generated by fonts and reuse them. When disabled general cahce will be used with a significant overhead for hash, but it regenerates vertices each frame so it's always up to date.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> <key>ShowMyComplexityChanges</key> <map> <key>Comment</key> @@ -9898,6 +9964,39 @@ <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> + <key>RenderCASSharpness</key> + <map> + <key>Comment</key> + <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.4</real> + </map> + <key>RenderTonemapMix</key> + <map> + <key>Comment</key> + <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> + <key>RenderTonemapType</key> + <map> + <key>Comment</key> + <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -11422,30 +11521,17 @@ <key>Value</key> <real>20.0</real> </map> - <key>TextureBiasDistanceScale</key> + <key>TextureCameraBoost</key> <map> <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string> + <string>Amount to boost resolution of textures that are important to the camera.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>8.0</real> </map> - <key>TextureBiasUnimportantFactor</key> - <map> - <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - <key>Backup</key> - <integer>0</integer> - </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -11479,6 +11565,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureDiscardBackgroundedTime</key> + <map> + <key>Comment</key> + <string>Specify how long to wait before discarding texture data after viewer is backgrounded. (zero or negative to disable)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> + <key>TextureDiscardMinimizedTime</key> + <map> + <key>Comment</key> + <string>Specify how long to wait before discarding texture data after viewer is minimized. (zero or negative to disable)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> <key>TextureFetchConcurrency</key> <map> <key>Comment</key> @@ -13235,17 +13343,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> <key>VoiceMorphingEnabled</key> <map> <key>Comment</key> @@ -13466,6 +13563,17 @@ <key>Value</key> <integer>4</integer> </map> + <key>VoiceVisualizerEnabled</key> + <map> + <key>Comment</key> + <string>Display voice dot indicator above an avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>WarningsAsChat</key> <map> <key>Comment</key> @@ -16366,5 +16474,27 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderHDREnabled</key> + <map> + <key>Comment</key> + <string>Enable HDR rendering.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDisableVintageMode</key> + <map> + <key>Comment</key> + <string>Enables additional rendering pipeline features on newer machines such as HDR and emissive textures on PBR content.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> </map> </llsd> |