diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 96 |
1 files changed, 76 insertions, 20 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 648ef9ebbc..2cc7eb6d01 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1803,6 +1803,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>CurlUseMultipleThreads</key> + <map> + <key>Comment</key> + <string>Use background threads for executing curl_multi_perform (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>Cursor3D</key> <map> <key>Comment</key> @@ -1935,17 +1946,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>DebugShowUploadCost</key> - <map> - <key>Comment</key> - <string>Show what it would cost to upload assets in current scene</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>DebugShowRenderMatrices</key> <map> <key>Comment</key> @@ -1979,6 +1979,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugShowUploadCost</key> + <map> + <key>Comment</key> + <string>Show mesh upload cost</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>DebugShowXUINames</key> <map> <key>Comment</key> @@ -5609,7 +5620,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <real>0</real> + <real>1</real> </map> <key>MeshImportUseSLM</key> <map> @@ -5620,7 +5631,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <real>0</real> + <real>1</real> </map> <key>MeshUploadLogXML</key> <map> @@ -5644,6 +5655,17 @@ <key>Value</key> <real>0</real> </map> + <key>MeshUploadTimeOut</key> + <map> + <key>Comment</key> + <string>Maximum time in seconds for llcurl to execute a mesh uoloading request</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>600</real> + </map> <key>MigrateCacheDirectory</key> <map> <key>Comment</key> @@ -9188,28 +9210,51 @@ <key>Value</key> <real>1.0</real> </map> - <key>MeshStreamingCostScaler</key> + <key>MeshTriangleBudget</key> <map> <key>Comment</key> - <string>DEBUG</string> + <string>Target visible triangle budget to use when estimating streaming cost.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>F32</string> + <string>U32</string> <key>Value</key> - <real>2.0</real> + <real>250000</real> </map> - <key>MeshThreadCount</key> + <key>MeshMetaDataDiscount</key> <map> <key>Comment</key> - <string>Number of threads to use for loading meshes.</string> + <string>Number of bytes to deduct for metadata when determining streaming cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>384</real> + </map> + <key>MeshMinimumByteSize</key> + <map> + <key>Comment</key> + <string>Minimum number of bytes per LoD block when determining streaming cost.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> - <integer>8</integer> + <real>16</real> </map> + <key>MeshBytesPerTriangle</key> + <map> + <key>Comment</key> + <string>Approximation of bytes per triangle to use for determining mesh streaming cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>16</real> + </map> + <key>MeshMaxConcurrentRequests</key> <map> <key>Comment</key> @@ -9441,6 +9486,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>ShowAdvancedBuilderOptions</key> + <map> + <key>Comment</key> + <string>Shows physics and display weight</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ShowAdvancedGraphicsSettings</key> <map> <key>Comment</key> |