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-rw-r--r--indra/newview/app_settings/settings.xml96
1 files changed, 76 insertions, 20 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 648ef9ebbc..2cc7eb6d01 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1803,6 +1803,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>CurlUseMultipleThreads</key>
+ <map>
+ <key>Comment</key>
+ <string>Use background threads for executing curl_multi_perform (requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>Cursor3D</key>
<map>
<key>Comment</key>
@@ -1935,17 +1946,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DebugShowUploadCost</key>
- <map>
- <key>Comment</key>
- <string>Show what it would cost to upload assets in current scene</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>DebugShowRenderMatrices</key>
<map>
<key>Comment</key>
@@ -1979,6 +1979,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugShowUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show mesh upload cost</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>DebugShowXUINames</key>
<map>
<key>Comment</key>
@@ -5609,7 +5620,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <real>0</real>
+ <real>1</real>
</map>
<key>MeshImportUseSLM</key>
<map>
@@ -5620,7 +5631,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <real>0</real>
+ <real>1</real>
</map>
<key>MeshUploadLogXML</key>
<map>
@@ -5644,6 +5655,17 @@
<key>Value</key>
<real>0</real>
</map>
+ <key>MeshUploadTimeOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum time in seconds for llcurl to execute a mesh uoloading request</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>600</real>
+ </map>
<key>MigrateCacheDirectory</key>
<map>
<key>Comment</key>
@@ -9188,28 +9210,51 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>MeshStreamingCostScaler</key>
+ <key>MeshTriangleBudget</key>
<map>
<key>Comment</key>
- <string>DEBUG</string>
+ <string>Target visible triangle budget to use when estimating streaming cost.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>U32</string>
<key>Value</key>
- <real>2.0</real>
+ <real>250000</real>
</map>
- <key>MeshThreadCount</key>
+ <key>MeshMetaDataDiscount</key>
<map>
<key>Comment</key>
- <string>Number of threads to use for loading meshes.</string>
+ <string>Number of bytes to deduct for metadata when determining streaming cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>384</real>
+ </map>
+ <key>MeshMinimumByteSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum number of bytes per LoD block when determining streaming cost.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>8</integer>
+ <real>16</real>
</map>
+ <key>MeshBytesPerTriangle</key>
+ <map>
+ <key>Comment</key>
+ <string>Approximation of bytes per triangle to use for determining mesh streaming cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+
<key>MeshMaxConcurrentRequests</key>
<map>
<key>Comment</key>
@@ -9441,6 +9486,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ShowAdvancedBuilderOptions</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows physics and display weight</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ShowAdvancedGraphicsSettings</key>
<map>
<key>Comment</key>