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-rw-r--r--indra/newview/app_settings/settings.xml572
1 files changed, 516 insertions, 56 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index bd1e9e63d0..a3b8ee177a 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1333,7 +1333,68 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>CertStore</key>
+
+ <key>CameraFocusTransitionTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How many seconds it takes the camera to transition between focal distances</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>CameraFNumber</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera f-number value for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>9.0</real>
+ </map>
+
+ <key>CameraFocalLength</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera focal length for DoF effect (in millimeters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50</real>
+ </map>
+
+ <key>CameraFieldOfView</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertical camera field of view for DoF effect (in degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+
+ <key>CameraAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera aspect ratio for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+
+ <key>CertStore</key>
<map>
<key>Comment</key>
<string>Specifies the Certificate Store for certificate trust verification</string>
@@ -1855,7 +1916,7 @@
<key>DebugShowRenderInfo</key>
<map>
<key>Comment</key>
- <string>Show depth buffer contents</string>
+ <string>Show stats about current scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -1863,6 +1924,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugShowUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show what it would cost to upload assets in current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugShowRenderMatrices</key>
<map>
<key>Comment</key>
@@ -5484,7 +5556,40 @@
<key>Value</key>
<real>0</real>
</map>
- <key>MigrateCacheDirectory</key>
+ <key>MeshEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Expose UI for mesh functionality (may require restart to take effect).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>MeshImportUseSLM</key>
+ <map>
+ <key>Comment</key>
+ <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>MeshUseWholeModelUpload</key>
+ <map>
+ <key>Comment</key>
+ <string>Upload model in its entirety instead of mesh-by-mesh (new caps)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>MigrateCacheDirectory</key>
<map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
@@ -6147,6 +6252,66 @@
<key>Value</key>
<real>0.0</real>
</map>
+ <key>ObjectCostHighThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold at which object cost is considered high (displayed in red).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>ObjectCostLowColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a low object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.5</real>
+ <real>1.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>ObjectCostMidColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a medium object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.75</real>
+ <real>0.0</real>
+ <real>0.65</real>
+ </array>
+ </map>
+ <key>ObjectCostHighColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object a high object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.75</real>
+ </array>
+ </map>
+
<key>ParcelMediaAutoPlayEnable</key>
<map>
<key>Comment</key>
@@ -6382,7 +6547,177 @@
<key>Value</key>
<integer>13</integer>
</map>
- <key>PrimMediaMasterEnabled</key>
+
+ <key>PreviewAmbientColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient color of preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDiffuse0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDirection0</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 0 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-0.75</real>
+ <real>1</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection1</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 1 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.6</real>
+ <real>0.4</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection2</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 2 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.8</real>
+ <real>0.3</real>
+ </array>
+ </map>
+
+ <key>PrimMediaMasterEnabled</key>
<map>
<key>Comment</key>
<string>Whether or not Media on a Prim is enabled.</string>
@@ -6866,7 +7201,31 @@
<key>Value</key>
<integer>1</integer>
</map>
-
+ <key>RenderPerformanceTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of everything but in-world content for
+ performance testing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderLocalLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to render local lights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
<key>RenderShadowNearDist</key>
<map>
<key>Comment</key>
@@ -7003,7 +7362,7 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.40</real>
+ <real>0.80</real>
<real>1.00</real>
<real>0.00</real>
</array>
@@ -7063,7 +7422,18 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderDebugPipeline</key>
+ <key>RenderDebugNormalScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of normals in debug display.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.03</real>
+ </map>
+ <key>RenderDebugPipeline</key>
<map>
<key>Comment</key>
<string>Enable strict pipeline debugging.</string>
@@ -7096,6 +7466,7 @@
<key>Value</key>
<integer>0</integer>
</map>
+
<key>RenderAnimateRes</key>
<map>
<key>Comment</key>
@@ -7107,7 +7478,31 @@
<key>Value</key>
<integer>0</integer>
</map>
-
+
+ <key>RenderBakeSunlight</key>
+ <map>
+ <key>Comment</key>
+ <string>Bake sunlight into vertex buffers for static objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderNoAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderAnimateTrees</key>
<map>
<key>Comment</key>
@@ -7264,6 +7659,18 @@
<real>16.0</real>
</map>
+ <key>RenderMinimumLODTriangleCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Triangle count threshold at which automatic LOD generation stops</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+
<key>RenderEdgeDepthCutoff</key>
<map>
<key>Comment</key>
@@ -7354,7 +7761,6 @@
<key>Value</key>
<real>0.01</real>
</map>
-
<key>RenderShadowBiasError</key>
<map>
<key>Comment</key>
@@ -7377,6 +7783,18 @@
<key>Value</key>
<real>0</real>
</map>
+
+ <key>RenderDepthOfField</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderSpotLightsInNondeferred</key>
<map>
@@ -7399,7 +7817,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.0</real>
+ <real>-0.001</real>
</map>
<key>RenderSpotShadowOffset</key>
<map>
@@ -7621,30 +8039,6 @@
<integer>1</integer>
</map>
- <key>RenderDeferredLocalLights</key>
- <map>
- <key>Comment</key>
- <string>Execute local lighting shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderDeferredFullscreenLights</key>
- <map>
- <key>Comment</key>
- <string>Execute local lighting shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
<key>RenderDeferredSunWash</key>
<map>
<key>Comment</key>
@@ -7687,7 +8081,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.1</real>
+ <real>0.8</real>
</map>
<key>RenderShadowGaussian</key>
@@ -7737,7 +8131,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.1</real>
+ <real>0</real>
</map>
<key>RenderGIAmbiance</key>
@@ -7957,9 +8351,9 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.299</real>
- <real>0.587</real>
- <real>0.114</real>
+ <real>1</real>
+ <real>0</real>
+ <real>0</real>
</array>
</map>
<key>RenderGlowMaxExtractAlpha</key>
@@ -7971,7 +8365,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.065</real>
+ <real>0.25</real>
</map>
<key>RenderGlowMinLuminance</key>
<map>
@@ -7982,7 +8376,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>2.5</real>
+ <real>9999</real>
</map>
<key>RenderGlowResolutionPow</key>
<map>
@@ -8096,7 +8490,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderHideGroupTitle</key>
<map>
@@ -8462,17 +8856,17 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseFBO</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use GL_EXT_framebuffer_objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUseTriStrips</key>
<map>
<key>Comment</key>
@@ -8561,7 +8955,18 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderVolumeLODFactor</key>
+ <key>RenderPreferStreamDraw</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
<string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
@@ -8638,7 +9043,51 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>SafeMode</key>
+ <key>MeshStreamingCostScaler</key>
+ <map>
+ <key>Comment</key>
+ <string>DEBUG</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MeshThreadCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>MeshMaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>RunMultipleThreads</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE keep background threads active during render</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SafeMode</key>
<map>
<key>Comment</key>
<string>Reset preferences, run in safe mode.</string>
@@ -9914,6 +10363,17 @@
<key>Value</key>
<string>pilot.txt</string>
</map>
+ <key>StatsPilotXMLFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging extended autopilot path</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>pilot.xml</string>
+ </map>
<key>StatsQuitAfterRuns</key>
<map>
<key>Comment</key>
@@ -11452,7 +11912,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>SpeakerParticipantDefaultOrder</key>
<map>