diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 214 |
1 files changed, 163 insertions, 51 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0e26013152..c9b4de0140 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -335,17 +335,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>AuditTexture</key> - <map> - <key>Comment</key> - <string>Enable texture auditting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>AutoAcceptNewInventory</key> <map> <key>Comment</key> @@ -621,6 +610,28 @@ <key>Value</key> <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> </map> + <key>AvatarRotateThresholdSlow</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>60</integer> + </map> + <key>AvatarRotateThresholdFast</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> <key>AvatarBakedTextureUploadTimeout</key> <map> <key>Comment</key> @@ -1914,7 +1925,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>DebugBeaconLineWidth</key> <map> @@ -4579,6 +4590,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>LeapCommand</key> + <map> + <key>Comment</key> + <string>Zero or more command lines to run LLSD Event API Plugin programs.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>LLSD</string> + <key>Value</key> + <array /> + </map> <key>LSLFindCaseInsensitivity</key> <map> <key>Comment</key> @@ -7142,7 +7164,7 @@ <key>QAModeEventHostPort</key> <map> <key>Comment</key> - <string>Port on which lleventhost should listen</string> + <string>DEPRECATED: Port on which lleventhost should listen</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7161,6 +7183,17 @@ <key>Value</key> <integer>-1</integer> </map> + <key>QAModeMetrics</key> + <map> + <key>Comment</key> + <string>"Enables QA features (logging, faster cycling) for metrics collector"</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>QuietSnapshotsToDisk</key> <map> <key>Comment</key> @@ -7609,6 +7642,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> @@ -8217,7 +8261,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>128</real> + <real>512</real> </map> <key>RenderSpecularResY</key> @@ -8241,7 +8285,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>8</real> + <real>384</real> </map> <key>RenderDeferred</key> @@ -9101,28 +9145,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> @@ -9608,18 +9643,29 @@ <key>Value</key> <integer>1</integer> </map> - <key>ShowConsoleWindow</key> - <map> - <key>Comment</key> - <string>Show log in separate OS window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowCoordinates</key> + <key>ShowConsoleWindow</key> + <map> + <key>Comment</key> + <string>Show log in separate OS window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EnableVisualLeakDetector</key> + <map> + <key>Comment</key> + <string>EnableVisualLeakDetector</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NavBarShowCoordinates</key> <map> <key>Comment</key> <string>Show coordinates in navigation bar</string> @@ -10631,6 +10677,39 @@ <key>Value</key> <real>20.0</real> </map> + <key>TexelPixelRatio</key> + <map> + <key>Comment</key> + <string>texel pixel ratio = texel / pixel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>TextureCameraMotionThreshold</key> + <map> + <key>Comment</key> + <string>If the overall motion is lower than this value, textures will be loaded faster</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.2</real> + </map> + <key>TextureCameraMotionBoost</key> + <map> + <key>Comment</key> + <string>Progressive discard level decrement when the camera is still</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -10664,6 +10743,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureFetchDebuggerEnabled</key> + <map> + <key>Comment</key> + <string>Enable the texture fetching debugger if set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> @@ -10686,6 +10776,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureNewByteRange</key> + <map> + <key>Comment</key> + <string>Use the new more accurate byte range computation for j2c discard levels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>TexturePickerShowFolders</key> <map> <key>Comment</key> @@ -10708,6 +10809,17 @@ <key>Value</key> <integer>2</integer> </map> + <key>TextureReverseByteRange</key> + <map> + <key>Comment</key> + <string>Minimal percent of the optimal byte range allowed to render a given discard level</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>50</integer> + </map> <key>ThrottleBandwidthKBPS</key> <map> <key>Comment</key> @@ -12755,7 +12867,7 @@ <key>WindowX</key> <map> <key>Comment</key> - <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <string>X coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12766,7 +12878,7 @@ <key>WindowY</key> <map> <key>Comment</key> - <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <string>Y coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> |