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-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/settings.xml502
1 files changed, 483 insertions, 19 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c9b4de0140..5e42fc29f7 100644..100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -148,7 +148,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ApplyTextureImmediately</key>
+ <key>TextureLivePreview</key>
<map>
<key>Comment</key>
<string>Preview selections in texture picker immediately</string>
@@ -335,6 +335,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>AutoReplace</key>
+ <map>
+ <key>Comment</key>
+ <string>Replaces keywords with a configured word or phrase</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>AutoAcceptNewInventory</key>
<map>
<key>Comment</key>
@@ -3259,6 +3270,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>FastCacheFetchEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture fast cache fetching if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <string>1</string>
+ </map>
<key>FeatureManagerHTTPTable</key>
<map>
<key>Comment</key>
@@ -4293,6 +4315,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InventoryInboxToggleState</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores the open/closed state of inventory Received items panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>InventoryLinking</key>
<map>
<key>Comment</key>
@@ -5001,7 +5034,7 @@
<key>LoginLocation</key>
<map>
<key>Comment</key>
- <string>Login location ('last', 'home')</string>
+ <string>Default Login location ('last', 'home') preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6101,7 +6134,7 @@
<key>NextLoginLocation</key>
<map>
<key>Comment</key>
- <string>Location to log into by default.</string>
+ <string>Location to log into for this session - set from command line or the login panel, cleared following a successfull login.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6356,17 +6389,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>NumpadControl</key>
- <map>
- <key>Comment</key>
- <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ObjectCacheEnabled</key>
<map>
<key>Comment</key>
@@ -7274,7 +7296,7 @@
<key>WebContentWindowLimit</key>
<map>
<key>Comment</key>
- <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8079,7 +8101,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0</real>
+ <real>-0.007</real>
</map>
<key>RenderShadowOffsetError</key>
<map>
@@ -8093,6 +8115,18 @@
<real>0</real>
</map>
+ <key>RenderDepthPrePass</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderDepthOfField</key>
<map>
<key>Comment</key>
@@ -9172,7 +9206,7 @@
<key>RenderUseVAO</key>
<map>
<key>Comment</key>
- <string>Use GL Vertex Array Objects</string>
+ <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9180,7 +9214,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderVBOMappingDisable</key>
+ <key>RenderUseTransformFeedback</key>
+ <map>
+ <key>Comment</key>
+ <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
<string>Disable VBO glMapBufferARB</string>
@@ -10754,6 +10800,83 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureFetchSource</key>
+ <map>
+ <key>Comment</key>
+ <string>Debug use: Source to fetch textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdateHighPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of high priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdateMaxMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>TextureFetchUpdateMinMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdatePriorityThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold under which textures will be considered too low priority and skipped for update</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0.0</integer>
+ </map>
+ <key>TextureFetchUpdateSkipLowPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Flag indicating if we want to skip textures with too low of a priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdatePriorities</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of priority texture to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
@@ -10863,7 +10986,8 @@
<string>F32</string>
<key>Value</key>
<real>0.1</real>
- </map> <key>ToolTipFadeTime</key>
+ </map>
+ <key>ToolTipFadeTime</key>
<map>
<key>Comment</key>
<string>Seconds over which tooltip fades away</string>
@@ -12227,6 +12351,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderSynchronousOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderDelayVBUpdate</key>
<map>
<key>Comment</key>
@@ -12260,6 +12395,28 @@
<key>Value</key>
<real>10.0</real>
</map>
+ <key>SpellCheck</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable spellchecking on line and text editors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SpellCheckDictionary</key>
+ <map>
+ <key>Comment</key>
+ <string>Current primary and secondary dictionaries used for spell checking</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>English (United States),Second Life Glossary</string>
+ </map>
<key>UseNewWalkRun</key>
<map>
<key>Comment</key>
@@ -13595,5 +13752,312 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>PathfindingRetrieveNeighboringRegion</key>
+ <map>
+ <key>Comment</key>
+ <string>Download a neighboring region when visualizing a pathfinding navmesh (default val 99 means do not download neighbors).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>99</integer>
+ </map>
+ <key>PathfindingNavMeshClear</key>
+ <map>
+ <key>Comment</key>
+ <string>Background color when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0</real>
+ <real>0</real>
+ <real>0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingWalkable</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of walkable objects when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.45490196078431372549019607843137</real>
+ <real>0.93333333333333333333333333333333</real>
+ <real>0.38823529411764705882352941176471</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingObstacle</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of static obstacle objects when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingMaterial</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of material volumes when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ <real>0.3</real>
+ </array>
+ </map>
+ <key>PathfindingExclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of exclusion volumes when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.3</real>
+ </array>
+ </map>
+ <key>PathfindingConnectedEdge</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of a connected (crossable) edge when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.86</real>
+ <real>0.86</real>
+ <real>0.86</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingBoundaryEdge</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of a boundary (non-crossable) edge when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingHeatColorBase</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the least walkable value when displaying the pathfinding navmesh as a heatmap.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingHeatColorMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the most walkable value when displaying the pathfinding navmesh as a heatmap.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingFaceColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the faces when displaying the default view of the pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingTestPathValidEndColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the pathfinding test-pathing tool end-point when the path is valid.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.78</real>
+ <real>0.47</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingTestPathInvalidEndColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the pathfinding test-pathing tool end-point when the path is invalid.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingTestPathColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the pathfinding test-path when the path is valid.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.59</real>
+ <real>0.0</real>
+ <real>0.9</real>
+ </array>
+ </map>
+ <key>PathfindingAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambiance of lit pathfinding navmesh displays.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>PathfindingXRayTint</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to darken/lighten x-ray lines in pathfinding display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>PathfindingXRayOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of xray lines in pathfinding display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+
+ <key>PathfindingXRayWireframe</key>
+ <map>
+ <key>Comment</key>
+ <string>Render pathfinding navmesh xray as a wireframe.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>PathfindingLineWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of volume outlines in pathfinding navmesh display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+
+ <key>PathfindingLineOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Depth offset of volume outlines in pathfinding display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.3</real>
+ </map>
+
+ <key>PathfindingWaterColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of water plane when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
</map>
</llsd>