diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x[-rw-r--r--] | indra/newview/app_settings/settings.xml | 502 |
1 files changed, 483 insertions, 19 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c9b4de0140..5e42fc29f7 100644..100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -148,7 +148,7 @@ <key>Value</key> <integer>1</integer> </map> - <key>ApplyTextureImmediately</key> + <key>TextureLivePreview</key> <map> <key>Comment</key> <string>Preview selections in texture picker immediately</string> @@ -335,6 +335,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>AutoReplace</key> + <map> + <key>Comment</key> + <string>Replaces keywords with a configured word or phrase</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>AutoAcceptNewInventory</key> <map> <key>Comment</key> @@ -3259,6 +3270,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>FastCacheFetchEnabled</key> + <map> + <key>Comment</key> + <string>Enable texture fast cache fetching if set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <string>1</string> + </map> <key>FeatureManagerHTTPTable</key> <map> <key>Comment</key> @@ -4293,6 +4315,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>InventoryInboxToggleState</key> + <map> + <key>Comment</key> + <string>Stores the open/closed state of inventory Received items panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>InventoryLinking</key> <map> <key>Comment</key> @@ -5001,7 +5034,7 @@ <key>LoginLocation</key> <map> <key>Comment</key> - <string>Login location ('last', 'home')</string> + <string>Default Login location ('last', 'home') preference</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6101,7 +6134,7 @@ <key>NextLoginLocation</key> <map> <key>Comment</key> - <string>Location to log into by default.</string> + <string>Location to log into for this session - set from command line or the login panel, cleared following a successfull login.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6356,17 +6389,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>NumpadControl</key> - <map> - <key>Comment</key> - <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> <key>ObjectCacheEnabled</key> <map> <key>Comment</key> @@ -7274,7 +7296,7 @@ <key>WebContentWindowLimit</key> <map> <key>Comment</key> - <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string> + <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8079,7 +8101,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0</real> + <real>-0.007</real> </map> <key>RenderShadowOffsetError</key> <map> @@ -8093,6 +8115,18 @@ <real>0</real> </map> + <key>RenderDepthPrePass</key> + <map> + <key>Comment</key> + <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderDepthOfField</key> <map> <key>Comment</key> @@ -9172,7 +9206,7 @@ <key>RenderUseVAO</key> <map> <key>Comment</key> - <string>Use GL Vertex Array Objects</string> + <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9180,7 +9214,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderVBOMappingDisable</key> + <key>RenderUseTransformFeedback</key> + <map> + <key>Comment</key> + <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> <string>Disable VBO glMapBufferARB</string> @@ -10754,6 +10800,83 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureFetchSource</key> + <map> + <key>Comment</key> + <string>Debug use: Source to fetch textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdateHighPriority</key> + <map> + <key>Comment</key> + <string>Number of high priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdateMaxMediumPriority</key> + <map> + <key>Comment</key> + <string>Maximum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>TextureFetchUpdateMinMediumPriority</key> + <map> + <key>Comment</key> + <string>Minimum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdatePriorityThreshold</key> + <map> + <key>Comment</key> + <string>Threshold under which textures will be considered too low priority and skipped for update</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0.0</integer> + </map> + <key>TextureFetchUpdateSkipLowPriority</key> + <map> + <key>Comment</key> + <string>Flag indicating if we want to skip textures with too low of a priority</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdatePriorities</key> + <map> + <key>Comment</key> + <string>Number of priority texture to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> @@ -10863,7 +10986,8 @@ <string>F32</string> <key>Value</key> <real>0.1</real> - </map> <key>ToolTipFadeTime</key> + </map> + <key>ToolTipFadeTime</key> <map> <key>Comment</key> <string>Seconds over which tooltip fades away</string> @@ -12227,6 +12351,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderSynchronousOcclusion</key> + <map> + <key>Comment</key> + <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderDelayVBUpdate</key> <map> <key>Comment</key> @@ -12260,6 +12395,28 @@ <key>Value</key> <real>10.0</real> </map> + <key>SpellCheck</key> + <map> + <key>Comment</key> + <string>Enable spellchecking on line and text editors</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SpellCheckDictionary</key> + <map> + <key>Comment</key> + <string>Current primary and secondary dictionaries used for spell checking</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>English (United States),Second Life Glossary</string> + </map> <key>UseNewWalkRun</key> <map> <key>Comment</key> @@ -13595,5 +13752,312 @@ <key>Value</key> <integer>0</integer> </map> + <key>PathfindingRetrieveNeighboringRegion</key> + <map> + <key>Comment</key> + <string>Download a neighboring region when visualizing a pathfinding navmesh (default val 99 means do not download neighbors).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>99</integer> + </map> + <key>PathfindingNavMeshClear</key> + <map> + <key>Comment</key> + <string>Background color when displaying pathfinding navmesh.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0</real> + <real>0</real> + <real>0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingWalkable</key> + <map> + <key>Comment</key> + <string>Color of walkable objects when displaying pathfinding navmesh object types.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.45490196078431372549019607843137</real> + <real>0.93333333333333333333333333333333</real> + <real>0.38823529411764705882352941176471</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingObstacle</key> + <map> + <key>Comment</key> + <string>Color of static obstacle objects when displaying pathfinding navmesh object types.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingMaterial</key> + <map> + <key>Comment</key> + <string>Color of material volumes when displaying pathfinding navmesh object types.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.5</real> + <real>0.0</real> + <real>1.0</real> + <real>0.3</real> + </array> + </map> + <key>PathfindingExclusion</key> + <map> + <key>Comment</key> + <string>Color of exclusion volumes when displaying pathfinding navmesh object types.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>0.0</real> + <real>0.3</real> + </array> + </map> + <key>PathfindingConnectedEdge</key> + <map> + <key>Comment</key> + <string>Color of a connected (crossable) edge when displaying pathfinding navmesh.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.86</real> + <real>0.86</real> + <real>0.86</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingBoundaryEdge</key> + <map> + <key>Comment</key> + <string>Color of a boundary (non-crossable) edge when displaying pathfinding navmesh.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingHeatColorBase</key> + <map> + <key>Comment</key> + <string>Color of the least walkable value when displaying the pathfinding navmesh as a heatmap.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingHeatColorMax</key> + <map> + <key>Comment</key> + <string>Color of the most walkable value when displaying the pathfinding navmesh as a heatmap.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingFaceColor</key> + <map> + <key>Comment</key> + <string>Color of the faces when displaying the default view of the pathfinding navmesh.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingTestPathValidEndColor</key> + <map> + <key>Comment</key> + <string>Color of the pathfinding test-pathing tool end-point when the path is valid.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.78</real> + <real>0.47</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingTestPathInvalidEndColor</key> + <map> + <key>Comment</key> + <string>Color of the pathfinding test-pathing tool end-point when the path is invalid.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>PathfindingTestPathColor</key> + <map> + <key>Comment</key> + <string>Color of the pathfinding test-path when the path is valid.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.59</real> + <real>0.0</real> + <real>0.9</real> + </array> + </map> + <key>PathfindingAmbiance</key> + <map> + <key>Comment</key> + <string>Ambiance of lit pathfinding navmesh displays.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + + <key>PathfindingXRayTint</key> + <map> + <key>Comment</key> + <string>Amount to darken/lighten x-ray lines in pathfinding display.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.8</real> + </map> + + <key>PathfindingXRayOpacity</key> + <map> + <key>Comment</key> + <string>Opacity of xray lines in pathfinding display.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + + <key>PathfindingXRayWireframe</key> + <map> + <key>Comment</key> + <string>Render pathfinding navmesh xray as a wireframe.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>PathfindingLineWidth</key> + <map> + <key>Comment</key> + <string>Width of volume outlines in pathfinding navmesh display.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + + <key>PathfindingLineOffset</key> + <map> + <key>Comment</key> + <string>Depth offset of volume outlines in pathfinding display.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.3</real> + </map> + + <key>PathfindingWaterColor</key> + <map> + <key>Comment</key> + <string>Color of water plane when displaying pathfinding navmesh.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> </map> </llsd> |