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-rw-r--r--indra/newview/app_settings/settings.xml577
1 files changed, 349 insertions, 228 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 411f77e6a7..a057933009 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1241,6 +1241,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>BulkChangeIncludeMaterials</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect materials</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>BulkChangeEveryoneCopy</key>
<map>
<key>Comment</key>
@@ -3902,7 +3913,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.1</real>
+ <real>1.0</real>
</map>
<key>QueueInventoryFetchTimeout</key>
<map>
@@ -8734,7 +8745,7 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.01</real>
+ <real>0.25</real>
<real>0.0</real>
<real>0.0</real>
</array>
@@ -8809,14 +8820,25 @@
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
- <string>Controls if avatars use wavy cloth</string>
+ <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
+ <key>RenderCloudShadowAmbianceFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount that cloud shadow (aka cloud coverage) contributes to reflection probe ambiance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>
@@ -8980,37 +9002,6 @@
<key>Value</key>
<integer>1</integer>
</map>
-
- <key>RenderShadowNearDist</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>256</real>
- <real>256</real>
- <real>256</real>
- </array>
- </map>
- <key>RenderShadowClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>12.0</real>
- <real>32.0</real>
- </array>
- </map>
<key>RenderShadowSplitExponent</key>
<map>
<key>Comment</key>
@@ -9026,21 +9017,6 @@
<real>2.0</real>
</array>
</map>
- <key>RenderShadowOrthoClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for orthographic shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>4.0</real>
- <real>8.0</real>
- <real>24.0</real>
- </array>
- </map>
<key>RenderShadowProjOffset</key>
<map>
<key>Comment</key>
@@ -9122,6 +9098,17 @@
<real>0.00</real>
</array>
</map>
+ <key>RenderScreenSpaceReflections</key>
+ <map>
+ <key>Comment</key>
+ <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderBumpmapMinDistanceSquared</key>
<map>
<key>Comment</key>
@@ -9199,6 +9186,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderMaxOpenGLVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.6</real>
+ </map>
+ <key>RenderMaxVRAMBudget</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderMaxTextureIndex</key>
<map>
<key>Comment</key>
@@ -9514,7 +9523,7 @@
<key>RenderHoverGlowEnable</key>
<map>
<key>Comment</key>
- <string>Show glow effect when hovering on interactive objects.</string>
+ <string>DEPRECATED --- Show glow effect when hovering on interactive objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9627,13 +9636,13 @@
<key>RenderDeferred</key>
<map>
<key>Comment</key>
- <string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
+ <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderDeferredSun</key>
@@ -9848,7 +9857,7 @@
<key>RenderFogRatio</key>
<map>
<key>Comment</key>
- <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
+ <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9859,7 +9868,7 @@
<key>RenderGamma</key>
<map>
<key>Comment</key>
- <string>Sets gamma exponent for renderer</string>
+ <string>DEPRECATED - Sets gamma exponent for renderer</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9892,7 +9901,7 @@
<key>RenderGLContextCoreProfile</key>
<map>
<key>Comment</key>
- <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string>
+ <string>Don't use a compatibility profile OpenGL context. Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9900,10 +9909,21 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderGLMultiThreaded</key>
+ <key>RenderGLMultiThreadedTextures</key>
<map>
<key>Comment</key>
- <string>Allow OpenGL to use multiple render contexts (reduces frame stutters from loading textures, doesn't play nice with Intel drivers).</string>
+ <string>Allow OpenGL to use multiple render contexts for loading textures (may reduce frame stutters, doesn't play nice with Intel drivers).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderGLMultiThreadedMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow OpenGL to use multiple render contexts for playing media (may reduce frame stutters, doesn't play nice with Intel drivers)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9990,7 +10010,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.35</real>
+ <real>0.325</real>
</map>
<key>RenderGlowWarmthAmount</key>
<map>
@@ -10029,17 +10049,6 @@
<key>Value</key>
<real>1.3</real>
</map>
- <key>RenderGround</key>
- <map>
- <key>Comment</key>
- <string>Determines whether we can render the ground pool or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>DisableAllRenderTypes</key>
<map>
<key>Comment</key>
@@ -10183,6 +10192,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderReflectionProbeVolumes</key>
+ <map>
+ <key>Comment</key>
+ <string>Render influence volumes of Reflection Probes</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderMaxPartCount</key>
<map>
<key>Comment</key>
@@ -10252,7 +10272,7 @@
<key>RenderObjectBump</key>
<map>
<key>Comment</key>
- <string>Show bumpmapping on primitives</string>
+ <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10271,10 +10291,11 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderReflectionDetail</key>
+
+ <key>RenderReflectionDetail</key>
<map>
<key>Comment</key>
- <string>Detail of reflection render pass.</string>
+ <string>DEPRECATED -- use RenderTransparentWater and RenderReflectionProbeDetail -- Detail of reflection render pass.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10293,8 +10314,107 @@
<key>Value</key>
<integer>2</integer>
</map>
-
- <key>RenderReflectionRes</key>
+ <key>RenderReflectionsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable reflection probes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionProbeDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of reflections. (-1 - Disabled, 0 - Static Only, 1 - Static + Dynamic, 2 - Realtime)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionProbeCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of reflection probes (maximum is 256, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>RenderReflectionProbeResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Resolution of reflection probe radiance maps (requires restart). Will be set to the next highest power of two clamped to [64, 512]. Note that changing this value may consume a massive amount of video memory.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>128</integer>
+ </map>
+ <key>RenderExposure</key>
+ <map>
+ <key>Comment</key>
+ <string>Exposure value to send to tonemapper.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+
+ <key>RenderReflectionProbeDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera far clip to use when updating reflection probes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>RenderReflectionProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount reflection probes contribute to ambient light.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderDefaultProbeUpdatePeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>When RenderReflectionProbeLevel is 0, amount of time in seconds to wait between updates to reflection map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>RenderReflectionProbeLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflection probes control. 0 - disable (one probe to rule them all), 1 - manual probes only, 2 - manual + terrain/water, 3 - Manual + Terrain/water + objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
@@ -10327,6 +10447,61 @@
<key>Value</key>
<integer>3</integer>
</map>
+ <key>RenderSkyHDRScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to over-brighten sun for HDR effect during the day</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.25</real>
+ </map>
+ <key>RenderReflectionProbeMaxLocalLightAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum effective probe ambiance for local lights</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderDynamicExposureMin</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum dynamic exposure amount</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+ <key>RenderDynamicExposureMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum dynamic exposure amount</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>RenderDynamicExposureCoefficient</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance coefficient for dynamic exposure</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.3</real>
+ </map>
<key>RenderShaderLODThreshold</key>
<map>
<key>Comment</key>
@@ -10393,17 +10568,6 @@
<key>Value</key>
<real>12.0</real>
</map>
- <key>RenderTextureMemoryMultiple</key>
- <map>
- <key>Comment</key>
- <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>RenderTrackerBeacon</key>
<map>
<key>Comment</key>
@@ -10484,7 +10648,7 @@
<key>RenderUseTriStrips</key>
<map>
<key>Comment</key>
- <string>Use triangle strips for rendering prims.</string>
+ <string>DEPRECATED - now always assumed to be false - Use triangle strips for rendering prims.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10696,18 +10860,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseTransformFeedback</key>
- <map>
- <key>Comment</key>
- <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
<key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
@@ -11170,6 +11322,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SelectInvisibleObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Select invisible objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>SelectOwnedOnly</key>
<map>
<key>Comment</key>
@@ -12472,38 +12635,16 @@
<key>Value</key>
<real>20.0</real>
</map>
- <key>TexelPixelRatio</key>
- <map>
- <key>Comment</key>
- <string>texel pixel ratio = texel / pixel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
- <key>TextureCameraMotionThreshold</key>
+ <key>TextureBiasDistanceScale</key>
<map>
<key>Comment</key>
- <string>If the overall motion is lower than this value, textures will be loaded faster</string>
+ <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.2</real>
- </map>
- <key>TextureCameraMotionBoost</key>
- <map>
- <key>Comment</key>
- <string>Progressive discard level decrement when the camera is still</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
+ <real>8.0</real>
</map>
<key>TextureDecodeDisabled</key>
<map>
@@ -12582,17 +12723,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>TextureFetchDebuggerEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable the texture fetching debugger if set</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>TextureFetchMinTimeToLog</key>
<map>
<key>Comment</key>
@@ -12615,76 +12745,10 @@
<key>Value</key>
<real>0.0</real>
</map>
- <key>TextureFetchSource</key>
- <map>
- <key>Comment</key>
- <string>Debug use: Source to fetch textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureFetchUpdateHighPriority</key>
- <map>
- <key>Comment</key>
- <string>Number of high priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdateMaxMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>TextureFetchUpdateMinMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Minimum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdatePriorityThreshold</key>
+ <key>TextureFetchUpdateMinCount</key>
<map>
<key>Comment</key>
- <string>Threshold under which textures will be considered too low priority and skipped for update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>TextureFetchUpdateSkipLowPriority</key>
- <map>
- <key>Comment</key>
- <string>Flag indicating if we want to skip textures with too low of a priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureFetchUpdatePriorities</key>
- <map>
- <key>Comment</key>
- <string>Number of priority texture to update per frame</string>
+ <string>Minimum number of textures to update per frame</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -12692,36 +12756,14 @@
<key>Value</key>
<integer>32</integer>
</map>
- <key>TextureListFetchingThreshold</key>
- <map>
- <key>Comment</key>
- <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.97</real>
- </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
<string>If TRUE, always load textures at full resolution (discard = 0)</string>
<key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureMemory</key>
- <map>
- <key>Comment</key>
- <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
- <key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
@@ -12791,7 +12833,9 @@
<key>Value</key>
<map>
<key>General</key>
- <integer>4</integer>
+ <integer>1</integer>
+ <key>ImageDecode</key>
+ <integer>9</integer>
</map>
</map>
<key>ThrottleBandwidthKBPS</key>
@@ -14225,6 +14269,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderOcclusionTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of frames to wait on an occlusion query before forcibly reading it back</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
<key>UseObjectCacheOcclusion</key>
<map>
<key>Comment</key>
@@ -14890,7 +14945,7 @@
<key>WindLightUseAtmosShaders</key>
<map>
<key>Comment</key>
- <string>Whether to enable or disable WindLight atmospheric shaders.</string>
+ <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -16179,6 +16234,61 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>MaterialsNextOwnerCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF material can be copied by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MaterialsNextOwnerModify</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF material can be modified by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MaterialsNextOwnerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF material can be resold or given away by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MaterialsEveryoneCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Everyone can copy the newly created GLTF material</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MaterialsShareWithGroup</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created GLTF materials are shared with the currently active group</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DefaultUploadPermissionsConverted</key>
<map>
<key>Comment</key>
@@ -16887,6 +16997,17 @@
<key>Value</key>
<string></string>
</map>
+ <key>EmulateCoreCount</key>
+ <map>
+ <key>Comment</key>
+ <string>For debugging -- number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugSettingsHideDefault</key>
<map>
<key>Comment</key>