diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x[-rw-r--r--] | indra/newview/app_settings/settings.xml | 459 |
1 files changed, 347 insertions, 112 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index dbadad7056..7deb1284b9 100644..100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -148,7 +148,7 @@ <key>Value</key> <integer>1</integer> </map> - <key>ApplyTextureImmediately</key> + <key>TextureLivePreview</key> <map> <key>Comment</key> <string>Preview selections in texture picker immediately</string> @@ -335,17 +335,17 @@ <key>Value</key> <integer>1</integer> </map> - <key>AuditTexture</key> - <map> - <key>Comment</key> - <string>Enable texture auditting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + <key>AutoReplace</key> + <map> + <key>Comment</key> + <string>Replaces keywords with a configured word or phrase</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>AutoAcceptNewInventory</key> <map> <key>Comment</key> @@ -1936,7 +1936,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>DebugBeaconLineWidth</key> <map> @@ -3270,6 +3270,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>FastCacheFetchEnabled</key> + <map> + <key>Comment</key> + <string>Enable texture fast cache fetching if set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <string>1</string> + </map> <key>FeatureManagerHTTPTable</key> <map> <key>Comment</key> @@ -4040,17 +4051,6 @@ <key>Value</key> <integer>305</integer> </map> - <key>HelpUseLocal</key> - <map> - <key>Comment</key> - <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>HelpURLFormat</key> <map> <key>Comment</key> @@ -4304,6 +4304,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>InventoryInboxToggleState</key> + <map> + <key>Comment</key> + <string>Stores the open/closed state of inventory Received items panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>InventoryLinking</key> <map> <key>Comment</key> @@ -4601,6 +4612,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>LeapCommand</key> + <map> + <key>Comment</key> + <string>Zero or more command lines to run LLSD Event API Plugin programs.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>LLSD</string> + <key>Value</key> + <array /> + </map> <key>LSLFindCaseInsensitivity</key> <map> <key>Comment</key> @@ -5001,7 +5023,7 @@ <key>LoginLocation</key> <map> <key>Comment</key> - <string>Login location ('last', 'home')</string> + <string>Default Login location ('last', 'home') preference</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -5733,7 +5755,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>MemoryPrivatePoolSize</key> <map> @@ -6101,7 +6123,7 @@ <key>NextLoginLocation</key> <map> <key>Comment</key> - <string>Location to log into by default.</string> + <string>Location to log into for this session - set from command line or the login panel, cleared following a successfull login.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6356,17 +6378,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>NumpadControl</key> - <map> - <key>Comment</key> - <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> <key>ObjectCacheEnabled</key> <map> <key>Comment</key> @@ -7164,7 +7175,7 @@ <key>QAModeEventHostPort</key> <map> <key>Comment</key> - <string>Port on which lleventhost should listen</string> + <string>DEPRECATED: Port on which lleventhost should listen</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7183,6 +7194,17 @@ <key>Value</key> <integer>-1</integer> </map> + <key>QAModeMetrics</key> + <map> + <key>Comment</key> + <string>"Enables QA features (logging, faster cycling) for metrics collector"</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>QuietSnapshotsToDisk</key> <map> <key>Comment</key> @@ -7263,7 +7285,7 @@ <key>WebContentWindowLimit</key> <map> <key>Comment</key> - <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string> + <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7631,6 +7653,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> @@ -8057,7 +8090,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0</real> + <real>-0.007</real> </map> <key>RenderShadowOffsetError</key> <map> @@ -8071,6 +8104,18 @@ <real>0</real> </map> + <key>RenderDepthPrePass</key> + <map> + <key>Comment</key> + <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderDepthOfField</key> <map> <key>Comment</key> @@ -9123,28 +9168,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> @@ -9159,7 +9195,7 @@ <key>RenderUseVAO</key> <map> <key>Comment</key> - <string>Use GL Vertex Array Objects</string> + <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9167,7 +9203,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderVBOMappingDisable</key> + <key>RenderUseTransformFeedback</key> + <map> + <key>Comment</key> + <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> <string>Disable VBO glMapBufferARB</string> @@ -10664,6 +10712,39 @@ <key>Value</key> <real>20.0</real> </map> + <key>TexelPixelRatio</key> + <map> + <key>Comment</key> + <string>texel pixel ratio = texel / pixel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>TextureCameraMotionThreshold</key> + <map> + <key>Comment</key> + <string>If the overall motion is lower than this value, textures will be loaded faster</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.2</real> + </map> + <key>TextureCameraMotionBoost</key> + <map> + <key>Comment</key> + <string>Progressive discard level decrement when the camera is still</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -10697,6 +10778,105 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureFetchConcurrency</key> + <map> + <key>Comment</key> + <string>Maximum number of HTTP connections used for texture fetches</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchDebuggerEnabled</key> + <map> + <key>Comment</key> + <string>Enable the texture fetching debugger if set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchSource</key> + <map> + <key>Comment</key> + <string>Debug use: Source to fetch textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdateHighPriority</key> + <map> + <key>Comment</key> + <string>Number of high priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdateMaxMediumPriority</key> + <map> + <key>Comment</key> + <string>Maximum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>TextureFetchUpdateMinMediumPriority</key> + <map> + <key>Comment</key> + <string>Minimum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdatePriorityThreshold</key> + <map> + <key>Comment</key> + <string>Threshold under which textures will be considered too low priority and skipped for update</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0.0</integer> + </map> + <key>TextureFetchUpdateSkipLowPriority</key> + <map> + <key>Comment</key> + <string>Flag indicating if we want to skip textures with too low of a priority</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdatePriorities</key> + <map> + <key>Comment</key> + <string>Number of priority texture to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> @@ -10719,6 +10899,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureNewByteRange</key> + <map> + <key>Comment</key> + <string>Use the new more accurate byte range computation for j2c discard levels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>TexturePickerShowFolders</key> <map> <key>Comment</key> @@ -10741,6 +10932,17 @@ <key>Value</key> <integer>2</integer> </map> + <key>TextureReverseByteRange</key> + <map> + <key>Comment</key> + <string>Minimal percent of the optimal byte range allowed to render a given discard level</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>50</integer> + </map> <key>ThrottleBandwidthKBPS</key> <map> <key>Comment</key> @@ -10784,7 +10986,8 @@ <string>F32</string> <key>Value</key> <real>0.1</real> - </map> <key>ToolTipFadeTime</key> + </map> + <key>ToolTipFadeTime</key> <map> <key>Comment</key> <string>Seconds over which tooltip fades away</string> @@ -12148,6 +12351,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderSynchronousOcclusion</key> + <map> + <key>Comment</key> + <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderDelayVBUpdate</key> <map> <key>Comment</key> @@ -12159,6 +12373,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>sourceid</key> + <map> + <key>Comment</key> + <string>Identify referring agency to Linden web servers</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string /> + </map> <key>SpeakerParticipantDefaultOrder</key> <map> <key>Comment</key> @@ -12181,6 +12406,28 @@ <key>Value</key> <real>10.0</real> </map> + <key>SpellCheck</key> + <map> + <key>Comment</key> + <string>Enable spellchecking on line and text editors</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SpellCheckDictionary</key> + <map> + <key>Comment</key> + <string>Current primary and secondary dictionaries used for spell checking</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>English (United States),Second Life Glossary</string> + </map> <key>UseNewWalkRun</key> <map> <key>Comment</key> @@ -13516,10 +13763,10 @@ <key>Value</key> <integer>0</integer> </map> - <key>RetrieveNeighboringRegion</key> + <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> - <string>Download a neighboring region when visualize a navmesh (default val 99 is for the current region).</string> + <string>Download a neighboring region when visualizing a pathfinding navmesh (default val 99 means do not download neighbors).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -13530,7 +13777,7 @@ <key>PathfindingNavMeshClear</key> <map> <key>Comment</key> - <string>Background color</string> + <string>Background color when displaying pathfinding navmesh.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13546,7 +13793,7 @@ <key>PathfindingWalkable</key> <map> <key>Comment</key> - <string>Walkable color</string> + <string>Color of walkable objects when displaying pathfinding navmesh object types.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13562,7 +13809,7 @@ <key>PathfindingObstacle</key> <map> <key>Comment</key> - <string>Obstacle color</string> + <string>Color of static obstacle objects when displaying pathfinding navmesh object types.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13578,7 +13825,7 @@ <key>PathfindingMaterial</key> <map> <key>Comment</key> - <string>Material volume color</string> + <string>Color of material volumes when displaying pathfinding navmesh object types.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13594,7 +13841,7 @@ <key>PathfindingExclusion</key> <map> <key>Comment</key> - <string>Exclusion volume color</string> + <string>Color of exclusion volumes when displaying pathfinding navmesh object types.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13610,7 +13857,7 @@ <key>PathfindingConnectedEdge</key> <map> <key>Comment</key> - <string>Connected edge color</string> + <string>Color of a connected (crossable) edge when displaying pathfinding navmesh.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13626,7 +13873,7 @@ <key>PathfindingBoundaryEdge</key> <map> <key>Comment</key> - <string>Boundary edge color</string> + <string>Color of a boundary (non-crossable) edge when displaying pathfinding navmesh.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13642,7 +13889,7 @@ <key>PathfindingHeatColorBase</key> <map> <key>Comment</key> - <string>Least walkable heat map color</string> + <string>Color of the least walkable value when displaying the pathfinding navmesh as a heatmap.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13658,7 +13905,7 @@ <key>PathfindingHeatColorMax</key> <map> <key>Comment</key> - <string>Most walkable heat map color</string> + <string>Color of the most walkable value when displaying the pathfinding navmesh as a heatmap.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13674,7 +13921,7 @@ <key>PathfindingFaceColor</key> <map> <key>Comment</key> - <string>Nav mesh color?</string> + <string>Color of the faces when displaying the default view of the pathfinding navmesh.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13687,10 +13934,10 @@ <real>1.0</real> </array> </map> - <key>PathfindingStarValidColor</key> + <key>PathfindingTestPathValidEndColor</key> <map> <key>Comment</key> - <string>yay!</string> + <string>Color of the pathfinding test-pathing tool end-point when the path is valid.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13703,10 +13950,10 @@ <real>1.0</real> </array> </map> - <key>PathfindingStarInvalidColor</key> + <key>PathfindingTestPathInvalidEndColor</key> <map> <key>Comment</key> - <string>yay!</string> + <string>Color of the pathfinding test-pathing tool end-point when the path is invalid.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13722,7 +13969,7 @@ <key>PathfindingTestPathColor</key> <map> <key>Comment</key> - <string>yay!</string> + <string>Color of the pathfinding test-path when the path is valid.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13738,7 +13985,7 @@ <key>PathfindingAmbiance</key> <map> <key>Comment</key> - <string>Ambiance of lit pathfinding displays.</string> + <string>Ambiance of lit pathfinding navmesh displays.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13750,7 +13997,7 @@ <key>PathfindingXRayTint</key> <map> <key>Comment</key> - <string>Amount to darken/lighten x-ray lines in pathfinding display</string> + <string>Amount to darken/lighten x-ray lines in pathfinding display.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13774,7 +14021,7 @@ <key>PathfindingXRayWireframe</key> <map> <key>Comment</key> - <string>Render pathfinding xray as a wireframe.</string> + <string>Render pathfinding navmesh xray as a wireframe.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13786,7 +14033,7 @@ <key>PathfindingLineWidth</key> <map> <key>Comment</key> - <string>Width of volume outlines in pathfinding display.</string> + <string>Width of volume outlines in pathfinding navmesh display.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13807,32 +14054,10 @@ <real>2.3</real> </map> - <key>PathfindingDisablePermanentObjects</key> - <map> - <key>Comment</key> - <string>Disables the viewer from seeing the permanent object flag. Useful for testing server-side enforcement of permanent object rules.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PathfindingDisableCharacterObjects</key> - <map> - <key>Comment</key> - <string>Disables the viewer from seeing the character object flag. Useful for testing server-side enforcement of character object rules.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PathfindingWaterColor</key> + <key>PathfindingWaterColor</key> <map> <key>Comment</key> - <string>yay!</string> + <string>Color of water plane when displaying pathfinding navmesh.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -13845,7 +14070,17 @@ <real>1.0</real> </array> </map> - + <key>SimulateFBOFailure</key> + <map> + <key>Comment</key> + <string>[DEBUG] Make allocateScreenBuffer return false. Used to test error handling.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> |