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-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/settings.xml459
1 files changed, 347 insertions, 112 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index dbadad7056..7deb1284b9 100644..100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -148,7 +148,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ApplyTextureImmediately</key>
+ <key>TextureLivePreview</key>
<map>
<key>Comment</key>
<string>Preview selections in texture picker immediately</string>
@@ -335,17 +335,17 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>AuditTexture</key>
- <map>
- <key>Comment</key>
- <string>Enable texture auditting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
+ <key>AutoReplace</key>
+ <map>
+ <key>Comment</key>
+ <string>Replaces keywords with a configured word or phrase</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>AutoAcceptNewInventory</key>
<map>
<key>Comment</key>
@@ -1936,7 +1936,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>DebugBeaconLineWidth</key>
<map>
@@ -3270,6 +3270,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>FastCacheFetchEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture fast cache fetching if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <string>1</string>
+ </map>
<key>FeatureManagerHTTPTable</key>
<map>
<key>Comment</key>
@@ -4040,17 +4051,6 @@
<key>Value</key>
<integer>305</integer>
</map>
- <key>HelpUseLocal</key>
- <map>
- <key>Comment</key>
- <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>HelpURLFormat</key>
<map>
<key>Comment</key>
@@ -4304,6 +4304,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InventoryInboxToggleState</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores the open/closed state of inventory Received items panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>InventoryLinking</key>
<map>
<key>Comment</key>
@@ -4601,6 +4612,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>LeapCommand</key>
+ <map>
+ <key>Comment</key>
+ <string>Zero or more command lines to run LLSD Event API Plugin programs.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <array />
+ </map>
<key>LSLFindCaseInsensitivity</key>
<map>
<key>Comment</key>
@@ -5001,7 +5023,7 @@
<key>LoginLocation</key>
<map>
<key>Comment</key>
- <string>Login location ('last', 'home')</string>
+ <string>Default Login location ('last', 'home') preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -5733,7 +5755,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>MemoryPrivatePoolSize</key>
<map>
@@ -6101,7 +6123,7 @@
<key>NextLoginLocation</key>
<map>
<key>Comment</key>
- <string>Location to log into by default.</string>
+ <string>Location to log into for this session - set from command line or the login panel, cleared following a successfull login.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6356,17 +6378,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>NumpadControl</key>
- <map>
- <key>Comment</key>
- <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ObjectCacheEnabled</key>
<map>
<key>Comment</key>
@@ -7164,7 +7175,7 @@
<key>QAModeEventHostPort</key>
<map>
<key>Comment</key>
- <string>Port on which lleventhost should listen</string>
+ <string>DEPRECATED: Port on which lleventhost should listen</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7183,6 +7194,17 @@
<key>Value</key>
<integer>-1</integer>
</map>
+ <key>QAModeMetrics</key>
+ <map>
+ <key>Comment</key>
+ <string>"Enables QA features (logging, faster cycling) for metrics collector"</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>QuietSnapshotsToDisk</key>
<map>
<key>Comment</key>
@@ -7263,7 +7285,7 @@
<key>WebContentWindowLimit</key>
<map>
<key>Comment</key>
- <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7631,6 +7653,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCompressTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderPerformanceTest</key>
<map>
<key>Comment</key>
@@ -8057,7 +8090,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0</real>
+ <real>-0.007</real>
</map>
<key>RenderShadowOffsetError</key>
<map>
@@ -8071,6 +8104,18 @@
<real>0</real>
</map>
+ <key>RenderDepthPrePass</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderDepthOfField</key>
<map>
<key>Comment</key>
@@ -9123,28 +9168,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseShaderLOD</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to have different shaders for LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseShaderNearParticles</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use shaders on near particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
+
+ <key>RenderAutoHideSurfaceAreaLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderVBOEnable</key>
<map>
<key>Comment</key>
@@ -9159,7 +9195,7 @@
<key>RenderUseVAO</key>
<map>
<key>Comment</key>
- <string>Use GL Vertex Array Objects</string>
+ <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9167,7 +9203,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderVBOMappingDisable</key>
+ <key>RenderUseTransformFeedback</key>
+ <map>
+ <key>Comment</key>
+ <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
<string>Disable VBO glMapBufferARB</string>
@@ -10664,6 +10712,39 @@
<key>Value</key>
<real>20.0</real>
</map>
+ <key>TexelPixelRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>texel pixel ratio = texel / pixel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>TextureCameraMotionThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>If the overall motion is lower than this value, textures will be loaded faster</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.2</real>
+ </map>
+ <key>TextureCameraMotionBoost</key>
+ <map>
+ <key>Comment</key>
+ <string>Progressive discard level decrement when the camera is still</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>TextureDecodeDisabled</key>
<map>
<key>Comment</key>
@@ -10697,6 +10778,105 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureFetchConcurrency</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of HTTP connections used for texture fetches</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchDebuggerEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the texture fetching debugger if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchSource</key>
+ <map>
+ <key>Comment</key>
+ <string>Debug use: Source to fetch textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdateHighPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of high priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdateMaxMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>TextureFetchUpdateMinMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdatePriorityThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold under which textures will be considered too low priority and skipped for update</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0.0</integer>
+ </map>
+ <key>TextureFetchUpdateSkipLowPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Flag indicating if we want to skip textures with too low of a priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdatePriorities</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of priority texture to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
@@ -10719,6 +10899,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureNewByteRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Use the new more accurate byte range computation for j2c discard levels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>TexturePickerShowFolders</key>
<map>
<key>Comment</key>
@@ -10741,6 +10932,17 @@
<key>Value</key>
<integer>2</integer>
</map>
+ <key>TextureReverseByteRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimal percent of the optimal byte range allowed to render a given discard level</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>50</integer>
+ </map>
<key>ThrottleBandwidthKBPS</key>
<map>
<key>Comment</key>
@@ -10784,7 +10986,8 @@
<string>F32</string>
<key>Value</key>
<real>0.1</real>
- </map> <key>ToolTipFadeTime</key>
+ </map>
+ <key>ToolTipFadeTime</key>
<map>
<key>Comment</key>
<string>Seconds over which tooltip fades away</string>
@@ -12148,6 +12351,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderSynchronousOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderDelayVBUpdate</key>
<map>
<key>Comment</key>
@@ -12159,6 +12373,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>sourceid</key>
+ <map>
+ <key>Comment</key>
+ <string>Identify referring agency to Linden web servers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
<key>SpeakerParticipantDefaultOrder</key>
<map>
<key>Comment</key>
@@ -12181,6 +12406,28 @@
<key>Value</key>
<real>10.0</real>
</map>
+ <key>SpellCheck</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable spellchecking on line and text editors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SpellCheckDictionary</key>
+ <map>
+ <key>Comment</key>
+ <string>Current primary and secondary dictionaries used for spell checking</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>English (United States),Second Life Glossary</string>
+ </map>
<key>UseNewWalkRun</key>
<map>
<key>Comment</key>
@@ -13516,10 +13763,10 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RetrieveNeighboringRegion</key>
+ <key>PathfindingRetrieveNeighboringRegion</key>
<map>
<key>Comment</key>
- <string>Download a neighboring region when visualize a navmesh (default val 99 is for the current region).</string>
+ <string>Download a neighboring region when visualizing a pathfinding navmesh (default val 99 means do not download neighbors).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -13530,7 +13777,7 @@
<key>PathfindingNavMeshClear</key>
<map>
<key>Comment</key>
- <string>Background color</string>
+ <string>Background color when displaying pathfinding navmesh.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13546,7 +13793,7 @@
<key>PathfindingWalkable</key>
<map>
<key>Comment</key>
- <string>Walkable color</string>
+ <string>Color of walkable objects when displaying pathfinding navmesh object types.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13562,7 +13809,7 @@
<key>PathfindingObstacle</key>
<map>
<key>Comment</key>
- <string>Obstacle color</string>
+ <string>Color of static obstacle objects when displaying pathfinding navmesh object types.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13578,7 +13825,7 @@
<key>PathfindingMaterial</key>
<map>
<key>Comment</key>
- <string>Material volume color</string>
+ <string>Color of material volumes when displaying pathfinding navmesh object types.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13594,7 +13841,7 @@
<key>PathfindingExclusion</key>
<map>
<key>Comment</key>
- <string>Exclusion volume color</string>
+ <string>Color of exclusion volumes when displaying pathfinding navmesh object types.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13610,7 +13857,7 @@
<key>PathfindingConnectedEdge</key>
<map>
<key>Comment</key>
- <string>Connected edge color</string>
+ <string>Color of a connected (crossable) edge when displaying pathfinding navmesh.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13626,7 +13873,7 @@
<key>PathfindingBoundaryEdge</key>
<map>
<key>Comment</key>
- <string>Boundary edge color</string>
+ <string>Color of a boundary (non-crossable) edge when displaying pathfinding navmesh.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13642,7 +13889,7 @@
<key>PathfindingHeatColorBase</key>
<map>
<key>Comment</key>
- <string>Least walkable heat map color</string>
+ <string>Color of the least walkable value when displaying the pathfinding navmesh as a heatmap.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13658,7 +13905,7 @@
<key>PathfindingHeatColorMax</key>
<map>
<key>Comment</key>
- <string>Most walkable heat map color</string>
+ <string>Color of the most walkable value when displaying the pathfinding navmesh as a heatmap.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13674,7 +13921,7 @@
<key>PathfindingFaceColor</key>
<map>
<key>Comment</key>
- <string>Nav mesh color?</string>
+ <string>Color of the faces when displaying the default view of the pathfinding navmesh.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13687,10 +13934,10 @@
<real>1.0</real>
</array>
</map>
- <key>PathfindingStarValidColor</key>
+ <key>PathfindingTestPathValidEndColor</key>
<map>
<key>Comment</key>
- <string>yay!</string>
+ <string>Color of the pathfinding test-pathing tool end-point when the path is valid.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13703,10 +13950,10 @@
<real>1.0</real>
</array>
</map>
- <key>PathfindingStarInvalidColor</key>
+ <key>PathfindingTestPathInvalidEndColor</key>
<map>
<key>Comment</key>
- <string>yay!</string>
+ <string>Color of the pathfinding test-pathing tool end-point when the path is invalid.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13722,7 +13969,7 @@
<key>PathfindingTestPathColor</key>
<map>
<key>Comment</key>
- <string>yay!</string>
+ <string>Color of the pathfinding test-path when the path is valid.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13738,7 +13985,7 @@
<key>PathfindingAmbiance</key>
<map>
<key>Comment</key>
- <string>Ambiance of lit pathfinding displays.</string>
+ <string>Ambiance of lit pathfinding navmesh displays.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13750,7 +13997,7 @@
<key>PathfindingXRayTint</key>
<map>
<key>Comment</key>
- <string>Amount to darken/lighten x-ray lines in pathfinding display</string>
+ <string>Amount to darken/lighten x-ray lines in pathfinding display.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13774,7 +14021,7 @@
<key>PathfindingXRayWireframe</key>
<map>
<key>Comment</key>
- <string>Render pathfinding xray as a wireframe.</string>
+ <string>Render pathfinding navmesh xray as a wireframe.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13786,7 +14033,7 @@
<key>PathfindingLineWidth</key>
<map>
<key>Comment</key>
- <string>Width of volume outlines in pathfinding display.</string>
+ <string>Width of volume outlines in pathfinding navmesh display.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13807,32 +14054,10 @@
<real>2.3</real>
</map>
- <key>PathfindingDisablePermanentObjects</key>
- <map>
- <key>Comment</key>
- <string>Disables the viewer from seeing the permanent object flag. Useful for testing server-side enforcement of permanent object rules.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PathfindingDisableCharacterObjects</key>
- <map>
- <key>Comment</key>
- <string>Disables the viewer from seeing the character object flag. Useful for testing server-side enforcement of character object rules.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PathfindingWaterColor</key>
+ <key>PathfindingWaterColor</key>
<map>
<key>Comment</key>
- <string>yay!</string>
+ <string>Color of water plane when displaying pathfinding navmesh.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -13845,7 +14070,17 @@
<real>1.0</real>
</array>
</map>
-
+ <key>SimulateFBOFailure</key>
+ <map>
+ <key>Comment</key>
+ <string>[DEBUG] Make allocateScreenBuffer return false. Used to test error handling.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>