diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 183 |
1 files changed, 181 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 961c420db0..bd49f003c5 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -632,6 +632,18 @@ <key>Value</key> <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> </map> + <!--AvatarBakedTextureUploadTimeout is in use by QA--> + <key>AvatarBakedTextureUploadTimeout</key> + <map> + <key>Comment</key> + <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>60</integer> + </map> <key>AvatarPhysics</key> <map> <key>Comment</key> @@ -1105,6 +1117,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>BulkUpload2KTextures</key> + <map> + <key>Comment</key> + <string>Bulk upload scales textures to 2K if true, to 1K if false</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>EnableButtonFlashing</key> <map> <key>Comment</key> @@ -1874,6 +1897,28 @@ <key>Value</key> <real>64.0</real> </map> + <key>AvatarExtentRefreshPeriodBatch</key> + <map> + <key>Comment</key> + <string>how many frames do we spread over by default when refreshing extents (default is 4)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>AvatarExtentRefreshMaxPerBatch</key> + <map> + <key>Comment</key> + <string>how many avatars do we want to handle in total per batch (default is 5)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> <key>DebugAvatarAppearanceMessage</key> <map> <key>Comment</key> @@ -7171,6 +7216,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderCanUseGLTFPBROpaqueShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for GLTF scene shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderCanUseTerrainBakeShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for Terrain Bake shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderClass1MemoryBandwidth</key> <map> <key>Comment</key> @@ -7760,6 +7827,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderMinFreeMainMemoryThreshold</key> + <map> + <key>Comment</key> + <string>Minimum of available physical memory in MB before textures get scaled down</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>RenderLowMemMinDiscardIncrement</key> + <map> + <key>Comment</key> + <string>Minimum increment of discard level if system memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> <key>RenderMaxTextureIndex</key> <map> <key>Comment</key> @@ -7782,6 +7871,17 @@ <key>Value</key> <integer>2048</integer> </map> + <key>RenderDownScaleMethod</key> + <map> + <key>Comment</key> + <string>Method to use to downscale images. 0 - FBO, 1 - PBO</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderDebugTextureBind</key> <map> <key>Comment</key> @@ -9289,7 +9389,7 @@ <key>RenderTerrainPBREnabled</key> <map> <key>Comment</key> - <string>EXPERIMENTAL: Enable PBR Terrain features.</string> + <string>Enable PBR Terrain features.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9346,7 +9446,7 @@ <key>Comment</key> <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -11311,6 +11411,19 @@ <key>Value</key> <real>8.0</real> </map> + <key>TextureBiasUnimportantFactor</key> + <map> + <key>Comment</key> + <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + <key>Backup</key> + <integer>0</integer> + </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -12669,6 +12782,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>Use24HourClock</key> + <map> + <key>Comment</key> + <string>12 vs 24. At the moment only for region restart schedule floater</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>EnvironmentPersistAcrossLogin</key> <map> <key>Comment</key> @@ -14534,6 +14658,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DisableLookAtAnimation</key> + <map> + <key>Comment</key> + <string>Avatar follows cursor with avatars eyes, when disabled, avatar will look forward</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>WebProfileFloaterRect</key> <map> <key>Comment</key> @@ -15270,6 +15405,39 @@ <key>Value</key> <real>0.0</real> </map> + <key>LocalTerrainPaintEnabled</key> + <map> + <key>Comment</key> + <string>Enables local paintmap if LocalTerrainAsset1, etc are set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TerrainPaintBitDepth</key> + <map> + <key>Comment</key> + <string>Bit depth for future terrain paint map operations. Min: 1. Max: 8. Takes effect when the paint map is created or modified. Modifications to an existing paintmap of different bit depth will have lower precision.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>TerrainPaintResolution</key> + <map> + <key>Comment</key> + <string>Resolution of the terrain paint map in pixels. Rounded to a power of two. Min: 16. Max: RenderMaxTextureResolution. Takes effect when the paint map is created.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2048</integer> + </map> <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> @@ -16077,6 +16245,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>ColorSettingsHideDefault</key> + <map> + <key>Comment</key> + <string>Show non-default settings only in Color Settings list</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugSettingsHideDefault</key> <map> <key>Comment</key> |