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-rw-r--r--indra/newview/app_settings/settings.xml154
1 files changed, 105 insertions, 49 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 1d635ef18a..5eff08c6ed 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6714,7 +6714,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>60</integer>
+ <integer>200</integer>
</map>
<key>RenderSSAOFactor</key>
<map>
@@ -7089,6 +7089,64 @@
<real>0.01</real>
</map>
+ <key>RenderShadowBiasError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow bias (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderShadowOffsetError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow offset (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderSpotLightsInNondeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.04</real>
+ </map>
+
<key>RenderShadowResolutionScale</key>
<map>
<key>Comment</key>
@@ -7101,8 +7159,6 @@
<real>1.0</real>
</map>
-
-
<key>RenderDeferredTreeShadowBias</key>
<map>
<key>Comment</key>
@@ -7224,7 +7280,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1</real>
+ <real>8</real>
</map>
<key>RenderDeferred</key>
@@ -7238,19 +7294,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
- <key>RenderDeferredShadow</key>
- <map>
- <key>Comment</key>
- <string>Enable shadows in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
+
<key>RenderDeferredGI</key>
<map>
<key>Comment</key>
@@ -7263,10 +7307,10 @@
<integer>0</integer>
</map>
- <key>RenderDeferredSunShadow</key>
+ <key>RenderDeferredSun</key>
<map>
<key>Comment</key>
- <string>Generate shadows from the sun.</string>
+ <string>Execute sunlight shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7275,10 +7319,10 @@
<integer>1</integer>
</map>
- <key>RenderDeferredSun</key>
+ <key>RenderDeferredAtmospheric</key>
<map>
<key>Comment</key>
- <string>Execute sunlight shader in deferred renderer.</string>
+ <string>Execute atmospheric shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7287,10 +7331,10 @@
<integer>1</integer>
</map>
- <key>RenderDeferredAtmospheric</key>
+ <key>RenderDeferredSSAO</key>
<map>
<key>Comment</key>
- <string>Execute atmospheric shader in deferred renderer.</string>
+ <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7549,10 +7593,10 @@
<key>Value</key>
<real>256.0</real>
</map>
- <key>RenderFastAlpha</key>
+ <key>RenderAutoMaskAlphaNonDeferred</key>
<map>
<key>Comment</key>
- <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
+ <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7560,6 +7604,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderAutoMaskAlphaDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderFastUI</key>
<map>
<key>Comment</key>
@@ -7821,17 +7876,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderLightingDetail</key>
- <map>
- <key>Comment</key>
- <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderMaxPartCount</key>
<map>
<key>Comment</key>
@@ -7931,7 +7975,19 @@
<key>Value</key>
<integer>2</integer>
</map>
- <key>RenderReflectionRes</key>
+ <key>RenderShadowDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of shadows.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
@@ -8061,7 +8117,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderUIBuffer</key>
<map>
@@ -8162,6 +8218,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderUseStreamVBO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use VBO's for stream buffers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
@@ -8206,17 +8273,6 @@
<key>Value</key>
<integer>512</integer>
</map>
- <key>RenderWaterReflections</key>
- <map>
- <key>Comment</key>
- <string>Reflect the environment in the water.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RotateRight</key>
<map>
<key>Comment</key>