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-rw-r--r--indra/newview/app_settings/settings.xml264
1 files changed, 129 insertions, 135 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 16d8cd9f06..cd33690075 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1252,6 +1252,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>BulkChangeIncludeMaterials</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect materials</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>BulkChangeEveryoneCopy</key>
<map>
<key>Comment</key>
@@ -3387,6 +3398,29 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them -->
+ <key>DisablePrimaryGraphicsMemoryAccounting</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the first method used to detect GPU memory use</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableSecondaryGraphicsMemoryAccounting</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DisableTextHyperlinkActions</key>
<map>
<key>Comment</key>
@@ -3913,7 +3947,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.1</real>
+ <real>1.0</real>
</map>
<key>QueueInventoryFetchTimeout</key>
<map>
@@ -8795,13 +8829,13 @@
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
- <string>Controls if avatars use wavy cloth</string>
+ <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderComplexityColorMin</key>
<map>
@@ -9610,16 +9644,28 @@
<real>368.0</real>
</map>
+ <key>RenderPBR</key>
+ <map>
+ <key>Comment</key>
+ <string>Use PBR rendering pipeline (Physically Based Rendering).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
<key>RenderDeferred</key>
<map>
<key>Comment</key>
- <string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
+ <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderDeferredSun</key>
@@ -9834,7 +9880,7 @@
<key>RenderFogRatio</key>
<map>
<key>Comment</key>
- <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
+ <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9845,7 +9891,7 @@
<key>RenderGamma</key>
<map>
<key>Comment</key>
- <string>Sets gamma exponent for renderer</string>
+ <string>DEPRECATED - Sets gamma exponent for renderer</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10238,7 +10284,7 @@
<key>RenderObjectBump</key>
<map>
<key>Comment</key>
- <string>Show bumpmapping on primitives</string>
+ <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10279,8 +10325,64 @@
<key>Value</key>
<integer>2</integer>
</map>
+ <key>RenderReflectionProbeDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of reflections.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionProbeCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of reflection probes (maximum is 256, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
- <key>RenderReflectionRes</key>
+ <key>RenderReflectionProbeDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera far clip to use when updating reflection probes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64</real>
+ </map>
+ <key>RenderReflectionProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount reflection probes contribute to ambient light.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderReflectionProbeTextureHackID</key>
+ <map>
+ <key>Comment</key>
+ <string>HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>6b186931-05da-eafa-a3ed-a012a33bbfb6</string>
+ </map>
+
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
@@ -10379,17 +10481,6 @@
<key>Value</key>
<real>12.0</real>
</map>
- <key>RenderTextureMemoryMultiple</key>
- <map>
- <key>Comment</key>
- <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>RenderTrackerBeacon</key>
<map>
<key>Comment</key>
@@ -11156,6 +11247,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SelectInvisibleObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Select invisible objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>SelectOwnedOnly</key>
<map>
<key>Comment</key>
@@ -12458,17 +12560,6 @@
<key>Value</key>
<real>20.0</real>
</map>
- <key>TexelPixelRatio</key>
- <map>
- <key>Comment</key>
- <string>texel pixel ratio = texel / pixel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>TextureCameraMotionThreshold</key>
<map>
<key>Comment</key>
@@ -12568,17 +12659,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>TextureFetchDebuggerEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable the texture fetching debugger if set</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>TextureFetchMinTimeToLog</key>
<map>
<key>Comment</key>
@@ -12601,43 +12681,10 @@
<key>Value</key>
<real>0.0</real>
</map>
- <key>TextureFetchSource</key>
- <map>
- <key>Comment</key>
- <string>Debug use: Source to fetch textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureFetchUpdateHighPriority</key>
- <map>
- <key>Comment</key>
- <string>Number of high priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdateMaxMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>TextureFetchUpdateMinMediumPriority</key>
+ <key>TextureFetchUpdateMinCount</key>
<map>
<key>Comment</key>
- <string>Minimum number of medium priority textures to update per frame</string>
+ <string>Minimum number of textures to update per frame</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -12645,69 +12692,14 @@
<key>Value</key>
<integer>32</integer>
</map>
- <key>TextureFetchUpdatePriorityThreshold</key>
- <map>
- <key>Comment</key>
- <string>Threshold under which textures will be considered too low priority and skipped for update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>TextureFetchUpdateSkipLowPriority</key>
- <map>
- <key>Comment</key>
- <string>Flag indicating if we want to skip textures with too low of a priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureFetchUpdatePriorities</key>
- <map>
- <key>Comment</key>
- <string>Number of priority texture to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureListFetchingThreshold</key>
- <map>
- <key>Comment</key>
- <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.97</real>
- </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
<string>If TRUE, always load textures at full resolution (discard = 0)</string>
<key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureMemory</key>
- <map>
- <key>Comment</key>
- <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
- <key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
@@ -12777,7 +12769,9 @@
<key>Value</key>
<map>
<key>General</key>
- <integer>4</integer>
+ <integer>1</integer>
+ <key>ImageDecode</key>
+ <integer>9</integer>
</map>
</map>
<key>ThrottleBandwidthKBPS</key>
@@ -14865,7 +14859,7 @@
<key>WindLightUseAtmosShaders</key>
<map>
<key>Comment</key>
- <string>Whether to enable or disable WindLight atmospheric shaders.</string>
+ <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>