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-rw-r--r--indra/newview/app_settings/settings.xml380
1 files changed, 333 insertions, 47 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index cdaf9a47dd..48affb3b30 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -5503,17 +5503,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>UseMediaPluginsForStreamingAudio</key>
- <map>
- <key>Comment</key>
- <string>Use media plugins (VLC) for streaming audio.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>NoHardwareProbe</key>
<map>
<key>Comment</key>
@@ -7188,17 +7177,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>AlwaysRenderFriends</key>
- <map>
- <key>Comment</key>
- <string>Always render friends regardless of max complexity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
@@ -7360,7 +7338,7 @@
<key>RenderHiDPI</key>
<map>
<key>Comment</key>
- <string>Enable support for HiDPI displays, like Retina (MacOS X ONLY, requires restart)</string>
+ <string>Enable support for HiDPI displays, like Retina (macOS ONLY, requires restart)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7791,7 +7769,7 @@
<key>RenderMaxVRAMBudget</key>
<map>
<key>Comment</key>
- <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string>
+ <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8794,6 +8772,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>NameTagDebugAVRezState</key>
+ <map>
+ <key>Comment</key>
+ <string>Show Avatar Rez state in name tag</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderInitError</key>
<map>
<key>Comment</key>
@@ -9325,17 +9314,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderTerrainPBRForce</key>
- <map>
- <key>Comment</key>
- <string>Force-load PBR terrain if enabled</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderTerrainPBRDetail</key>
<map>
<key>Comment</key>
@@ -9380,6 +9358,17 @@
<key>Value</key>
<real>8.0</real>
</map>
+ <key>RenderTerrainPBRTransformsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderTerrainPBRNormalsEnabled</key>
<map>
<key>Comment</key>
@@ -9490,16 +9479,27 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderUseImpostors</key>
+ <key>RenderAvatarFriendsOnly</key>
<map>
- <key>Comment</key>
- <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors and RenderAvatarMaxComplexity.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
+ <key>Comment</key>
+ <string>When enabled hides all avatars that aren't friends. Does not affect inworld control avatars (animeshes), nor self.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderAvatarComplexityMode</key>
+ <map>
+ <key>Comment</key>
+ <string>0 - complexity limit applies to everyone, 1 - always show friends, 2 - only show friends</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>0</real>
</map>
<key>RenderAvatarMaxNonImpostors</key>
<map>
@@ -11449,6 +11449,28 @@
<key>Value</key>
<string />
</map>
+ <key>TextureScaleMinAreaFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Limits how texture scale affects area calculation.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.04</real>
+ </map>
+ <key>TextureScaleMaxAreaFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Limits how texture scale affects area calculation.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>25.0</real>
+ </map>
<key>ThreadPoolSizes</key>
<map>
<key>Comment</key>
@@ -12715,7 +12737,7 @@
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>U32</string>
<key>Value</key>
<integer>8</integer>
</map>
@@ -13282,6 +13304,39 @@
<key>Value</key>
<integer>44125</integer>
</map>
+ <key>VoiceEchoCancellation</key>
+ <map>
+ <key>Comment</key>
+ <string>Voice Echo Cancellation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VoiceAutomaticGainControl</key>
+ <map>
+ <key>Comment</key>
+ <string>Voice Automatic Gain Control</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VoiceNoiseSuppressionLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Voice Noise Suppression Level</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
<key>WarningsAsChat</key>
<map>
<key>Comment</key>
@@ -13296,13 +13351,13 @@
<key>VoiceServerType</key>
<map>
<key>Comment</key>
- <string>The type of voice server to connect to.</string>
+ <string>The type of voice server to use for group, conference, and p2p calls.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>vivox</string>
+ <string/>
</map>
<key>WLSkyDetail</key>
<map>
@@ -14673,6 +14728,226 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>LocalTerrainTransform1ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform1ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform1Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform1OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform1OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform2ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform2Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform3ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform3Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform4ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform4Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
<key>PathfindingRetrieveNeighboringRegion</key>
<map>
<key>Comment</key>
@@ -15557,5 +15832,16 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>GLTFEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable GLTF support. Set to true by simulator if the simulator you are connected to supports GLTF Asset upload. WARNING: Manually setting this to true will enable buttons that can drain your L$ balance by implicitly uploading textures without asking.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>