diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 380 |
1 files changed, 333 insertions, 47 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index cdaf9a47dd..48affb3b30 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5503,17 +5503,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>UseMediaPluginsForStreamingAudio</key> - <map> - <key>Comment</key> - <string>Use media plugins (VLC) for streaming audio.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>NoHardwareProbe</key> <map> <key>Comment</key> @@ -7188,17 +7177,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>AlwaysRenderFriends</key> - <map> - <key>Comment</key> - <string>Always render friends regardless of max complexity</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderAvatarCloth</key> <map> <key>Comment</key> @@ -7360,7 +7338,7 @@ <key>RenderHiDPI</key> <map> <key>Comment</key> - <string>Enable support for HiDPI displays, like Retina (MacOS X ONLY, requires restart)</string> + <string>Enable support for HiDPI displays, like Retina (macOS ONLY, requires restart)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7791,7 +7769,7 @@ <key>RenderMaxVRAMBudget</key> <map> <key>Comment</key> - <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string> + <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8794,6 +8772,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>NameTagDebugAVRezState</key> + <map> + <key>Comment</key> + <string>Show Avatar Rez state in name tag</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderInitError</key> <map> <key>Comment</key> @@ -9325,17 +9314,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderTerrainPBRForce</key> - <map> - <key>Comment</key> - <string>Force-load PBR terrain if enabled</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderTerrainPBRDetail</key> <map> <key>Comment</key> @@ -9380,6 +9358,17 @@ <key>Value</key> <real>8.0</real> </map> + <key>RenderTerrainPBRTransformsEnabled</key> + <map> + <key>Comment</key> + <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderTerrainPBRNormalsEnabled</key> <map> <key>Comment</key> @@ -9490,16 +9479,27 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderUseImpostors</key> + <key>RenderAvatarFriendsOnly</key> <map> - <key>Comment</key> - <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors and RenderAvatarMaxComplexity.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> + <key>Comment</key> + <string>When enabled hides all avatars that aren't friends. Does not affect inworld control avatars (animeshes), nor self.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderAvatarComplexityMode</key> + <map> + <key>Comment</key> + <string>0 - complexity limit applies to everyone, 1 - always show friends, 2 - only show friends</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>0</real> </map> <key>RenderAvatarMaxNonImpostors</key> <map> @@ -11449,6 +11449,28 @@ <key>Value</key> <string /> </map> + <key>TextureScaleMinAreaFactor</key> + <map> + <key>Comment</key> + <string>Limits how texture scale affects area calculation.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.04</real> + </map> + <key>TextureScaleMaxAreaFactor</key> + <map> + <key>Comment</key> + <string>Limits how texture scale affects area calculation.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>25.0</real> + </map> <key>ThreadPoolSizes</key> <map> <key>Comment</key> @@ -12715,7 +12737,7 @@ <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>U32</string> <key>Value</key> <integer>8</integer> </map> @@ -13282,6 +13304,39 @@ <key>Value</key> <integer>44125</integer> </map> + <key>VoiceEchoCancellation</key> + <map> + <key>Comment</key> + <string>Voice Echo Cancellation</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VoiceAutomaticGainControl</key> + <map> + <key>Comment</key> + <string>Voice Automatic Gain Control</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>VoiceNoiseSuppressionLevel</key> + <map> + <key>Comment</key> + <string>Voice Noise Suppression Level</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>4</integer> + </map> <key>WarningsAsChat</key> <map> <key>Comment</key> @@ -13296,13 +13351,13 @@ <key>VoiceServerType</key> <map> <key>Comment</key> - <string>The type of voice server to connect to.</string> + <string>The type of voice server to use for group, conference, and p2p calls.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> - <string>vivox</string> + <string/> </map> <key>WLSkyDetail</key> <map> @@ -14673,6 +14728,226 @@ <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> + <key>LocalTerrainTransform1ScaleU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset1 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform1ScaleV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset1 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform1Rotation</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset1 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform1OffsetU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset1 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform1OffsetV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset1 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform2ScaleU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset2 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform2ScaleV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset2 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform2Rotation</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset2 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform2OffsetU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset2 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform2OffsetV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset2 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform3ScaleU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset3 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform3ScaleV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset3 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform3Rotation</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset3 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform3OffsetU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset3 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform3OffsetV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset3 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform4ScaleU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset4 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform4ScaleV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset4 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>LocalTerrainTransform4Rotation</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset4 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform4OffsetU</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset4 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>LocalTerrainTransform4OffsetV</key> + <map> + <key>Comment</key> + <string>KHR texture transform component if LocalTerrainAsset4 is set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> @@ -15557,5 +15832,16 @@ <key>Value</key> <integer>0</integer> </map> + <key>GLTFEnabled</key> + <map> + <key>Comment</key> + <string>Enable GLTF support. Set to true by simulator if the simulator you are connected to supports GLTF Asset upload. WARNING: Manually setting this to true will enable buttons that can drain your L$ balance by implicitly uploading textures without asking.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> |