diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x[-rw-r--r--] | indra/newview/app_settings/settings.xml | 485 |
1 files changed, 439 insertions, 46 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 06992d2b52..f295867559 100644..100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1355,7 +1355,56 @@ <key>Value</key> <integer>0</integer> </map> - <key>CertStore</key> + + <key>CameraFNumber</key> + <map> + <key>Comment</key> + <string>Camera f-number value for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>9.0</real> + </map> + + <key>CameraFocalLength</key> + <map> + <key>Comment</key> + <string>Camera focal length for DoF effect (in millimeters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50</real> + </map> + + <key>CameraFieldOfView</key> + <map> + <key>Comment</key> + <string>Vertical camera field of view for DoF effect (in degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> + + <key>CameraAspectRatio</key> + <map> + <key>Comment</key> + <string>Camera aspect ratio for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + + <key>CertStore</key> <map> <key>Comment</key> <string>Specifies the Certificate Store for certificate trust verification</string> @@ -1866,7 +1915,7 @@ <key>DebugShowRenderInfo</key> <map> <key>Comment</key> - <string>Show depth buffer contents</string> + <string>Show stats about current scene</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -1874,6 +1923,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugShowUploadCost</key> + <map> + <key>Comment</key> + <string>Show what it would cost to upload assets in current scene</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugShowRenderMatrices</key> <map> <key>Comment</key> @@ -5407,7 +5467,18 @@ <key>Value</key> <real>0</real> </map> - <key>MigrateCacheDirectory</key> + <key>MeshEnabled</key> + <map> + <key>Comment</key> + <string>Expose UI for mesh functionality (may require restart to take effect).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> + <key>MigrateCacheDirectory</key> <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> @@ -6081,6 +6152,66 @@ <key>Value</key> <real>0.0</real> </map> + <key>ObjectCostHighThreshold</key> + <map> + <key>Comment</key> + <string>Threshold at which object cost is considered high (displayed in red).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50.0</real> + </map> + <key>ObjectCostLowColor</key> + <map> + <key>Comment</key> + <string>Color for object with a low object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.5</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>ObjectCostMidColor</key> + <map> + <key>Comment</key> + <string>Color for object with a medium object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.75</real> + <real>0.0</real> + <real>0.65</real> + </array> + </map> + <key>ObjectCostHighColor</key> + <map> + <key>Comment</key> + <string>Color for object a high object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>0.75</real> + </array> + </map> + <key>ParcelMediaAutoPlayEnable</key> <map> <key>Comment</key> @@ -6316,7 +6447,177 @@ <key>Value</key> <integer>13</integer> </map> - <key>PrimMediaMasterEnabled</key> + + <key>PreviewAmbientColor</key> + <map> + <key>Comment</key> + <string>Ambient color of preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + + + <key>PreviewDiffuse0</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 0.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + + <key>PreviewDiffuse1</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 1.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.25</real> + <real>0.25</real> + <real>0.25</real> + <real>1.0</real> + </array> + </map> + + <key>PreviewDiffuse2</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + + <key>PreviewSpecular0</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 0.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + + <key>PreviewSpecular1</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 1.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + + <key>PreviewSpecular2</key> + <map> + <key>Comment</key> + <string>Diffise color of preview light 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + + + <key>PreviewDirection0</key> + <map> + <key>Comment</key> + <string>Direction of light 0 for preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>-0.75</real> + <real>1</real> + <real>1.0</real> + </array> + </map> + + <key>PreviewDirection1</key> + <map> + <key>Comment</key> + <string>Direction of light 1 for preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.5</real> + <real>-0.6</real> + <real>0.4</real> + </array> + </map> + + <key>PreviewDirection2</key> + <map> + <key>Comment</key> + <string>Direction of light 2 for preview render.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Vector3</string> + <key>Value</key> + <array> + <real>0.5</real> + <real>-0.8</real> + <real>0.3</real> + </array> + </map> + + <key>PrimMediaMasterEnabled</key> <map> <key>Comment</key> <string>Whether or not Media on a Prim is enabled.</string> @@ -6778,7 +7079,31 @@ <key>Value</key> <integer>1</integer> </map> - + <key>RenderPerformanceTest</key> + <map> + <key>Comment</key> + <string>Disable rendering of everything but in-world content for + performance testing</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderLocalLights</key> + <map> + <key>Comment</key> + <string>Whether or not to render local lights.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShadowNearDist</key> <map> <key>Comment</key> @@ -6975,7 +7300,18 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderDebugPipeline</key> + <key>RenderDebugNormalScale</key> + <map> + <key>Comment</key> + <string>Scale of normals in debug display.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.03</real> + </map> + <key>RenderDebugPipeline</key> <map> <key>Comment</key> <string>Enable strict pipeline debugging.</string> @@ -7008,6 +7344,7 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderAnimateRes</key> <map> <key>Comment</key> @@ -7019,7 +7356,31 @@ <key>Value</key> <integer>0</integer> </map> - + + <key>RenderBakeSunlight</key> + <map> + <key>Comment</key> + <string>Bake sunlight into vertex buffers for static objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderNoAlpha</key> + <map> + <key>Comment</key> + <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAnimateTrees</key> <map> <key>Comment</key> @@ -7176,6 +7537,18 @@ <real>16.0</real> </map> + <key>RenderMinimumLODTriangleCount</key> + <map> + <key>Comment</key> + <string>Triangle count threshold at which automatic LOD generation stops</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>16</real> + </map> + <key>RenderEdgeDepthCutoff</key> <map> <key>Comment</key> @@ -7311,7 +7684,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.0</real> + <real>-0.001</real> </map> <key>RenderSpotShadowOffset</key> <map> @@ -7533,30 +7906,6 @@ <integer>1</integer> </map> - <key>RenderDeferredLocalLights</key> - <map> - <key>Comment</key> - <string>Execute local lighting shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderDeferredFullscreenLights</key> - <map> - <key>Comment</key> - <string>Execute local lighting shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDeferredSunWash</key> <map> <key>Comment</key> @@ -8008,7 +8357,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderHideGroupTitle</key> <map> @@ -8374,17 +8723,17 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseFBO</key> - <map> - <key>Comment</key> - <string>Whether we want to use GL_EXT_framebuffer_objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> + <key>RenderUseTriStrips</key> + <map> + <key>Comment</key> + <string>Use triangle strips for rendering prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseTriStrips</key> <map> <key>Comment</key> @@ -8539,7 +8888,51 @@ <key>Value</key> <real>1.0</real> </map> - <key>SafeMode</key> + <key>MeshStreamingCostScaler</key> + <map> + <key>Comment</key> + <string>DEBUG</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.125f</real> + </map> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>MeshMaxConcurrentRequests</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>RunMultipleThreads</key> + <map> + <key>Comment</key> + <string>If TRUE keep background threads active during render</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> @@ -11287,7 +11680,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>SpeakerParticipantDefaultOrder</key> <map> |