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-rwxr-xr-xindra/newview/app_settings/settings.xml66
1 files changed, 44 insertions, 22 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 14384edc1f..adcea5103e 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -742,17 +742,6 @@
<key>Value</key>
<integer>40</integer>
</map>
- <key>BackSphereCullingRadius</key>
- <map>
- <key>Comment</key>
- <string>Radius of back sphere in meters, objects behind camera but within this radius are loaded for rendering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>100.0</real>
- </map>
<key>BottomPanelNew</key>
<map>
<key>Comment</key>
@@ -7112,17 +7101,6 @@
<real>0.75</real>
</array>
</map>
- <key>ObjectProjectionAreaCutOff</key>
- <map>
- <key>Comment</key>
- <string>Threshold in number of pixels of the projection area in screen of object bounding sphere. Objects smaller than this threshold are not rendered.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>100.0</real>
- </map>
<key>ParcelMediaAutoPlayEnable</key>
<map>
<key>Comment</key>
@@ -10231,6 +10209,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SceneLoadFrontPixelThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>100.0</real>
+ </map>
<key>SceneLoadingMonitorEnabled</key>
<map>
<key>Comment</key>
@@ -10264,6 +10253,39 @@
<key>Value</key>
<real>0.02</real>
</map>
+ <key>SceneLoadMinRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>SceneLoadRearMaxRadiusFraction</key>
+ <map>
+ <key>Comment</key>
+ <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>SceneLoadRearPixelThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>200.0</real>
+ </map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>