diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 616 |
1 files changed, 374 insertions, 242 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9fffab70f4..97f07e5952 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1241,6 +1241,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>BulkChangeIncludeMaterials</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect materials</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>BulkChangeEveryoneCopy</key> <map> <key>Comment</key> @@ -3902,7 +3913,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.1</real> + <real>1.0</real> </map> <key>QueueInventoryFetchTimeout</key> <map> @@ -8734,7 +8745,7 @@ <string>Vector3</string> <key>Value</key> <array> - <real>0.01</real> + <real>0.25</real> <real>0.0</real> <real>0.0</real> </array> @@ -8809,24 +8820,35 @@ <key>RenderAvatarCloth</key> <map> <key>Comment</key> - <string>Controls if avatars use wavy cloth</string> + <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> - <key>RenderClass0MemoryBandwidth</key> + <key>RenderClass1MemoryBandwidth</key> <map> <key>Comment</key> - <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string> + <string>Memory bandwidth at which to default to Class 1 in gigabytes per second. Used as basis for higher classes.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>16.0</real> + <real>32.0</real> + </map> + <key>RenderCloudShadowAmbianceFactor</key> + <map> + <key>Comment</key> + <string>Amount that cloud shadow (aka cloud coverage) contributes to reflection probe ambiance</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> </map> <key>RenderCPUBasis</key> <map> @@ -8942,6 +8964,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderBufferVisualization</key> + <map> + <key>Comment</key> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> <key>RenderCompressTextures</key> <map> <key>Comment</key> @@ -9002,37 +9035,6 @@ <key>Value</key> <integer>1</integer> </map> - - <key>RenderShadowNearDist</key> - <map> - <key>Comment</key> - <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>256</real> - <real>256</real> - <real>256</real> - </array> - </map> - <key>RenderShadowClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>12.0</real> - <real>32.0</real> - </array> - </map> <key>RenderShadowSplitExponent</key> <map> <key>Comment</key> @@ -9048,21 +9050,6 @@ <real>2.0</real> </array> </map> - <key>RenderShadowOrthoClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for orthographic shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>4.0</real> - <real>8.0</real> - <real>24.0</real> - </array> - </map> <key>RenderShadowProjOffset</key> <map> <key>Comment</key> @@ -9155,6 +9142,17 @@ <real>0.00</real> </array> </map> + <key>RenderScreenSpaceReflections</key> + <map> + <key>Comment</key> + <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderBumpmapMinDistanceSquared</key> <map> <key>Comment</key> @@ -9232,6 +9230,39 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderDisablePostProcessing</key> + <map> + <key>Comment</key> + <string>Disable tone mapping and exposure correction when build floater is open (for artists developing materials)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderMaxOpenGLVersion</key> + <map> + <key>Comment</key> + <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.6</real> + </map> + <key>RenderMaxVRAMBudget</key> + <map> + <key>Comment</key> + <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderMaxTextureIndex</key> <map> <key>Comment</key> @@ -9547,7 +9578,7 @@ <key>RenderHoverGlowEnable</key> <map> <key>Comment</key> - <string>Show glow effect when hovering on interactive objects.</string> + <string>DEPRECATED --- Show glow effect when hovering on interactive objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9660,13 +9691,13 @@ <key>RenderDeferred</key> <map> <key>Comment</key> - <string>Use deferred rendering pipeline (Advanced Lighting Model).</string> + <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderDeferredSun</key> @@ -9881,7 +9912,7 @@ <key>RenderFogRatio</key> <map> <key>Comment</key> - <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> + <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9892,7 +9923,7 @@ <key>RenderGamma</key> <map> <key>Comment</key> - <string>Sets gamma exponent for renderer</string> + <string>DEPRECATED - Sets gamma exponent for renderer</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9925,7 +9956,18 @@ <key>RenderGLContextCoreProfile</key> <map> <key>Comment</key> - <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string> + <string>Don't use a compatibility profile OpenGL context. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderGLMultiThreadedTextures</key> + <map> + <key>Comment</key> + <string>Allow OpenGL to use multiple render contexts for loading textures (may reduce frame stutters, doesn't play nice with Intel drivers).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9933,10 +9975,10 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderGLMultiThreaded</key> + <key>RenderGLMultiThreadedMedia</key> <map> <key>Comment</key> - <string>Allow OpenGL to use multiple render contexts (reduces frame stutters from loading textures, doesn't play nice with Intel drivers).</string> + <string>Allow OpenGL to use multiple render contexts for playing media (may reduce frame stutters, doesn't play nice with Intel drivers)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10023,7 +10065,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.35</real> + <real>0.325</real> </map> <key>RenderGlowWarmthAmount</key> <map> @@ -10062,17 +10104,6 @@ <key>Value</key> <real>1.3</real> </map> - <key>RenderGround</key> - <map> - <key>Comment</key> - <string>Determines whether we can render the ground pool or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>DisableAllRenderTypes</key> <map> <key>Comment</key> @@ -10216,6 +10247,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderReflectionProbeVolumes</key> + <map> + <key>Comment</key> + <string>Render influence volumes of Reflection Probes</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> @@ -10285,7 +10327,7 @@ <key>RenderObjectBump</key> <map> <key>Comment</key> - <string>Show bumpmapping on primitives</string> + <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10304,10 +10346,11 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderReflectionDetail</key> + + <key>RenderReflectionDetail</key> <map> <key>Comment</key> - <string>Detail of reflection render pass.</string> + <string>DEPRECATED -- use RenderTransparentWater and RenderReflectionProbeDetail -- Detail of reflection render pass.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10326,8 +10369,107 @@ <key>Value</key> <integer>2</integer> </map> - - <key>RenderReflectionRes</key> + <key>RenderReflectionsEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable reflection probes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeDetail</key> + <map> + <key>Comment</key> + <string>Detail of reflections. (-1 - Disabled, 0 - Static Only, 1 - Static + Dynamic, 2 - Realtime)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeCount</key> + <map> + <key>Comment</key> + <string>Number of reflection probes (maximum is 256, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>RenderReflectionProbeResolution</key> + <map> + <key>Comment</key> + <string>Resolution of reflection probe radiance maps (requires restart). Will be set to the next highest power of two clamped to [64, 512]. Note that changing this value may consume a massive amount of video memory.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>128</integer> + </map> + <key>RenderExposure</key> + <map> + <key>Comment</key> + <string>Exposure value to send to tonemapper.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1</real> + </map> + + <key>RenderReflectionProbeDrawDistance</key> + <map> + <key>Comment</key> + <string>Camera far clip to use when updating reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>RenderReflectionProbeAmbiance</key> + <map> + <key>Comment</key> + <string>Amount reflection probes contribute to ambient light.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderDefaultProbeUpdatePeriod</key> + <map> + <key>Comment</key> + <string>When RenderReflectionProbeLevel is 0, amount of time in seconds to wait between updates to reflection map.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>20.0</real> + </map> + <key>RenderReflectionProbeLevel</key> + <map> + <key>Comment</key> + <string>Reflection probes control. 0 - disable (one probe to rule them all), 1 - manual probes only, 2 - manual + terrain/water, 3 - Manual + Terrain/water + objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> @@ -10360,6 +10502,61 @@ <key>Value</key> <integer>3</integer> </map> + <key>RenderSkyHDRScale</key> + <map> + <key>Comment</key> + <string>Amount to over-brighten sun for HDR effect during the day</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.25</real> + </map> + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> + <map> + <key>Comment</key> + <string>Maximum effective probe ambiance for local lights</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>RenderDynamicExposureMin</key> + <map> + <key>Comment</key> + <string>Minimum dynamic exposure amount</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.6</real> + </map> + <key>RenderDynamicExposureMax</key> + <map> + <key>Comment</key> + <string>Maximum dynamic exposure amount</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + <key>RenderDynamicExposureCoefficient</key> + <map> + <key>Comment</key> + <string>Luminance coefficient for dynamic exposure</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.3</real> + </map> <key>RenderShaderLODThreshold</key> <map> <key>Comment</key> @@ -10426,17 +10623,6 @@ <key>Value</key> <real>12.0</real> </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>RenderTrackerBeacon</key> <map> <key>Comment</key> @@ -10517,7 +10703,7 @@ <key>RenderUseTriStrips</key> <map> <key>Comment</key> - <string>Use triangle strips for rendering prims.</string> + <string>DEPRECATED - now always assumed to be false - Use triangle strips for rendering prims.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10729,18 +10915,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseTransformFeedback</key> - <map> - <key>Comment</key> - <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> @@ -11203,6 +11377,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>SelectInvisibleObjects</key> + <map> + <key>Comment</key> + <string>Select invisible objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>SelectOwnedOnly</key> <map> <key>Comment</key> @@ -12505,38 +12690,16 @@ <key>Value</key> <real>20.0</real> </map> - <key>TexelPixelRatio</key> + <key>TextureBiasDistanceScale</key> <map> <key>Comment</key> - <string>texel pixel ratio = texel / pixel</string> + <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.0</real> - </map> - <key>TextureCameraMotionThreshold</key> - <map> - <key>Comment</key> - <string>If the overall motion is lower than this value, textures will be loaded faster</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.2</real> - </map> - <key>TextureCameraMotionBoost</key> - <map> - <key>Comment</key> - <string>Progressive discard level decrement when the camera is still</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> + <real>8.0</real> </map> <key>TextureDecodeDisabled</key> <map> @@ -12615,17 +12778,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureFetchDebuggerEnabled</key> - <map> - <key>Comment</key> - <string>Enable the texture fetching debugger if set</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>TextureFetchMinTimeToLog</key> <map> <key>Comment</key> @@ -12648,43 +12800,10 @@ <key>Value</key> <real>0.0</real> </map> - <key>TextureFetchSource</key> + <key>TextureFetchUpdateMinCount</key> <map> <key>Comment</key> - <string>Debug use: Source to fetch textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdateHighPriority</key> - <map> - <key>Comment</key> - <string>Number of high priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureFetchUpdateMaxMediumPriority</key> - <map> - <key>Comment</key> - <string>Maximum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>TextureFetchUpdateMinMediumPriority</key> - <map> - <key>Comment</key> - <string>Minimum number of medium priority textures to update per frame</string> + <string>Minimum number of textures to update per frame</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12692,69 +12811,14 @@ <key>Value</key> <integer>32</integer> </map> - <key>TextureFetchUpdatePriorityThreshold</key> - <map> - <key>Comment</key> - <string>Threshold under which textures will be considered too low priority and skipped for update</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>TextureFetchUpdateSkipLowPriority</key> - <map> - <key>Comment</key> - <string>Flag indicating if we want to skip textures with too low of a priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdatePriorities</key> - <map> - <key>Comment</key> - <string>Number of priority texture to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureListFetchingThreshold</key> - <map> - <key>Comment</key> - <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.97</real> - </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> @@ -12824,7 +12888,9 @@ <key>Value</key> <map> <key>General</key> - <integer>4</integer> + <integer>1</integer> + <key>ImageDecode</key> + <integer>9</integer> </map> </map> <key>ThrottleBandwidthKBPS</key> @@ -14258,6 +14324,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderOcclusionTimeout</key> + <map> + <key>Comment</key> + <string>Maximum number of frames to wait on an occlusion query before forcibly reading it back</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>8</integer> + </map> <key>UseObjectCacheOcclusion</key> <map> <key>Comment</key> @@ -14923,7 +15000,7 @@ <key>WindLightUseAtmosShaders</key> <map> <key>Comment</key> - <string>Whether to enable or disable WindLight atmospheric shaders.</string> + <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16212,6 +16289,61 @@ <key>Value</key> <integer>1</integer> </map> + <key>MaterialsNextOwnerCopy</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be copied by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MaterialsNextOwnerModify</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be modified by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MaterialsNextOwnerTransfer</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be resold or given away by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MaterialsEveryoneCopy</key> + <map> + <key>Comment</key> + <string>Everyone can copy the newly created GLTF material</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MaterialsShareWithGroup</key> + <map> + <key>Comment</key> + <string>Newly created GLTF materials are shared with the currently active group</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DefaultUploadPermissionsConverted</key> <map> <key>Comment</key> @@ -16843,17 +16975,6 @@ <key>Value</key> <real>256.0</real> </map> - <key>UserTargetReflections</key> - <map> - <key>Comment</key> - <string>Set by auto tune floater on build</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> <key>PerfStatsCaptureEnabled</key> <map> <key>Comment</key> @@ -17074,6 +17195,17 @@ <key>Value</key> <string></string> </map> + <key>EmulateCoreCount</key> + <map> + <key>Comment</key> + <string>For debugging -- number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugSettingsHideDefault</key> <map> <key>Comment</key> |