diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 192 |
1 files changed, 141 insertions, 51 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 8b66cce8a3..b9647d0148 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1709,7 +1709,7 @@ <key>DebugShowRenderInfo</key> <map> <key>Comment</key> - <string>Show depth buffer contents</string> + <string>Show stats about current scene</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -1717,6 +1717,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugShowUploadCost</key> + <map> + <key>Comment</key> + <string>Show what it would cost to upload assets in current scene</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugShowRenderMatrices</key> <map> <key>Comment</key> @@ -5980,7 +5991,19 @@ <key>Value</key> <integer>1</integer> </map> - + + <key>RenderLightingDetail</key> + <map> + <key>Comment</key> + <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShadowNearDist</key> <map> <key>Comment</key> @@ -6094,7 +6117,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>60</integer> + <integer>200</integer> </map> <key>RenderSSAOFactor</key> <map> @@ -6469,6 +6492,52 @@ <real>0.01</real> </map> + <key>RenderShadowBiasError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow bias (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderShadowOffsetError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow offset (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + + <key>RenderSpotShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>-0.008</real> + </map> + <key>RenderSpotShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.01</real> + </map> + <key>RenderShadowResolutionScale</key> <map> <key>Comment</key> @@ -6481,8 +6550,6 @@ <real>1.0</real> </map> - - <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> @@ -6618,19 +6685,7 @@ <key>Value</key> <integer>0</integer> </map> - - <key>RenderDeferredShadow</key> - <map> - <key>Comment</key> - <string>Enable shadows in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - + <key>RenderDeferredGI</key> <map> <key>Comment</key> @@ -6643,10 +6698,10 @@ <integer>0</integer> </map> - <key>RenderDeferredSunShadow</key> + <key>RenderDeferredSun</key> <map> <key>Comment</key> - <string>Generate shadows from the sun.</string> + <string>Execute sunlight shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6655,10 +6710,10 @@ <integer>1</integer> </map> - <key>RenderDeferredSun</key> + <key>RenderDeferredAtmospheric</key> <map> <key>Comment</key> - <string>Execute sunlight shader in deferred renderer.</string> + <string>Execute atmospheric shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6667,10 +6722,10 @@ <integer>1</integer> </map> - <key>RenderDeferredAtmospheric</key> + <key>RenderDeferredSSAO</key> <map> <key>Comment</key> - <string>Execute atmospheric shader in deferred renderer.</string> + <string>Execute screen space ambient occlusion shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6932,7 +6987,7 @@ <key>RenderFastAlpha</key> <map> <key>Comment</key> - <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string> + <string>Use alpha masks where appropriate.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7201,17 +7256,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderLightingDetail</key> - <map> - <key>Comment</key> - <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> @@ -7311,7 +7355,19 @@ <key>Value</key> <integer>2</integer> </map> - <key>RenderReflectionRes</key> + <key>RenderShadowDetail</key> + <map> + <key>Comment</key> + <string>Detail of shadows.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + + <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> @@ -7474,7 +7530,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderUseTriStrips</key> <map> @@ -7487,6 +7543,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderUseTriStrips</key> + <map> + <key>Comment</key> + <string>Use triangle strips for rendering prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseFarClip</key> <map> <key>Comment</key> @@ -7542,6 +7609,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderUseStreamVBO</key> + <map> + <key>Comment</key> + <string>Use VBO's for stream buffers</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderVolumeLODFactor</key> <map> <key>Comment</key> @@ -7586,17 +7664,6 @@ <key>Value</key> <integer>512</integer> </map> - <key>RenderWaterReflections</key> - <map> - <key>Comment</key> - <string>Reflect the environment in the water.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RotateRight</key> <map> <key>Comment</key> @@ -7630,7 +7697,30 @@ <key>Value</key> <integer>0</integer> </map> - <key>SafeMode</key> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>MeshMaxConcurrentRequests</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>32</integer> + </map> + + <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> @@ -10180,7 +10270,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>SpeakerParticipantRemoveDelay</key> <map> |