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-rw-r--r--indra/newview/app_settings/settings.xml142
1 files changed, 93 insertions, 49 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 418032c554..6195cdbc6f 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6263,7 +6263,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>60</integer>
+ <integer>200</integer>
</map>
<key>RenderSSAOFactor</key>
<map>
@@ -6638,6 +6638,52 @@
<real>0.01</real>
</map>
+ <key>RenderShadowBiasError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow bias (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderShadowOffsetError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow offset (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.04</real>
+ </map>
+
<key>RenderShadowResolutionScale</key>
<map>
<key>Comment</key>
@@ -6650,8 +6696,6 @@
<real>1.0</real>
</map>
-
-
<key>RenderDeferredTreeShadowBias</key>
<map>
<key>Comment</key>
@@ -6773,7 +6817,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1</real>
+ <real>8</real>
</map>
<key>RenderDeferred</key>
@@ -6787,19 +6831,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
- <key>RenderDeferredShadow</key>
- <map>
- <key>Comment</key>
- <string>Enable shadows in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
+
<key>RenderDeferredGI</key>
<map>
<key>Comment</key>
@@ -6812,10 +6844,10 @@
<integer>0</integer>
</map>
- <key>RenderDeferredSunShadow</key>
+ <key>RenderDeferredSun</key>
<map>
<key>Comment</key>
- <string>Generate shadows from the sun.</string>
+ <string>Execute sunlight shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6824,10 +6856,10 @@
<integer>1</integer>
</map>
- <key>RenderDeferredSun</key>
+ <key>RenderDeferredAtmospheric</key>
<map>
<key>Comment</key>
- <string>Execute sunlight shader in deferred renderer.</string>
+ <string>Execute atmospheric shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6836,10 +6868,10 @@
<integer>1</integer>
</map>
- <key>RenderDeferredAtmospheric</key>
+ <key>RenderDeferredSSAO</key>
<map>
<key>Comment</key>
- <string>Execute atmospheric shader in deferred renderer.</string>
+ <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7098,10 +7130,10 @@
<key>Value</key>
<real>256.0</real>
</map>
- <key>RenderFastAlpha</key>
+ <key>RenderAutoMaskAlphaNonDeferred</key>
<map>
<key>Comment</key>
- <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
+ <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7109,6 +7141,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderAutoMaskAlphaDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderFastUI</key>
<map>
<key>Comment</key>
@@ -7370,17 +7413,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderLightingDetail</key>
- <map>
- <key>Comment</key>
- <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderMaxPartCount</key>
<map>
<key>Comment</key>
@@ -7480,7 +7512,19 @@
<key>Value</key>
<integer>2</integer>
</map>
- <key>RenderReflectionRes</key>
+ <key>RenderShadowDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of shadows.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
@@ -7610,7 +7654,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderUIBuffer</key>
<map>
@@ -7711,6 +7755,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderUseStreamVBO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use VBO's for stream buffers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
@@ -7755,17 +7810,6 @@
<key>Value</key>
<integer>512</integer>
</map>
- <key>RenderWaterReflections</key>
- <map>
- <key>Comment</key>
- <string>Reflect the environment in the water.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RotateRight</key>
<map>
<key>Comment</key>