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-rw-r--r--indra/newview/app_settings/settings.xml67
1 files changed, 67 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 1cdc1c4fde..1863eaf945 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -621,6 +621,18 @@
<key>Value</key>
<string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
</map>
+ <!--AvatarBakedTextureUploadTimeout is in use by QA-->
+ <key>AvatarBakedTextureUploadTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>60</integer>
+ </map>
<key>AvatarPhysics</key>
<map>
<key>Comment</key>
@@ -1874,6 +1886,28 @@
<key>Value</key>
<real>64.0</real>
</map>
+ <key>AvatarExtentRefreshPeriodBatch</key>
+ <map>
+ <key>Comment</key>
+ <string>how many frames do we spread over by default when refreshing extents (default is 4)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>AvatarExtentRefreshMaxPerBatch</key>
+ <map>
+ <key>Comment</key>
+ <string>how many avatars do we want to handle in total per batch (default is 5)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
<key>DebugAvatarAppearanceMessage</key>
<map>
<key>Comment</key>
@@ -14977,6 +15011,39 @@
<key>Value</key>
<real>0.0</real>
</map>
+ <key>LocalTerrainPaintEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables local paintmap if LocalTerrainAsset1, etc are set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TerrainPaintBitDepth</key>
+ <map>
+ <key>Comment</key>
+ <string>Bit depth for future terrain paint map operations. Min: 1. Max: 8. Takes effect when the paint map is created or modified. Modifications to an existing paintmap of different bit depth will have lower precision.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>TerrainPaintResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Resolution of the terrain paint map in pixels. Rounded to a power of two. Min: 16. Max: RenderMaxTextureResolution. Takes effect when the paint map is created.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2048</integer>
+ </map>
<key>PathfindingRetrieveNeighboringRegion</key>
<map>
<key>Comment</key>