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Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1cdc1c4fde..1863eaf945 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -621,6 +621,18 @@ <key>Value</key> <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> </map> + <!--AvatarBakedTextureUploadTimeout is in use by QA--> + <key>AvatarBakedTextureUploadTimeout</key> + <map> + <key>Comment</key> + <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>60</integer> + </map> <key>AvatarPhysics</key> <map> <key>Comment</key> @@ -1874,6 +1886,28 @@ <key>Value</key> <real>64.0</real> </map> + <key>AvatarExtentRefreshPeriodBatch</key> + <map> + <key>Comment</key> + <string>how many frames do we spread over by default when refreshing extents (default is 4)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>AvatarExtentRefreshMaxPerBatch</key> + <map> + <key>Comment</key> + <string>how many avatars do we want to handle in total per batch (default is 5)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> <key>DebugAvatarAppearanceMessage</key> <map> <key>Comment</key> @@ -14977,6 +15011,39 @@ <key>Value</key> <real>0.0</real> </map> + <key>LocalTerrainPaintEnabled</key> + <map> + <key>Comment</key> + <string>Enables local paintmap if LocalTerrainAsset1, etc are set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TerrainPaintBitDepth</key> + <map> + <key>Comment</key> + <string>Bit depth for future terrain paint map operations. Min: 1. Max: 8. Takes effect when the paint map is created or modified. Modifications to an existing paintmap of different bit depth will have lower precision.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>TerrainPaintResolution</key> + <map> + <key>Comment</key> + <string>Resolution of the terrain paint map in pixels. Rounded to a power of two. Min: 16. Max: RenderMaxTextureResolution. Takes effect when the paint map is created.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2048</integer> + </map> <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> |