diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 194 |
1 files changed, 185 insertions, 9 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 07418d1b5e..37d80bab59 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1810,7 +1810,7 @@ <key>DebugShowRenderInfo</key> <map> <key>Comment</key> - <string>Show depth buffer contents</string> + <string>Show stats about current scene</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -1818,6 +1818,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugShowUploadCost</key> + <map> + <key>Comment</key> + <string>Show what it would cost to upload assets in current scene</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugShowRenderMatrices</key> <map> <key>Comment</key> @@ -5307,7 +5318,18 @@ <key>Value</key> <real>0</real> </map> - <key>MigrateCacheDirectory</key> + <key>MeshEnabled</key> + <map> + <key>Comment</key> + <string>Expose UI for mesh functionality (may require restart to take effect).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> + <key>MigrateCacheDirectory</key> <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> @@ -5970,6 +5992,66 @@ <key>Value</key> <real>0.0</real> </map> + <key>ObjectCostHighThreshold</key> + <map> + <key>Comment</key> + <string>Threshold at which object cost is considered high (displayed in red).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>50.0</real> + </map> + <key>ObjectCostLowColor</key> + <map> + <key>Comment</key> + <string>Color for object with a low object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.5</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>ObjectCostMidColor</key> + <map> + <key>Comment</key> + <string>Color for object with a medium object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.75</real> + <real>0.0</real> + <real>0.65</real> + </array> + </map> + <key>ObjectCostHighColor</key> + <map> + <key>Comment</key> + <string>Color for object a high object cost.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>0.75</real> + </array> + </map> + <key>ParcelMediaAutoPlayEnable</key> <map> <key>Comment</key> @@ -6634,7 +6716,19 @@ <key>Value</key> <integer>1</integer> </map> - + + <key>RenderLightingDetail</key> + <map> + <key>Comment</key> + <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShadowNearDist</key> <map> <key>Comment</key> @@ -6831,7 +6925,18 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderDebugPipeline</key> + <key>RenderDebugNormalScale</key> + <map> + <key>Comment</key> + <string>Scale of normals in debug display.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.03</real> + </map> + <key>RenderDebugPipeline</key> <map> <key>Comment</key> <string>Enable strict pipeline debugging.</string> @@ -6864,6 +6969,7 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderAnimateRes</key> <map> <key>Comment</key> @@ -6875,7 +6981,31 @@ <key>Value</key> <integer>0</integer> </map> - + + <key>RenderBakeSunlight</key> + <map> + <key>Comment</key> + <string>Bake sunlight into vertex buffers for static objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderNoAlpha</key> + <map> + <key>Comment</key> + <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAnimateTrees</key> <map> <key>Comment</key> @@ -7032,6 +7162,18 @@ <real>16.0</real> </map> + <key>RenderMinimumLODTriangleCount</key> + <map> + <key>Comment</key> + <string>Triangle count threshold at which automatic LOD generation stops</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>16</real> + </map> + <key>RenderEdgeDepthCutoff</key> <map> <key>Comment</key> @@ -7167,7 +7309,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.0</real> + <real>-0.001</real> </map> <key>RenderSpotShadowOffset</key> <map> @@ -8184,7 +8326,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderUseTriStrips</key> <map> @@ -8197,6 +8339,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderUseTriStrips</key> + <map> + <key>Comment</key> + <string>Use triangle strips for rendering prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseFarClip</key> <map> <key>Comment</key> @@ -8329,7 +8482,30 @@ <key>Value</key> <real>1.0</real> </map> - <key>SafeMode</key> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>MeshMaxConcurrentRequests</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>32</integer> + </map> + + <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> @@ -10967,7 +11143,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>SpeakerParticipantRemoveDelay</key> <map> |