diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 83 |
1 files changed, 69 insertions, 14 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bb9c1d0057..5f672cc218 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7172,6 +7172,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderCanUseGLTFPBROpaqueShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for GLTF scene shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderCanUseTerrainBakeShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for Terrain Bake shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderClass1MemoryBandwidth</key> <map> <key>Comment</key> @@ -7300,7 +7322,7 @@ <key>RenderBufferVisualization</key> <map> <key>Comment</key> - <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7684,17 +7706,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderPostProcessingHDR</key> - <map> - <key>Comment</key> - <string>Enable HDR for post processing buffer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderHDRIExposure</key> <map> <key>Comment</key> @@ -8399,7 +8410,18 @@ <key>RenderFSAASamples</key> <map> <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> + <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFSAAType</key> + <map> + <key>Comment</key> + <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9380,7 +9402,7 @@ <key>Comment</key> <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -9821,6 +9843,28 @@ <key>Value</key> <real>0.4</real> </map> + <key>RenderTonemapMix</key> + <map> + <key>Comment</key> + <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderTonemapType</key> + <map> + <key>Comment</key> + <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -13455,6 +13499,17 @@ <key>Value</key> <integer>4</integer> </map> + <key>VoiceVisualizerEnabled</key> + <map> + <key>Comment</key> + <string>Display voice dot indicator above an avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>WarningsAsChat</key> <map> <key>Comment</key> |