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-rw-r--r--indra/newview/app_settings/settings.xml163
1 files changed, 116 insertions, 47 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index e8abcf4fc4..2f6811c26f 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -335,17 +335,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>AuditTexture</key>
- <map>
- <key>Comment</key>
- <string>Enable texture auditting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>AutoReplace</key>
<map>
<key>Comment</key>
@@ -1947,7 +1936,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>DebugBeaconLineWidth</key>
<map>
@@ -4612,6 +4601,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>LeapCommand</key>
+ <map>
+ <key>Comment</key>
+ <string>Zero or more command lines to run LLSD Event API Plugin programs.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <array />
+ </map>
<key>LSLFindCaseInsensitivity</key>
<map>
<key>Comment</key>
@@ -6367,17 +6367,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>NumpadControl</key>
- <map>
- <key>Comment</key>
- <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ObjectCacheEnabled</key>
<map>
<key>Comment</key>
@@ -7175,7 +7164,7 @@
<key>QAModeEventHostPort</key>
<map>
<key>Comment</key>
- <string>Port on which lleventhost should listen</string>
+ <string>DEPRECATED: Port on which lleventhost should listen</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7194,6 +7183,17 @@
<key>Value</key>
<integer>-1</integer>
</map>
+ <key>QAModeMetrics</key>
+ <map>
+ <key>Comment</key>
+ <string>"Enables QA features (logging, faster cycling) for metrics collector"</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>QuietSnapshotsToDisk</key>
<map>
<key>Comment</key>
@@ -7642,6 +7642,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCompressTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderPerformanceTest</key>
<map>
<key>Comment</key>
@@ -9134,28 +9145,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseShaderLOD</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to have different shaders for LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseShaderNearParticles</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use shaders on near particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
+
+ <key>RenderAutoHideSurfaceAreaLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderVBOEnable</key>
<map>
<key>Comment</key>
@@ -10675,6 +10677,39 @@
<key>Value</key>
<real>20.0</real>
</map>
+ <key>TexelPixelRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>texel pixel ratio = texel / pixel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>TextureCameraMotionThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>If the overall motion is lower than this value, textures will be loaded faster</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.2</real>
+ </map>
+ <key>TextureCameraMotionBoost</key>
+ <map>
+ <key>Comment</key>
+ <string>Progressive discard level decrement when the camera is still</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>TextureDecodeDisabled</key>
<map>
<key>Comment</key>
@@ -10708,6 +10743,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureFetchDebuggerEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the texture fetching debugger if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
@@ -10730,6 +10776,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureNewByteRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Use the new more accurate byte range computation for j2c discard levels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>TexturePickerShowFolders</key>
<map>
<key>Comment</key>
@@ -10752,6 +10809,17 @@
<key>Value</key>
<integer>2</integer>
</map>
+ <key>TextureReverseByteRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimal percent of the optimal byte range allowed to render a given discard level</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>50</integer>
+ </map>
<key>ThrottleBandwidthKBPS</key>
<map>
<key>Comment</key>
@@ -10795,7 +10863,8 @@
<string>F32</string>
<key>Value</key>
<real>0.1</real>
- </map> <key>ToolTipFadeTime</key>
+ </map>
+ <key>ToolTipFadeTime</key>
<map>
<key>Comment</key>
<string>Seconds over which tooltip fades away</string>