diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 881 |
1 files changed, 584 insertions, 297 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 28d84aba21..b9025ef7cd 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -250,7 +250,7 @@ <key>TextureLivePreview</key> <map> <key>Comment</key> - <string>Preview selections in texture picker immediately</string> + <string>Preview selections in texture picker or material picker immediately</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -1241,6 +1241,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>BulkChangeIncludeMaterials</key> + <map> + <key>Comment</key> + <string>Bulk permission changes affect materials</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>BulkChangeEveryoneCopy</key> <map> <key>Comment</key> @@ -3902,7 +3913,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.1</real> + <real>1.0</real> </map> <key>QueueInventoryFetchTimeout</key> <map> @@ -8756,7 +8767,7 @@ <string>Vector3</string> <key>Value</key> <array> - <real>0.01</real> + <real>0.25</real> <real>0.0</real> <real>0.0</real> </array> @@ -8831,24 +8842,35 @@ <key>RenderAvatarCloth</key> <map> <key>Comment</key> - <string>Controls if avatars use wavy cloth</string> + <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> - <key>RenderClass0MemoryBandwidth</key> + <key>RenderClass1MemoryBandwidth</key> + <map> + <key>Comment</key> + <string>Memory bandwidth at which to default to Class 1 in gigabytes per second. Used as basis for higher classes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>32.0</real> + </map> + <key>RenderCloudShadowAmbianceFactor</key> <map> <key>Comment</key> - <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string> + <string>Amount that cloud shadow (aka cloud coverage) contributes to reflection probe ambiance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>16.0</real> + <real>0.1</real> </map> <key>RenderCPUBasis</key> <map> @@ -8964,6 +8986,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderBufferVisualization</key> + <map> + <key>Comment</key> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> <key>RenderCompressTextures</key> <map> <key>Comment</key> @@ -8984,7 +9017,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderPerformanceTest</key> <map> @@ -9013,47 +9046,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderLocalLights</key> + <key>RenderLocalLightCount</key> <map> <key>Comment</key> - <string>Whether or not to render local lights.</string> + <string>Number of local lights to render.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderShadowNearDist</key> - <map> - <key>Comment</key> - <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>256</real> - <real>256</real> - <real>256</real> - </array> - </map> - <key>RenderShadowClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> + <string>S32</string> <key>Value</key> - <array> - <real>1.0</real> - <real>12.0</real> - <real>32.0</real> - </array> + <integer>256</integer> </map> <key>RenderShadowSplitExponent</key> <map> @@ -9070,21 +9072,6 @@ <real>2.0</real> </array> </map> - <key>RenderShadowOrthoClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for orthographic shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>4.0</real> - <real>8.0</real> - <real>24.0</real> - </array> - </map> <key>RenderShadowProjOffset</key> <map> <key>Comment</key> @@ -9140,6 +9127,28 @@ <key>Value</key> <real>500.0</real> </map> + <key>RenderSSAOIrradianceScale</key> + <map> + <key>Comment</key> + <string>Scaling factor for irradiance input to SSAO</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.6</real> + </map> + <key>RenderSSAOIrradianceMax</key> + <map> + <key>Comment</key> + <string>Max factor for irradiance input to SSAO</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.18</real> + </map> <key>RenderSSAOMaxScale</key> <map> <key>Comment</key> @@ -9177,6 +9186,83 @@ <real>0.00</real> </array> </map> + <key>RenderScreenSpaceReflections</key> + <map> + <key>Comment</key> + <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderScreenSpaceReflectionIterations</key> + <map> + <key>Comment</key> + <string>Number of times the ray march algorithm runs to find a potential hit.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>25</integer> + </map> + <key>RenderScreenSpaceReflectionRayStep</key> + <map> + <key>Comment</key> + <string>How big the step is between each run.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>RenderScreenSpaceReflectionDistanceBias</key> + <map> + <key>Comment</key> + <string>Distance bias to apply when rejecting a potential sample.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.015</real> + </map> + <key>RenderScreenSpaceReflectionDepthRejectBias</key> + <map> + <key>Comment</key> + <string>Bias against the depth buffer before rejecting a sample.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.001</real> + </map> + <key>RenderScreenSpaceReflectionAdaptiveStepMultiplier</key> + <map> + <key>Comment</key> + <string>Multiplier to scale adaptive stepping.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.6</real> + </map> + <key>RenderScreenSpaceReflectionGlossySamples</key> + <map> + <key>Comment</key> + <string>Maximum number of samples to apply for glossy SSR.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> <key>RenderBumpmapMinDistanceSquared</key> <map> <key>Comment</key> @@ -9254,6 +9340,50 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderDisablePostProcessing</key> + <map> + <key>Comment</key> + <string>Disable tone mapping and exposure correction when build floater is open (for artists developing materials)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderPostProcessingHDR</key> + <map> + <key>Comment</key> + <string>Enable HDR for post processing buffer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderMaxOpenGLVersion</key> + <map> + <key>Comment</key> + <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.6</real> + </map> + <key>RenderMaxVRAMBudget</key> + <map> + <key>Comment</key> + <string>Maximum amount of texture memory to budget for (in MB), or 0 for autodetect. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderMaxTextureIndex</key> <map> <key>Comment</key> @@ -9413,7 +9543,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>-0.004</real> + <real>-0.002</real> </map> <key>RenderShadowOffset</key> <map> @@ -9518,7 +9648,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>-0.001</real> + <real>-0.0002</real> </map> <key>RenderSpotShadowOffset</key> <map> @@ -9569,7 +9699,7 @@ <key>RenderHoverGlowEnable</key> <map> <key>Comment</key> - <string>Show glow effect when hovering on interactive objects.</string> + <string>DEPRECATED --- Show glow effect when hovering on interactive objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9682,13 +9812,13 @@ <key>RenderDeferred</key> <map> <key>Comment</key> - <string>Use deferred rendering pipeline (Advanced Lighting Model).</string> + <string>DEPRECATED (only true supported) - Use deferred rendering pipeline (Advanced Lighting Model).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderDeferredSun</key> @@ -9903,7 +10033,7 @@ <key>RenderFogRatio</key> <map> <key>Comment</key> - <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> + <string>DEPRECATED - Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9914,7 +10044,7 @@ <key>RenderGamma</key> <map> <key>Comment</key> - <string>Sets gamma exponent for renderer</string> + <string>DEPRECATED - Sets gamma exponent for renderer</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9947,7 +10077,7 @@ <key>RenderGLContextCoreProfile</key> <map> <key>Comment</key> - <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string> + <string>Don't use a compatibility profile OpenGL context. Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9955,10 +10085,21 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderGLMultiThreaded</key> + <key>RenderGLMultiThreadedTextures</key> <map> <key>Comment</key> - <string>Allow OpenGL to use multiple render contexts (reduces frame stutters from loading textures, doesn't play nice with Intel drivers).</string> + <string>Allow OpenGL to use multiple render contexts for loading textures (may reduce frame stutters, doesn't play nice with Intel drivers).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderGLMultiThreadedMedia</key> + <map> + <key>Comment</key> + <string>Allow OpenGL to use multiple render contexts for playing media (may reduce frame stutters, doesn't play nice with Intel drivers)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10036,6 +10177,17 @@ <key>Value</key> <integer>9</integer> </map> + <key>RenderGlowHDR</key> + <map> + <key>Comment</key> + <string>Enable HDR for glow map</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderGlowStrength</key> <map> <key>Comment</key> @@ -10045,7 +10197,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.35</real> + <real>0.325</real> </map> <key>RenderGlowWarmthAmount</key> <map> @@ -10084,16 +10236,16 @@ <key>Value</key> <real>1.3</real> </map> - <key>RenderGround</key> + <key>RenderGlowNoise</key> <map> <key>Comment</key> - <string>Determines whether we can render the ground pool or not</string> + <string>Enables glow noise (dithering). Reduces banding from glow in certain cases.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <real>1</real> </map> <key>DisableAllRenderTypes</key> <map> @@ -10238,6 +10390,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderReflectionProbeVolumes</key> + <map> + <key>Comment</key> + <string>Render influence volumes of Reflection Probes</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> @@ -10307,7 +10470,7 @@ <key>RenderObjectBump</key> <map> <key>Comment</key> - <string>Show bumpmapping on primitives</string> + <string>DEPRECATED (only TRUE supported) Show bumpmapping on primitives</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10326,10 +10489,11 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderReflectionDetail</key> + + <key>RenderReflectionDetail</key> <map> <key>Comment</key> - <string>Detail of reflection render pass.</string> + <string>DEPRECATED -- use RenderTransparentWater and RenderReflectionProbeDetail -- Detail of reflection render pass.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10348,8 +10512,96 @@ <key>Value</key> <integer>2</integer> </map> - - <key>RenderReflectionRes</key> + <key>RenderReflectionsEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable reflection probes</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeDetail</key> + <map> + <key>Comment</key> + <string>Detail of reflections. (-1 - Disabled, 0 - Static Only, 1 - Static + Dynamic, 2 - Realtime)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionProbeResolution</key> + <map> + <key>Comment</key> + <string>Resolution of reflection probe radiance maps (requires restart). Will be set to the next highest power of two clamped to [64, 512]. Note that changing this value may consume a massive amount of video memory.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>128</integer> + </map> + <key>RenderExposure</key> + <map> + <key>Comment</key> + <string>Exposure value to send to tonemapper.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1</real> + </map> + + <key>RenderReflectionProbeDrawDistance</key> + <map> + <key>Comment</key> + <string>Camera far clip to use when updating reflection probes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>RenderReflectionProbeAmbiance</key> + <map> + <key>Comment</key> + <string>Amount reflection probes contribute to ambient light.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderDefaultProbeUpdatePeriod</key> + <map> + <key>Comment</key> + <string>When RenderReflectionProbeLevel is 0, amount of time in seconds to wait between updates to reflection map.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + <key>RenderReflectionProbeLevel</key> + <map> + <key>Comment</key> + <string>Reflection probes control. 0 - disable (one probe to rule them all), 1 - manual probes only, 2 - manual + terrain/water, 3 - Manual + Terrain/water + objects.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> + <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> @@ -10382,6 +10634,128 @@ <key>Value</key> <integer>3</integer> </map> + <key>RenderSkyAutoAdjustLegacy</key> + <map> + <key>Comment</key> + <string>If true, automatically adjust legacy skies (those without a probe ambiance value) to take advantage of probes and HDR. This is the "opt-out" button for HDR and tonemapping when coupled with a sky setting that predates PBR.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderSkyAutoAdjustAmbientScale</key> + <map> + <key>Comment</key> + <string>Amount to scale ambient when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkyAutoAdjustHDRScale</key> + <map> + <key>Comment</key> + <string>HDR Scale value to use when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> + <key>RendeSkyAutoAdjustBlueHorizonScale</key> + <map> + <key>Comment</key> + <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RendeSkyAutoAdjustBlueDensityScale</key> + <map> + <key>Comment</key> + <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkyAutoAdjustSunColorScale</key> + <map> + <key>Comment</key> + <string>Sun color scalar when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkyAutoAdjustProbeAmbiance</key> + <map> + <key>Comment</key> + <string>Probe ambiance value when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.001</real> + </map> + <key>RenderSkySunlightScale</key> + <map> + <key>Comment</key> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkyAmbientScale</key> + <map> + <key>Comment</key> + <string>Ambient scale fudge factor for matching with pre-PBR viewer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> + + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> + <map> + <key>Comment</key> + <string>Maximum effective probe ambiance for local lights</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>RenderDynamicExposureCoefficient</key> + <map> + <key>Comment</key> + <string>Luminance coefficient for dynamic exposure</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> <key>RenderShaderLODThreshold</key> <map> <key>Comment</key> @@ -10448,17 +10822,6 @@ <key>Value</key> <real>12.0</real> </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>RenderTrackerBeacon</key> <map> <key>Comment</key> @@ -10539,7 +10902,7 @@ <key>RenderUseTriStrips</key> <map> <key>Comment</key> - <string>Use triangle strips for rendering prims.</string> + <string>DEPRECATED - now always assumed to be false - Use triangle strips for rendering prims.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10569,17 +10932,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderAutoMuteByteLimit</key> - <map> - <key>Comment</key> - <string>If avatar attachment size exceed this value (in bytes) attachment will not be rendered. Excludes attachments worn by own avatar.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderAvatarMaxNonImpostors</key> <map> <key>Comment</key> @@ -10751,18 +11103,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseTransformFeedback</key> - <map> - <key>Comment</key> - <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> @@ -10862,6 +11202,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderShaderCacheEnabled</key> + <map> + <key>Comment</key> + <string>Enable binary shader cache</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShaderCacheVersion</key> + <map> + <key>Comment</key> + <string>Current version hash for shader cache</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>00000000-0000-0000-0000-000000000000</string> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -11225,6 +11587,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>SelectInvisibleObjects</key> + <map> + <key>Comment</key> + <string>Select invisible objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>SelectReflectionProbes</key> + <map> + <key>Comment</key> + <string>Select reflection probes</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>SelectOwnedOnly</key> <map> <key>Comment</key> @@ -12527,38 +12911,16 @@ <key>Value</key> <real>20.0</real> </map> - <key>TexelPixelRatio</key> + <key>TextureBiasDistanceScale</key> <map> <key>Comment</key> - <string>texel pixel ratio = texel / pixel</string> + <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.0</real> - </map> - <key>TextureCameraMotionThreshold</key> - <map> - <key>Comment</key> - <string>If the overall motion is lower than this value, textures will be loaded faster</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.2</real> - </map> - <key>TextureCameraMotionBoost</key> - <map> - <key>Comment</key> - <string>Progressive discard level decrement when the camera is still</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> + <real>8.0</real> </map> <key>TextureDecodeDisabled</key> <map> @@ -12582,39 +12944,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>AmbientDisable</key> - <map> - <key>Comment</key> - <string>If TRUE, ambient light has no effect</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SunlightDisable</key> - <map> - <key>Comment</key> - <string>If TRUE, sunlight has no effect</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LocalLightDisable</key> - <map> - <key>Comment</key> - <string>If TRUE, local lights have no effect</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>TextureDiscardLevel</key> <map> <key>Comment</key> @@ -12637,17 +12966,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureFetchDebuggerEnabled</key> - <map> - <key>Comment</key> - <string>Enable the texture fetching debugger if set</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>TextureFetchMinTimeToLog</key> <map> <key>Comment</key> @@ -12670,43 +12988,10 @@ <key>Value</key> <real>0.0</real> </map> - <key>TextureFetchSource</key> - <map> - <key>Comment</key> - <string>Debug use: Source to fetch textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdateHighPriority</key> - <map> - <key>Comment</key> - <string>Number of high priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureFetchUpdateMaxMediumPriority</key> + <key>TextureFetchUpdateMinCount</key> <map> <key>Comment</key> - <string>Maximum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>TextureFetchUpdateMinMediumPriority</key> - <map> - <key>Comment</key> - <string>Minimum number of medium priority textures to update per frame</string> + <string>Minimum number of textures to update per frame</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12714,69 +12999,14 @@ <key>Value</key> <integer>32</integer> </map> - <key>TextureFetchUpdatePriorityThreshold</key> - <map> - <key>Comment</key> - <string>Threshold under which textures will be considered too low priority and skipped for update</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>TextureFetchUpdateSkipLowPriority</key> - <map> - <key>Comment</key> - <string>Flag indicating if we want to skip textures with too low of a priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdatePriorities</key> - <map> - <key>Comment</key> - <string>Number of priority texture to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureListFetchingThreshold</key> - <map> - <key>Comment</key> - <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.97</real> - </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> @@ -12846,7 +13076,9 @@ <key>Value</key> <map> <key>General</key> - <integer>4</integer> + <integer>1</integer> + <key>ImageDecode</key> + <integer>9</integer> </map> </map> <key>ThrottleBandwidthKBPS</key> @@ -14302,6 +14534,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderOcclusionTimeout</key> + <map> + <key>Comment</key> + <string>Maximum number of frames to wait on an occlusion query before forcibly reading it back</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>8</integer> + </map> <key>UseObjectCacheOcclusion</key> <map> <key>Comment</key> @@ -14313,17 +14556,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderDelayVBUpdate</key> - <map> - <key>Comment</key> - <string>Delay vertex buffer updates until just before rendering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>SocialPhotoResolution</key> <map> <key>Comment</key> @@ -14967,7 +15199,7 @@ <key>WindLightUseAtmosShaders</key> <map> <key>Comment</key> - <string>Whether to enable or disable WindLight atmospheric shaders.</string> + <string>DEPRECATED (only true supported) - Whether to enable or disable WindLight atmospheric shaders.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16267,6 +16499,61 @@ <key>Value</key> <integer>1</integer> </map> + <key>MaterialsNextOwnerCopy</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be copied by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MaterialsNextOwnerModify</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be modified by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MaterialsNextOwnerTransfer</key> + <map> + <key>Comment</key> + <string>Newly created GLTF material can be resold or given away by next owner</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MaterialsEveryoneCopy</key> + <map> + <key>Comment</key> + <string>Everyone can copy the newly created GLTF material</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MaterialsShareWithGroup</key> + <map> + <key>Comment</key> + <string>Newly created GLTF materials are shared with the currently active group</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DefaultUploadPermissionsConverted</key> <map> <key>Comment</key> @@ -16898,17 +17185,6 @@ <key>Value</key> <real>256.0</real> </map> - <key>UserTargetReflections</key> - <map> - <key>Comment</key> - <string>Set by auto tune floater on build</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> <key>PerfStatsCaptureEnabled</key> <map> <key>Comment</key> @@ -17107,6 +17383,17 @@ <key>Value</key> <string></string> </map> + <key>EmulateCoreCount</key> + <map> + <key>Comment</key> + <string>For debugging -- number of cores to restrict the main process to, or 0 for no limit. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugSettingsHideDefault</key> <map> <key>Comment</key> |