summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/settings.xml
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml101
1 files changed, 100 insertions, 1 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2d3c885522..4498798ce9 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -4881,7 +4881,7 @@
<key>InventoryTrashMaxCapacity</key>
<map>
<key>Comment</key>
- <string>Maximum capacity of the Trash folder. User will ve offered to clean it up when exceeded.</string>
+ <string>Maximum capacity of the Trash folder. User will be offered to clean it up when exceeded.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7951,6 +7951,17 @@
<key>Value</key>
<integer>100000</integer>
</map>
+ <key>PrimTextMaxDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum draw distance beyond which PRIM_TEXT won't be rendered</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64.0</real>
+ </map>
<key>ProbeHardwareOnStartup</key>
<map>
<key>Comment</key>
@@ -10103,6 +10114,17 @@
<key>Value</key>
<integer>10</integer>
</map>
+ <key>ComplexityChangesPopUpDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay before viewer will show avatar complexity notice again</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>300</integer>
+ </map>
<key>RenderAvatarMaxComplexity</key>
<map>
<key>Comment</key>
@@ -10115,6 +10137,50 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderHUDObjectsWarning</key>
+ <map>
+ <key>Comment</key>
+ <string>Viewer will warn user about HUD containing to many objects if objects count is above this value</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1000</integer>
+ </map>
+ <key>RenderHUDTexturesWarning</key>
+ <map>
+ <key>Comment</key>
+ <string>Viewer will warn user about HUD containing to many textures if texture count is above this value</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>RenderHUDOversizedTexturesWarning</key>
+ <map>
+ <key>Comment</key>
+ <string>How many textures with size 1024 * 1024 or bigger HUD can contain before notifying user</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>6</integer>
+ </map>
+ <key>RenderHUDTexturesVirtualMemoryWarning</key>
+ <map>
+ <key>Comment</key>
+ <string>Viewer will warn user about HUD textures using memory above this value (Virtual memory, in pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>10000000</integer>
+ </map>
<key>RenderAutoMuteSurfaceAreaLimit</key>
<map>
<key>Comment</key>
@@ -10229,6 +10295,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderRiggedFactorMultiplier</key>
+ <map>
+ <key>Comment</key>
+ <string>Affects level of detail for worn rigged meshes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>6.5</real>
+ </map>
<key>RenderWater</key>
<map>
<key>Comment</key>
@@ -12803,6 +12880,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>LastSystemUIScaleFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of system UI during last run. On Windows 100% (96 DPI) system setting is 1.0 UI size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
<key>UIScrollbarSize</key>
<map>
<key>Comment</key>
@@ -13298,6 +13386,17 @@
<key>Value</key>
<string>1</string>
</map>
+ <key>UpdaterShowReleaseNotes</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables displaying of the Release notes in a web floater after update.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>UploadBakedTexOld</key>
<map>
<key>Comment</key>