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-rwxr-xr-xindra/newview/app_settings/settings.xml256
1 files changed, 209 insertions, 47 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 778ab4983a..fd7eb4d9da 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -731,7 +731,6 @@
<key>Value</key>
<integer>0</integer>
</map>
-
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -1434,6 +1433,17 @@
<real>0.0</real>
</array>
</map>
+ <key>RestoreCameraPosOnLogin</key>
+ <map>
+ <key>Comment</key>
+ <string>Reset camera position to location at logout</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>CameraPositionSmoothing</key>
<map>
<key>Comment</key>
@@ -2972,6 +2982,17 @@
<key>Value</key>
<string>Female Shape &amp; Outfit</string>
</map>
+ <key>DefaultLoginLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Startup destination default (if not specified on command line)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string/>
+ </map>
<key>DefaultMaleAvatar</key>
<map>
<key>Comment</key>
@@ -6426,6 +6447,28 @@
<key>Value</key>
<integer>130</integer>
</map>
+ <key>NewObjectCreationThrottle</key>
+ <map>
+ <key>Comment</key>
+ <string>maximum number of new objects created per frame, -1 to disable this throttle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>NewObjectCreationThrottleDelayTime</key>
+ <map>
+ <key>Comment</key>
+ <string>time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
<key>NewCacheLocation</key>
<map>
<key>Comment</key>
@@ -6492,6 +6535,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>NonvisibleObjectsInMemoryTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of frames non-visible objects stay in memory before being removed. 0 means never to remove.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>300</integer>
+ </map>
<key>NoPreload</key>
<map>
<key>Comment</key>
@@ -6812,6 +6866,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RequestFullRegionCache</key>
+ <map>
+ <key>Comment</key>
+ <string>If set, ask sim to send full region object cache. Needs to restart viewer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>OpenDebugStatAdvanced</key>
<map>
<key>Comment</key>
@@ -7014,7 +7079,6 @@
<real>0.75</real>
</array>
</map>
-
<key>ParcelMediaAutoPlayEnable</key>
<map>
<key>Comment</key>
@@ -7381,6 +7445,17 @@
<key>Value</key>
<real>6.0</real>
</map>
+ <key>ClothingLoadingDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
<key>PreferredMaturity</key>
<map>
<key>Comment</key>
@@ -7936,7 +8011,6 @@
<key>Value</key>
<integer>1</integer>
</map>
-
<key>OctreeMaxNodeCapacity</key>
<map>
<key>Comment</key>
@@ -10156,6 +10230,105 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SceneLoadFrontPixelThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>100.0</real>
+ </map>
+ <key>SceneLoadHighMemoryBound</key>
+ <map>
+ <key>Comment</key>
+ <string>in MB, when total memory usage above this threshold, minimum invisible objects are kept in memory </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>1024</real>
+ </map>
+ <key>SceneLoadLowMemoryBound</key>
+ <map>
+ <key>Comment</key>
+ <string>in MB, when total memory usage above this threshold, start to reduce invisible objects kept in memory </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>750</real>
+ </map>
+ <key>SceneLoadMinRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>32.0</real>
+ </map>
+ <key>SceneLoadRearMaxRadiusFraction</key>
+ <map>
+ <key>Comment</key>
+ <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>75.0</real>
+ </map>
+ <key>SceneLoadRearPixelThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>400.0</real>
+ </map>
+ <key>SceneLoadingMonitorEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enabled scene loading monitor if set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SceneLoadingMonitorSampleTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time between screen samples when monitor scene load (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>SceneLoadingMonitorPixelDiffThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of pixels changed required to consider the scene as still loading (square root of fraction of pixels on screen)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.02</real>
+ </map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>
@@ -11883,50 +12056,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>UIAvatariconctrlSymbolHPad</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIAvatariconctrlSymbolVPad</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Vertical Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIAvatariconctrlSymbolSize</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>UIAvatariconctrlSymbolPosition</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>BottomRight</string>
- </map>
<key>UIButtonOrigHPad</key>
<map>
<key>Comment</key>
@@ -13104,6 +13233,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>UseObjectCacheOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderSynchronousOcclusion</key>
<map>
<key>Comment</key>
@@ -15222,6 +15362,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TeleportArrivalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait before displaying world during teleport (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>TeleportLocalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
<key>FMODExProfilerEnable</key>
<map>
<key>Comment</key>