diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 59 |
1 files changed, 58 insertions, 1 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 50632a7b07..235d294849 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1094,6 +1094,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>BulkUpload2KTextures</key> + <map> + <key>Comment</key> + <string>Bulk upload scales textures to 2K if true, to 1K if false</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>EnableButtonFlashing</key> <map> <key>Comment</key> @@ -7716,6 +7727,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderMinFreeMainMemoryThreshold</key> + <map> + <key>Comment</key> + <string>Minimum of available physical memory in MB before textures get scaled down</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>RenderLowMemMinDiscardIncrement</key> + <map> + <key>Comment</key> + <string>Minimum increment of discard level if system memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> <key>RenderMaxTextureIndex</key> <map> <key>Comment</key> @@ -7738,6 +7771,17 @@ <key>Value</key> <integer>2048</integer> </map> + <key>RenderDownScaleMethod</key> + <map> + <key>Comment</key> + <string>Method to use to downscale images. 0 - FBO, 1 - PBO</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderDebugTextureBind</key> <map> <key>Comment</key> @@ -9245,7 +9289,7 @@ <key>RenderTerrainPBREnabled</key> <map> <key>Comment</key> - <string>EXPERIMENTAL: Enable PBR Terrain features.</string> + <string>Enable PBR Terrain features.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -11267,6 +11311,19 @@ <key>Value</key> <real>8.0</real> </map> + <key>TextureBiasUnimportantFactor</key> + <map> + <key>Comment</key> + <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + <key>Backup</key> + <integer>0</integer> + </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> |