diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 146 |
1 files changed, 144 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 388589a398..051cf6d43e 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -732,6 +732,17 @@ <integer>0</integer> </map> + <key>BackDistanceFactor</key> + <map> + <key>Comment</key> + <string>Keep invisible objects in memory which are in the distance range (the factor * draw_distance) to the camera</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.125</real> + </map> <key>BackgroundYieldTime</key> <map> <key>Comment</key> @@ -743,6 +754,17 @@ <key>Value</key> <integer>40</integer> </map> + <key>BackProjectionAngleSquared</key> + <map> + <key>Comment</key> + <string>squared tan(object bbox projection angle). that of invisible objects greater than this threshold are kept in memory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0311</real> + </map> <key>BottomPanelNew</key> <map> <key>Comment</key> @@ -2994,7 +3016,7 @@ <key>Value</key> <string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string> </map> - <key>DefaultObjectTexture</key> + <key>DefaultObjectTexture</key> <map> <key>Comment</key> <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> @@ -4699,6 +4721,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>InvisibleObjectsInMemoryTime</key> + <map> + <key>Comment</key> + <string>Number of frames invisible objects stay in memory before being removed. 0 means never to remove.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>64</integer> + </map> <key>JoystickAvatarEnabled</key> <map> <key>Comment</key> @@ -6394,6 +6427,28 @@ <key>Value</key> <integer>130</integer> </map> + <key>NewObjectCreationThrottle</key> + <map> + <key>Comment</key> + <string>maximum number of new objects created per frame, -1 to disable this throttle</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>NewObjectCreationThrottleDelayTime</key> + <map> + <key>Comment</key> + <string>time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> <key>NextOwnerCopy</key> <map> <key>Comment</key> @@ -6813,6 +6868,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>ObjectCacheViewCullingEnabled</key> + <map> + <key>Comment</key> + <string>Enable the object cache view culling. Needs to restart viewer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>OpenDebugStatAdvanced</key> <map> <key>Comment</key> @@ -7382,6 +7448,17 @@ <key>Value</key> <real>6.0</real> </map> + <key>ClothingLoadingDelay</key> + <map> + <key>Comment</key> + <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> <key>PreferredMaturity</key> <map> <key>Comment</key> @@ -7937,7 +8014,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>OctreeMaxNodeCapacity</key> <map> <key>Comment</key> @@ -10070,6 +10146,39 @@ <key>Value</key> <integer>0</integer> </map> + <key>SceneLoadingMonitorEnabled</key> + <map> + <key>Comment</key> + <string>Enabled scene loading monitor if set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SceneLoadingMonitorSampleTime</key> + <map> + <key>Comment</key> + <string>Time between screen samples when monitor scene load (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>SceneLoadingPixelDiffThreshold</key> + <map> + <key>Comment</key> + <string>Amount of pixels changed required to consider the scene as still loading (square root of fraction of pixels on screen)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.02</real> + </map> <key>ScriptHelpFollowsCursor</key> <map> <key>Comment</key> @@ -13007,6 +13116,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>UseObjectCacheOcclusion</key> + <map> + <key>Comment</key> + <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderSynchronousOcclusion</key> <map> <key>Comment</key> @@ -14773,6 +14893,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>TeleportArrivalDelay</key> + <map> + <key>Comment</key> + <string>Time to wait before displaying world during teleport (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2</real> + </map> + <key>TeleportLocalDelay</key> + <map> + <key>Comment</key> + <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1</real> + </map> <key>DisablePrecacheDelayAfterTeleporting</key> <map> <key>Comment</key> |