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-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/settings.xml151
1 files changed, 121 insertions, 30 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 505f3ed767..5b46f99b5a 100644..100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3058,6 +3058,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>EnableGestureSounds</key>
+ <map>
+ <key>Comment</key>
+ <string>Play sounds from gestures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>EnableMouselook</key>
<map>
<key>Comment</key>
@@ -3256,17 +3267,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>FirstLoginThisInstall</key>
- <map>
- <key>Comment</key>
- <string>Specifies that you have not successfully logged in since you installed the latest update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>FirstName</key>
<map>
<key>Comment</key>
@@ -5589,10 +5589,10 @@
<key>Value</key>
<real>0</real>
</map>
- <key>MeshUseWholeModelUpload</key>
+ <key>MeshUploadLogXML</key>
<map>
<key>Comment</key>
- <string>Upload model in its entirety instead of mesh-by-mesh (new caps)</string>
+ <string>Verbose XML logging on mesh upload</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -5600,6 +5600,17 @@
<key>Value</key>
<real>0</real>
</map>
+ <key>MeshUploadFakeErrors</key>
+ <map>
+ <key>Comment</key>
+ <string>Force upload errors (for testing)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
<key>MigrateCacheDirectory</key>
<map>
<key>Comment</key>
@@ -7102,7 +7113,76 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderAnisotropic</key>
+
+ <key>OctreeMaxNodeCapacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of elements to store in a single octree node</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>128</integer>
+ </map>
+
+ <key>OctreeStaticObjectSizeFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier on static object size for determining octree node size </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+
+ <key>OctreeAlphaDistanceFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier on alpha object distance for determining octree node size </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.1</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+
+ <key>OctreeAttachmentSizeFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier on attachment size for determining octree node size </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+
+ <key>OctreeDistanceFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier on distance for determining octree node size </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.01</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+
+ <key>RenderAnisotropic</key>
<map>
<key>Comment</key>
<string>Render textures using anisotropic filtering</string>
@@ -7199,7 +7279,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>1.0</integer>
+ <real>1.0</real>
</map>
<key>RenderAvatarVP</key>
<map>
@@ -7455,6 +7535,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderMaxTextureIndex</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum texture index to use for indexed texture rendering.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>6</integer>
+ </map>
<key>RenderDebugTextureBind</key>
<map>
<key>Comment</key>
@@ -8600,7 +8691,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>8192</integer>
+ <integer>65536</integer>
</map>
<key>RenderMaxVBOSize</key>
<map>
@@ -8878,17 +8969,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseTriStrips</key>
- <map>
- <key>Comment</key>
- <string>Use triangle strips for rendering prims.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderUseFarClip</key>
<map>
<key>Comment</key>
@@ -8953,7 +9033,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderUseStreamVBO</key>
<map>
@@ -9063,7 +9143,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>3.0</real>
+ <real>2.0</real>
</map>
<key>MeshThreadCount</key>
<map>
@@ -9659,6 +9739,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>NearbyListShowMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide map above nearby people list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>NearbyListShowIcons</key>
<map>
<key>Comment</key>
@@ -12450,7 +12541,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>-1</integer>
+ <integer>20</integer>
</map>
<key>WaterEditPresets</key>
<map>