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Diffstat (limited to 'indra/newview/app_settings/keywords.ini')
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diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini new file mode 100755 index 0000000000..17c70ef1c5 --- /dev/null +++ b/indra/newview/app_settings/keywords.ini @@ -0,0 +1,756 @@ +llkeywords version 2 + +# sections +[word .5, .1, .3] +default Name of default state that all scripts must have +state Keyword to indicate state block or state transition + +# data types +[word .1, .3, .1] +integer Integer type +float Floating-point type +string String type +key Key type. Use NULL_KEY to test for empty keys +vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z +rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w +list List of various data types + +# events +[word 0, .3, .5] +state_entry state_entry():Triggered on any state transition and startup +state_exit state_exit():Triggered on any state transition +touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task +touch touch(integer num_detected):Triggered while agent is clicking on task +touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task +collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task +collision collision(integer num_detected):Triggered while task is colliding with another task +collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task +land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land +land_collision land_collision(vector pos):Triggered when task is colliding with land +land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land +timer timer():Result of the llSetTimerEvent library function call +listen listen(integer channel, string name, key id, string message):Result of the llListen library function call +sensor sensor(integer num_detected):Result of the llSensor library function call +no_sensor no_sensor():Result of the llSensor library function call +control control(key id, integer level, integer edge):Result of llTakeControls library function call +at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call +not_at_target not_at_target():Result of llTarget library function call +at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call +not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call +money money(key id, integer amount):Triggered when L$ is given to task +email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email +run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task +attach attach(key id):Triggered when task attaches or detaches from agent +dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data +moving_start moving_start():Triggered when task begins moving +moving_end moving_end():Triggered when task stops moving +on_rez on_rez(integer start_param):Triggered when task is rezzed in from inventory or another task +object_rez object_rez(key id):Triggered when task rezzes in another task +link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call +changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT, CHANGED_REGION_START, CHANGED_MEDIA) +remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY) +http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests +http_request http_request(key id, string method, string body):Triggered when task receives an http request against a public URL + +# integer constants +[word .1, .1, .5] +TRUE Integer constant for Boolean operations +FALSE Integer constant for Boolean operations +STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically +STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects +STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis +STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis +STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis +STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location +STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged +STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner +STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set +STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects +STATUS_BLOCK_GRAB_OBJECT Passed in the llSetStatus library function. If TRUE, no prims in linkset can be grabbed or physically dragged + +AGENT Passed in llSensor library function to look for other Agents +ACTIVE Passed in llSensor library function to look for moving objects +PASSIVE Passed in llSensor library function to look for objects that aren't moving +SCRIPTED Passed in llSensor library function to look for scripted objects +CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control +CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control +CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control +CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control +CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control +CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control +CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control +CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control +CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control +CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look +PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take L$ from agent's account +PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls +# PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet) +PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent +PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent +# PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented) +PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links +# PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented) +# PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions +PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera +PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera +PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent +PERMISSION_SILENT_ESTATE_MANAGEMENT Passed to llRequestPermissions library function to request permission to silently modify estate access lists +PERMISSION_OVERRIDE_ANIMATIONS Passed to llRequestPermissions library function to request permission to override animations on agent +PERMISSION_RETURN_OBJECTS Passed to llRequestPermissions library function to request permission to return objects + +DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts +PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users + +AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying +AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments +AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments +AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting +AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object +AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook +AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode +AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking +AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air +AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing +AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching +AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy +AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled +AGENT_AUTOPILOT Returned by llGetAgentInfo if the Agent is under autopilot control + +PSYS_PART_FLAGS +PSYS_PART_START_COLOR +PSYS_PART_START_ALPHA +PSYS_PART_START_SCALE +PSYS_PART_END_COLOR +PSYS_PART_END_ALPHA +PSYS_PART_END_SCALE +PSYS_PART_MAX_AGE + +PSYS_PART_BOUNCE_MASK +PSYS_PART_WIND_MASK +PSYS_PART_INTERP_COLOR_MASK +PSYS_PART_INTERP_SCALE_MASK +PSYS_PART_FOLLOW_SRC_MASK +PSYS_PART_FOLLOW_VELOCITY_MASK +PSYS_PART_TARGET_POS_MASK +PSYS_PART_EMISSIVE_MASK +PSYS_PART_TARGET_LINEAR_MASK +PSYS_PART_RIBBON_MASK + +PSYS_SRC_PATTERN +PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN +PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END +PSYS_SRC_ANGLE_BEGIN +PSYS_SRC_ANGLE_END +PSYS_SRC_BURST_RATE +PSYS_SRC_BURST_PART_COUNT +PSYS_SRC_BURST_RADIUS +PSYS_SRC_BURST_SPEED_MIN +PSYS_SRC_BURST_SPEED_MAX +PSYS_SRC_MAX_AGE +PSYS_SRC_ACCEL +PSYS_SRC_TEXTURE +PSYS_SRC_TARGET_KEY +PSYS_SRC_OMEGA +PSYS_PART_BLEND_FUNC_SOURCE +PSYS_PART_BLEND_FUNC_DEST +PSYS_PART_START_GLOW +PSYS_PART_END_GLOW + +PSYS_SRC_PATTERN_DROP +PSYS_SRC_PATTERN_EXPLODE +PSYS_SRC_PATTERN_ANGLE +PSYS_SRC_PATTERN_ANGLE_CONE +PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY +PSYS_PART_BF_ONE +PSYS_PART_BF_ZERO +PSYS_PART_BF_DEST_COLOR +PSYS_PART_BF_SOURCE_COLOR +PSYS_PART_BF_ONE_MINUS_DEST_COLOR +PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR +PSYS_PART_BF_SOURCE_ALPHA +PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA + +OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type +OBJECT_NAME Used with llGetObjectDetails to get an object's name +OBJECT_DESC Used with llGetObjectDetails to get an object's description +OBJECT_POS Used with llGetObjectDetails to get an object's position +OBJECT_ROT Used with llGetObjectDetails to get an object's rotation +OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity +OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned +OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key +OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key +OBJECT_RUNNING_SCRIPT_COUNT Used with llGetObjectDetails to get the number of running scripts in an object +OBJECT_TOTAL_SCRIPT_COUNT Used with llGetObjectDetails to get the total number of scripts in an object +OBJECT_SCRIPT_MEMORY Used with llGetObjectDetails to get the total amount of script memory in an object +OBJECT_SCRIPT_TIME Used with llGetObjectDetails to get the average script time used by an object +OBJECT_PRIM_EQUIVALENCE Used with llGetObjectDetails to get the prim equivalence of an object +OBJECT_SERVER_COST Used with llGetObjectDetails to get the server cost of an object +OBJECT_STREAMING_COST Used with llGetObjectDetails to get the streaming (download) cost of an object +OBJECT_PHYSICS_COST Used with llGetObjectDetails to get the physics cost of an object +OBJECT_CHARACTER_TIME Used with llGetObjectDetails to get the pathfinding time (seconds) for an object +OBJECT_ROOT Used with llGetObjectDetails to get root ID of an object +OBJECT_ATTACHED_POINT Used with llGetObjectDetails to get attachent point where an object is attached +OBJECT_PATHFINDING_TYPE Used with llGetObjectDetails to get the pathfinding setting of an object +OBJECT_PHYSICS Used with llGetObjectDetails to determine if the object is physical or not +OBJECT_PHANTOM Used with llGetObjectDetails to determine if the object is phantom or not +OBJECT_TEMP_ON_REZ Used with llGetObjectDetails to determine if the object is temporary or not +OBJECT_RENDER_WEIGHT Used with llGetObjectDetails to return an avatar's rendering weight + + +# some vehicle params +VEHICLE_TYPE_NONE +VEHICLE_TYPE_SLED +VEHICLE_TYPE_CAR +VEHICLE_TYPE_BOAT +VEHICLE_TYPE_AIRPLANE +VEHICLE_TYPE_BALLOON + +VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame + +VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes +VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes +VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve +VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied +VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve + +VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover +VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior +VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height +VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity) + +VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) +VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis + +VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity +VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero + +VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) +VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection + +VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity +VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero + +VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) +VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) + +VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) +VEHICLE_BANKING_MIX A slider between 0 (static banking) and 1 (dynamic banking) +VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect + +VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis +VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch +VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level +VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height +VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height +VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up +VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky +VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction +VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled +VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates + +CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.") +CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject +CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position +CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject +CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject +CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation +CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle +CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion +CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion +CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera +CAMERA_POSITION Sets the position of the camera +CAMERA_FOCUS Sets the focus (target position) of the camera +CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move +CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move + +INVENTORY_TEXTURE Passed to task inventory library functions to reference textures +INVENTORY_SOUND Passed to task inventory library functions to reference sounds +INVENTORY_OBJECT Passed to task inventory library functions to reference objects +INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts +INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks +INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing +INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards +INVENTORY_BODYPART Passed to task inventory library functions to reference body parts +INVENTORY_ANIMATION Passed to task inventory library functions to reference animations +INVENTORY_GESTURE Passed to task inventory library functions to reference gestures +INVENTORY_ALL Passed to task inventory library functions to reference all inventory items +INVENTORY_NONE Returned by llGetInventoryType when no item is found + +ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest +ATTACH_HEAD Passed to llAttachToAvatar to attach task to head +ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder +ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder +ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand +ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand +ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot +ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot +ATTACH_BACK Passed to llAttachToAvatar to attach task to back +ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis +ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth +ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin +ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear +ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear +ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye +ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye +ATTACH_NOSE Passed to llAttachToAvatar to attach task to nose +ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm +ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm +ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm +ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm +ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip +ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg +ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg +ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip +ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg +ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg +ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly +ATTACH_LEFT_PEC Passed to llAttachToAvatar to attach task to left pectoral +ATTACH_RIGHT_PEC Passed to llAttachToAvatar to attach task to right pectoral +ATTACH_NECK Passed to llAttachToAvatar to attach task to neck +ATTACH_AVATAR_CENTER Passed to llAttachToAvatar to attach task to avatar center +LAND_LEVEL Passed to llModifyLand to level terrain +LAND_RAISE Passed to llModifyLand to raise terrain +LAND_LOWER Passed to llModifyLand to lower terrain +LAND_SMOOTH Passed to llModifyLand to smooth terrain +LAND_NOISE Passed to llModifyLand to randomize terrain +LAND_REVERT Passed to llModifyLand to revert terrain toward original state +LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas +LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas +LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas + +DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent +DATA_ONLINE Passed to llRequestAgentData to determine if agent is online +DATA_NAME Passed to llRequestAgentData to get full agent name +DATA_BORN Passed to llRequestAgentData to get born on date as a string +DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings +DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position +DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator +DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator + +PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status +PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status + +ANIM_ON Enable texture animation +LOOP Loop when animating textures +REVERSE Animate in the reverse direction +PING_PONG Animate forward, then reverse +SMOOTH Textures slides, instead of stepping +ROTATE Rotates the texture, instead of using frames +SCALE Scales the texture, instead of using frames + +ALL_SIDES Passed to various texture and color library functions to modify all sides + +LINK_SET Passed to various link functions to modify all blocks in the object +LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects) +LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object +LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object +LINK_THIS Passed to various link functions to modify only the calling block + +CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory +CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color +CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters +CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale +CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture +CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status +CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call +CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group +CHANGED_REGION Parameter of changed event handler used to indicate the region has changed +CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed +CHANGED_REGION_START Parameter of changed event handler used to indicate the region has been restarted +CHANGED_MEDIA Parameter of changed event handler used to indicate that media has changed on a face of the task + +TYPE_INTEGER Indicates that the list entry is holding an integer +TYPE_FLOAT Indicates that the list entry is holding an float +TYPE_STRING Indicates that the list entry is holding an string +TYPE_KEY Indicates that the list entry is holding an key +TYPE_VECTOR Indicates that the list entry is holding an vector +TYPE_ROTATION Indicates that the list entry is holding an rotation +TYPE_INVALID Indicates that this wasn't a valid list entry + + +REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel +REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received +REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received + + +PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE, PRIM_TYPE_TORUS, PRIM_TYPE_TUBE, or PRIM_TYPE_SCULPT and their arguments +PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS, PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC, or PRIM_MATERIAL_RUBBER +PRIM_PHYSICS Sets physics to TRUE or FALSE +PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force +PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff +PRIM_TEMP_ON_REZ Sets temporary on rez to TRUE or FALSE +PRIM_PHANTOM Sets phantom to TRUE or FALSE +PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams +PRIM_POSITION Sets primitive position to a vector position +PRIM_SIZE Sets primitive size to a vector size +PRIM_ROTATION Sets primitive rotation +PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians +PRIM_COLOR Followed by an integer face, vector color, and float alpha +PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc +PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE +PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR +PRIM_GLOW Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount +PRIM_TEXT Followed by string text, vector color, and float alpha +PRIM_NAME Followed by string name +PRIM_DESC Followed by string description +PRIM_ROT_LOCAL Followed by rotation rot +PRIM_PHYSICS_SHAPE_TYPE Followed by PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, or PRIM_PHYSICS_SHAPE_CONVEX +PRIM_OMEGA Followed by vector axis, float spinrate, and float gain +PRIM_POS_LOCAL Followed by vector position +PRIM_LINK_TARGET Followed by integer link_target, then additional prim parameter flags +PRIM_SLICE Followed by vector slice + +PRIM_PHYSICS_SHAPE_PRIM Use the default physics shape +PRIM_PHYSICS_SHAPE_CONVEX Use the convex hull of the prim shape for physics +PRIM_PHYSICS_SHAPE_NONE Ignore this prim in the physics shape + +PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear +PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear +PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear +PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple +PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew +PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew +PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew +PRIM_TYPE_SCULPT Followed by a key/string texture uuid, and one of PRIM_SCULPT_TYPE_SPHERE, PRIM_SCULPT_TYPE_TORUS, PRIM_SCULPT_TYPE_PLANE, or PRIM_SCULPT_TYPE_CYLINDER + +PRIM_HOLE_DEFAULT Sets hole type to match the prim type +PRIM_HOLE_SQUARE Sets hole type to square +PRIM_HOLE_CIRCLE Sets hole type to circle +PRIM_HOLE_TRIANGLE Sets hole type to triangle + +PRIM_MATERIAL_STONE Sets material to stone +PRIM_MATERIAL_METAL Sets material to metal +PRIM_MATERIAL_GLASS Sets material to glass +PRIM_MATERIAL_WOOD Sets material to wood +PRIM_MATERIAL_FLESH Sets material to flesh +PRIM_MATERIAL_PLASTIC Sets material to plastic +PRIM_MATERIAL_RUBBER Sets material to rubber +PRIM_MATERIAL_LIGHT Sets material to light + +PRIM_SHINY_NONE No shininess +PRIM_SHINY_LOW Low shininess +PRIM_SHINY_MEDIUM Medium shininess +PRIM_SHINY_HIGH High shininess + +PRIM_BUMP_NONE No bump map +PRIM_BUMP_BRIGHT Generate bump map from highlights +PRIM_BUMP_DARK Generate bump map from lowlights +PRIM_BUMP_WOOD Wood bump map +PRIM_BUMP_BARK Bark bump map +PRIM_BUMP_BRICKS Brick bump map +PRIM_BUMP_CHECKER Checker bump map +PRIM_BUMP_CONCRETE Concrete bump map +PRIM_BUMP_TILE Tile bump map +PRIM_BUMP_STONE Stone bump map +PRIM_BUMP_DISKS Disk bump map +PRIM_BUMP_GRAVEL Gravel bump map +PRIM_BUMP_BLOBS Blob bump map +PRIM_BUMP_SIDING Siding bump map +PRIM_BUMP_LARGETILE Large tile bump map +PRIM_BUMP_STUCCO Stucco bump map +PRIM_BUMP_SUCTION Suction cup bump map +PRIM_BUMP_WEAVE Weave bump map + +PRIM_TEXGEN_DEFAULT Default texture mapping +PRIM_TEXGEN_PLANAR Planar texture mapping + +PRIM_SCULPT_TYPE_SPHERE Stitch edges in a sphere-like way +PRIM_SCULPT_TYPE_TORUS Stitch edges in a torus-like way +PRIM_SCULPT_TYPE_PLANE Do not stitch edges +PRIM_SCULPT_TYPE_CYLINDER Stitch edges in a cylinder-like way +PRIM_SCULPT_TYPE_MASK Mask used to determine stitching type +PRIM_SCULPT_FLAG_INVERT Flag to specify that the surface normals should be inverted +PRIM_SCULPT_FLAG_MIRROR Flag to specify that the prim should be reflected along X axis + +MASK_BASE Base permissions +MASK_OWNER Owner permissions +MASK_GROUP Group permissions +MASK_EVERYONE Everyone permissions +MASK_NEXT Next owner permissions + +PERM_TRANSFER Transfer permission +PERM_MODIFY Modify permission +PERM_COPY Copy permission +PERM_MOVE Move permission +PERM_ALL Move/Modify/Copy/Transfer permissions + +PARCEL_MEDIA_COMMAND_STOP Stop media stream +PARCEL_MEDIA_COMMAND_PAUSE Pause media stream +PARCEL_MEDIA_COMMAND_PLAY Play media stream +PARCEL_MEDIA_COMMAND_LOOP Loop media stream +PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture +PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url +PARCEL_MEDIA_COMMAND_TYPE Get or set the parcel's media mimetype +PARCEL_MEDIA_COMMAND_DESC Get or set the parcel's media description +PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time +PARCEL_MEDIA_COMMAND_SIZE Get or set the parcel's media pixel resolution +PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent +PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream +PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality + +PAY_HIDE Used with llSetPayPrice to hide a button +PAY_DEFAULT Used with llSetPayPrice to use the default price for a button + +LIST_STAT_MAX Used with llListStatistics to find the largest number in a list +LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list +LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list +LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list +LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list +LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list +LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list +LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list +LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0) +LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list + +PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying +PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts +PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts +PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created +PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land +PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage +PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects +PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS Used with llGetParcelFlags to find if a parcel allows group members or objects to create objects +PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group +PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents +PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list +PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased +PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel +PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls +PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel allows all objects to enter +PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel only allows group (and owner) objects to enter + +REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled +REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position +REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled +REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox +REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions +REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics +REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying +REGION_FLAG_BLOCK_FLYOVER Used with llGetRegionFlags to find if a region enforces higher altitude parcel access rules +REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports +REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls + +HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST" +HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain" +HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maximum response body to return +HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification +HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes + +PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel +PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner +PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group +PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others +PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon +PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez + +PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name +PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description +PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id +PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id +PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters +PARCEL_DETAILS_ID Used with llGetParcelDetails to get the parcel id +PARCEL_DETAILS_SEE_AVATARS Used with llGetParcelDetails to get the avatars visibility setting + +STRING_TRIM_HEAD Used with llStringTrim to trim leading spaces from a string +STRING_TRIM_TAIL Used with llStringTrim to trim trailing spaces from a string +STRING_TRIM Used with llStringTrim to trim both leading and trailing spaces from a string + +CLICK_ACTION_NONE Used with llSetClickAction to disable the click action +CLICK_ACTION_TOUCH Used with llSetClickAction to set touch as the default action when object is clicked +CLICK_ACTION_SIT Used with llSetClickAction to set sit as the default action when object is clicked +CLICK_ACTION_BUY Used with llSetClickAction to set buy as the default action when object is clicked +CLICK_ACTION_PAY Used with llSetClickAction to set pay as the default action when object is clicked +CLICK_ACTION_OPEN Used with llSetClickAction to set open as the default action when object is clicked +CLICK_ACTION_PLAY Used with llSetClickAction to set play as the default action when object is clicked +CLICK_ACTION_OPEN_MEDIA Used with llSetClickAction to set open-media as the default action when object is clicked +CLICK_ACTION_ZOOM Used with llSetClickAction to set zoom in as the default action when object is clicked + +TOUCH_INVALID_TEXCOORD Value returned by llDetectedTouchUV() and llDetectedTouchST() when the touch position is not valid +TOUCH_INVALID_VECTOR Value returned by llDetectedTouchPos(), llDetectedTouchNormal(), and llDetectedTouchBinormal() when the touch position is not valid +TOUCH_INVALID_FACE Value returned by llDetectedTouchFace() when the touch position is not valid + +PRIM_MEDIA_ALT_IMAGE_ENABLE Used with ll{Get,Set}PrimMediaParams to enable the default alt image for media +PRIM_MEDIA_CONTROLS Used with ll{Get,Set}PrimMediaParams to determine the controls shown for media +PRIM_MEDIA_CURRENT_URL Used with ll{Get,Set}PrimMediaParams to navigate/access the current URL +PRIM_MEDIA_HOME_URL Used with ll{Get,Set}PrimMediaParams to access the home URL +PRIM_MEDIA_AUTO_LOOP Used with ll{Get,Set}PrimMediaParams to determine if media should auto-loop (if applicable) +PRIM_MEDIA_AUTO_PLAY Used with ll{Get,Set}PrimMediaParams to determine if media should start playing as soon as it is created +PRIM_MEDIA_AUTO_SCALE Used with ll{Get,Set}PrimMediaParams to determine if media should scale to fit the face it is on +PRIM_MEDIA_AUTO_ZOOM Used with ll{Get,Set}PrimMediaParams to determine if the user would zoom in when viewing media +PRIM_MEDIA_FIRST_CLICK_INTERACT Used with ll{Get,Set}PrimMediaParams to determine whether the user interacts with media or not when she first clicks it (versus selection) +PRIM_MEDIA_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's width in pixels +PRIM_MEDIA_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's height in pixels +PRIM_MEDIA_WHITELIST_ENABLE Used with ll{Get,Set}PrimMediaParams to determine if the domain whitelist is enabled +PRIM_MEDIA_WHITELIST Used with ll{Get,Set}PrimMediaParams to access the media's list of allowable URL prefixes to navigate to +PRIM_MEDIA_PERMS_INTERACT Used with ll{Get,Set}PrimMediaParams to determine the permissions for who can interact with the media +PRIM_MEDIA_PERMS_CONTROL Used with ll{Get,Set}PrimMediaParams to determine the permissions for who has controls +PRIM_MEDIA_PARAM_MAX The value of the largest media param + +PRIM_MEDIA_CONTROLS_STANDARD Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "standard controls" +PRIM_MEDIA_CONTROLS_MINI Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "mini controls" + +PRIM_MEDIA_PERM_NONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, no permissions +PRIM_MEDIA_PERM_OWNER Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, owner permissions +PRIM_MEDIA_PERM_GROUP Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, group permissions +PRIM_MEDIA_PERM_ANYONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, anyone has permissions + +PRIM_MEDIA_MAX_URL_LENGTH Used with ll{Get,Set}PrimMediaParams, the maximum length of PRIM_MEDIA_CURRENT_URL or PRIM_MEDIA_HOME_URL +PRIM_MEDIA_MAX_WHITELIST_SIZE Used with ll{Get,Set}PrimMediaParams, the maximum length, in bytes, of PRIM_MEDIA_WHITELIST +PRIM_MEDIA_MAX_WHITELIST_COUNT Used with ll{Get,Set}PrimMediaParams, the maximum number of items allowed in PRIM_MEDIA_WHITELIST +PRIM_MEDIA_MAX_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_WIDTH_PIXELS +PRIM_MEDIA_MAX_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_HEIGHT_PIXELS + +STATUS_OK Result of function call was success +STATUS_MALFORMED_PARAMS Function was called with malformed params +STATUS_TYPE_MISMATCH Argument(s) passed to function had a type mismatch +STATUS_BOUNDS_ERROR Argument(s) passed to function had a bounds error +STATUS_NOT_FOUND Object or other item was not found +STATUS_NOT_SUPPORTED Feature not supported +STATUS_INTERNAL_ERROR An internal error occurred +STATUS_WHITELIST_FAILED URL failed to pass whitelist + +PROFILE_NONE Disables profiling +PROFILE_SCRIPT_MEMORY Enables memory profiling + +RC_DATA_FLAGS TODO: add documentation +RC_DETECT_PHANTOM TODO: add documentation +RC_GET_LINK_NUM TODO: add documentation +RC_GET_NORMAL TODO: add documentation +RC_GET_ROOT_KEY TODO: add documentation +RC_MAX_HITS TODO: add documentation +RC_REJECT_TYPES Optional parameter set in llCastRay() to reject hit against certain object types. +RC_REJECT_AGENTS Bit mask for RC_REJECT_TYPES, rejects hits against avatars. +RC_REJECT_PHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against moving objects. +RC_REJECT_NONPHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against non-moving objects. +RC_REJECT_LAND Bit mask for RC_REJECT_TYPES, rejects hits against the terrian. + +RCERR_CAST_TIME_EXCEEDED TODO: add documentation +RCERR_SIM_PERF_LOW TODO: add documentation +RCERR_UNKNOWN TODO: add documentation + +ESTATE_ACCESS_ALLOWED_AGENT_ADD TODO: add documentation +ESTATE_ACCESS_ALLOWED_AGENT_REMOVE TODO: add documentation +ESTATE_ACCESS_ALLOWED_GROUP_ADD TODO: add documentation +ESTATE_ACCESS_ALLOWED_GROUP_REMOVE TODO: add documentation +ESTATE_ACCESS_BANNED_AGENT_ADD TODO: add documentation +ESTATE_ACCESS_BANNED_AGENT_REMOVE TODO: add documentation + +DENSITY TODO: add documentation +FRICTION TODO: add documentation +RESTITUTION TODO: add documentation +GRAVITY_MULTIPLIER TODO: add documentation + +KFM_COMMAND TODO: add documentation +KFM_CMD_PLAY TODO: add documentation +KFM_CMD_STOP TODO: add documentation +KFM_CMD_PAUSE TODO: add documentation +KFM_CMD_SET_MODE TODO: add documentation +KFM_MODE TODO: add documentation +KFM_FORWARD TODO: add documentation +KFM_LOOP TODO: add documentation +KFM_PING_PONG TODO: add documentation +KFM_REVERSE TODO: add documentation +KFM_DATA TODO: add documentation +KFM_ROTATION TODO: add documentation +KFM_TRANSLATION TODO: add documentation + +CHARACTER_CMD_STOP TODO: add documentation +CHARACTER_CMD_JUMP TODO: add documentation + +CHARACTER_DESIRED_SPEED TODO: add documentation +CHARACTER_RADIUS TODO: add documentation +CHARACTER_LENGTH TODO: add documentation +CHARACTER_ORIENTATION TODO: add documentation +CHARACTER_AVOIDANCE_MODE TODO: add documentation +PURSUIT_OFFSET TODO: add documentation +REQUIRE_LINE_OF_SIGHT TODO: add documentation +PURSUIT_FUZZ_FACTOR TODO: add documentation +PURSUIT_INTERCEPT TODO: add documentation +FORCE_DIRECT_PATH TODO: add documentation +VERTICAL TODO: add documentation +HORIZONTAL TODO: add documentation +AVOID_CHARACTERS TODO: add documentation +AVOID_DYNAMIC_OBSTACLES TODO: add documentation + +PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer. +PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running +PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached. +PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it. +PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable. +PU_FAILURE_OTHER Unknown failure +PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region. +PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path. +PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering). +PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal. + +CHARACTER_TYPE TODO: add documentation +CHARACTER_TYPE_A TODO: add documentation +CHARACTER_TYPE_B TODO: add documentation +CHARACTER_TYPE_C TODO: add documentation +CHARACTER_TYPE_D TODO: add documentation +CHARACTER_TYPE_NONE TODO: add documentation + +TRAVERSAL_TYPE TODO: add documentation +TRAVERSAL_TYPE_SLOW TODO: add documentation +TRAVERSAL_TYPE_FAST TODO: add documentation +TRAVERSAL_TYPE_NONE TODO: add documentation + +CHARACTER_MAX_ACCEL TODO: add documentation +CHARACTER_MAX_DECEL TODO: add documentation +CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation +CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation +CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation + +# string constants +[word .1, .3, .5] +NULL_KEY Indicates an empty key +EOF Indicates the last line of a notecard was read +TEXTURE_BLANK UUID for the "Blank" texture +TEXTURE_DEFAULT Alias for TEXTURE_PLYWOOD +TEXTURE_MEDIA UUID for the "Default Media" texture +TEXTURE_PLYWOOD UUID for the default "Plywood" texture +TEXTURE_TRANSPARENT UUID for the "White - Transparent" texture + +URL_REQUEST_GRANTED Used with http_request when a public URL is successfully granted +URL_REQUEST_DENIED Used with http_request when a public URL is not available + +# float constants +[word .3, .1, .5] +PI 3.1415926535897932384626433832795 +TWO_PI 6.283185307179586476925286766559 +PI_BY_TWO 1.5707963267948966192313216916398 +DEG_TO_RAD To convert from degrees to radians +RAD_TO_DEG To convert from radians to degrees +SQRT2 1.4142135623730950488016887242097 + +# compound constants +[word .4, .2, .4] +ZERO_VECTOR <0.0, 0.0, 0.0> +ZERO_ROTATION <0.0, 0.0, 0.0, 1.0> + + +# flow control keywords +[word 0, 0, .8] +for for loop:for (initializer; test; iteration):{: statements:} +do do loop:do:{: statements:} while (test); +while while loop:while (test):{ statements:} +if if statement:if (test):{ statements:} +else else clause:if (test):{ statements:}:else:{ statements:} +jump jump statement:jump label;: +return Leave current function or event handler + +# flow control label +[line 0, 0, .8] +@ Label:Target for jump statement + +# Comment +[one_sided_delimiter .8, .3, .15] +// Comment:Non-functional commentary or disabled code +[two_sided_delimiter .8, .3, .15] +/* */ Comment:Non-functional commentary or disabled code + +# String literals +[double_quotation_marks 0, .2, 0] +" String literal + +#functions are supplied by the program now |