diff options
Diffstat (limited to 'indra/media_plugins/quicktime/media_plugin_quicktime.cpp')
-rw-r--r-- | indra/media_plugins/quicktime/media_plugin_quicktime.cpp | 66 |
1 files changed, 35 insertions, 31 deletions
diff --git a/indra/media_plugins/quicktime/media_plugin_quicktime.cpp b/indra/media_plugins/quicktime/media_plugin_quicktime.cpp index e230fcc280..1f88301ca7 100644 --- a/indra/media_plugins/quicktime/media_plugin_quicktime.cpp +++ b/indra/media_plugins/quicktime/media_plugin_quicktime.cpp @@ -859,36 +859,6 @@ void MediaPluginQuickTime::receiveMessage(const char *message_string) plugin_version += codec.str(); message.setValue("plugin_version", plugin_version); sendMessage(message); - - // Plugin gets to decide the texture parameters to use. - message.setMessage(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params"); - #if defined(LL_WINDOWS) - // Values for Windows - mDepth = 3; - message.setValueU32("format", GL_RGB); - message.setValueU32("type", GL_UNSIGNED_BYTE); - - // We really want to pad the texture width to a multiple of 32 bytes, but since we're using 3-byte pixels, it doesn't come out even. - // Padding to a multiple of 3*32 guarantees it'll divide out properly. - message.setValueU32("padding", 32 * 3); - #else - // Values for Mac - mDepth = 4; - message.setValueU32("format", GL_BGRA_EXT); - #ifdef __BIG_ENDIAN__ - message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV ); - #else - message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8); - #endif - - // Pad texture width to a multiple of 32 bytes, to line up with cache lines. - message.setValueU32("padding", 32); - #endif - message.setValueS32("depth", mDepth); - message.setValueU32("internalformat", GL_RGB); - message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left. - message.setValueBoolean("allow_downsample", true); - sendMessage(message); } else if(message_name == "idle") { @@ -953,7 +923,41 @@ void MediaPluginQuickTime::receiveMessage(const char *message_string) } else if(message_class == LLPLUGIN_MESSAGE_CLASS_MEDIA) { - if(message_name == "size_change") + if(message_name == "init") + { + // This is the media init message -- all necessary data for initialization should have been received. + + // Plugin gets to decide the texture parameters to use. + LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params"); + #if defined(LL_WINDOWS) + // Values for Windows + mDepth = 3; + message.setValueU32("format", GL_RGB); + message.setValueU32("type", GL_UNSIGNED_BYTE); + + // We really want to pad the texture width to a multiple of 32 bytes, but since we're using 3-byte pixels, it doesn't come out even. + // Padding to a multiple of 3*32 guarantees it'll divide out properly. + message.setValueU32("padding", 32 * 3); + #else + // Values for Mac + mDepth = 4; + message.setValueU32("format", GL_BGRA_EXT); + #ifdef __BIG_ENDIAN__ + message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV ); + #else + message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8); + #endif + + // Pad texture width to a multiple of 32 bytes, to line up with cache lines. + message.setValueU32("padding", 32); + #endif + message.setValueS32("depth", mDepth); + message.setValueU32("internalformat", GL_RGB); + message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left. + message.setValueBoolean("allow_downsample", true); + sendMessage(message); + } + else if(message_name == "size_change") { std::string name = message_in.getValue("name"); S32 width = message_in.getValueS32("width"); |