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Diffstat (limited to 'indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp')
-rw-r--r--indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp58
1 files changed, 30 insertions, 28 deletions
diff --git a/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp b/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
index 4c2dd64bb6..033c4ba2f3 100644
--- a/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
+++ b/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
@@ -986,33 +986,6 @@ void MediaPluginGStreamer010::receiveMessage(const char *message_string)
message.setValue("plugin_version", getVersion());
sendMessage(message);
-
- // Plugin gets to decide the texture parameters to use.
- message.setMessage(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params");
- // lame to have to decide this now, it depends on the movie. Oh well.
- mDepth = 4;
-
- mCurrentWidth = 1;
- mCurrentHeight = 1;
- mPreviousWidth = 1;
- mPreviousHeight = 1;
- mNaturalWidth = 1;
- mNaturalHeight = 1;
- mWidth = 1;
- mHeight = 1;
- mTextureWidth = 1;
- mTextureHeight = 1;
-
- message.setValueU32("format", GL_RGBA);
- message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV);
-
- message.setValueS32("depth", mDepth);
- message.setValueS32("default_width", mWidth);
- message.setValueS32("default_height", mHeight);
- message.setValueU32("internalformat", GL_RGBA8);
- message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left.
- message.setValueBoolean("allow_downsample", true); // we respond with grace and performance if asked to downscale
- sendMessage(message);
}
else if(message_name == "idle")
{
@@ -1077,7 +1050,36 @@ void MediaPluginGStreamer010::receiveMessage(const char *message_string)
}
else if(message_class == LLPLUGIN_MESSAGE_CLASS_MEDIA)
{
- if(message_name == "size_change")
+ if(message_name == "init")
+ {
+ // Plugin gets to decide the texture parameters to use.
+ LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params");
+ // lame to have to decide this now, it depends on the movie. Oh well.
+ mDepth = 4;
+
+ mCurrentWidth = 1;
+ mCurrentHeight = 1;
+ mPreviousWidth = 1;
+ mPreviousHeight = 1;
+ mNaturalWidth = 1;
+ mNaturalHeight = 1;
+ mWidth = 1;
+ mHeight = 1;
+ mTextureWidth = 1;
+ mTextureHeight = 1;
+
+ message.setValueU32("format", GL_RGBA);
+ message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV);
+
+ message.setValueS32("depth", mDepth);
+ message.setValueS32("default_width", mWidth);
+ message.setValueS32("default_height", mHeight);
+ message.setValueU32("internalformat", GL_RGBA8);
+ message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left.
+ message.setValueBoolean("allow_downsample", true); // we respond with grace and performance if asked to downscale
+ sendMessage(message);
+ }
+ else if(message_name == "size_change")
{
std::string name = message_in.getValue("name");
S32 width = message_in.getValueS32("width");