diff options
Diffstat (limited to 'indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp')
-rw-r--r-- | indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp | 58 |
1 files changed, 30 insertions, 28 deletions
diff --git a/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp b/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp index 4c2dd64bb6..033c4ba2f3 100644 --- a/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp +++ b/indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp @@ -986,33 +986,6 @@ void MediaPluginGStreamer010::receiveMessage(const char *message_string) message.setValue("plugin_version", getVersion()); sendMessage(message); - - // Plugin gets to decide the texture parameters to use. - message.setMessage(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params"); - // lame to have to decide this now, it depends on the movie. Oh well. - mDepth = 4; - - mCurrentWidth = 1; - mCurrentHeight = 1; - mPreviousWidth = 1; - mPreviousHeight = 1; - mNaturalWidth = 1; - mNaturalHeight = 1; - mWidth = 1; - mHeight = 1; - mTextureWidth = 1; - mTextureHeight = 1; - - message.setValueU32("format", GL_RGBA); - message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV); - - message.setValueS32("depth", mDepth); - message.setValueS32("default_width", mWidth); - message.setValueS32("default_height", mHeight); - message.setValueU32("internalformat", GL_RGBA8); - message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left. - message.setValueBoolean("allow_downsample", true); // we respond with grace and performance if asked to downscale - sendMessage(message); } else if(message_name == "idle") { @@ -1077,7 +1050,36 @@ void MediaPluginGStreamer010::receiveMessage(const char *message_string) } else if(message_class == LLPLUGIN_MESSAGE_CLASS_MEDIA) { - if(message_name == "size_change") + if(message_name == "init") + { + // Plugin gets to decide the texture parameters to use. + LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params"); + // lame to have to decide this now, it depends on the movie. Oh well. + mDepth = 4; + + mCurrentWidth = 1; + mCurrentHeight = 1; + mPreviousWidth = 1; + mPreviousHeight = 1; + mNaturalWidth = 1; + mNaturalHeight = 1; + mWidth = 1; + mHeight = 1; + mTextureWidth = 1; + mTextureHeight = 1; + + message.setValueU32("format", GL_RGBA); + message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV); + + message.setValueS32("depth", mDepth); + message.setValueS32("default_width", mWidth); + message.setValueS32("default_height", mHeight); + message.setValueU32("internalformat", GL_RGBA8); + message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left. + message.setValueBoolean("allow_downsample", true); // we respond with grace and performance if asked to downscale + sendMessage(message); + } + else if(message_name == "size_change") { std::string name = message_in.getValue("name"); S32 width = message_in.getValueS32("width"); |