diff options
Diffstat (limited to 'indra/llwindow')
-rw-r--r-- | indra/llwindow/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llwindow/llopenglview-objc.mm | 19 | ||||
-rw-r--r-- | indra/llwindow/llwindow.cpp | 7 | ||||
-rw-r--r-- | indra/llwindow/llwindow.h | 10 | ||||
-rw-r--r-- | indra/llwindow/llwindowheadless.h | 135 | ||||
-rw-r--r-- | indra/llwindow/llwindowmacosx.cpp | 10 | ||||
-rw-r--r-- | indra/llwindow/llwindowmacosx.h | 3 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 12 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.h | 140 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 588 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.h | 8 |
11 files changed, 620 insertions, 314 deletions
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 120fd1213d..1e3c517483 100644 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -130,6 +130,8 @@ if (WINDOWS) list(APPEND llwindow_LINK_LIBRARIES comdlg32 # Common Dialogs for ChooseColor ole32 + dxgi + d3d9 ) endif (WINDOWS) diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm index 7936245744..586e00b5e4 100644 --- a/indra/llwindow/llopenglview-objc.mm +++ b/indra/llwindow/llopenglview-objc.mm @@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str) CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers); if(0 == the_err) { - CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes); + // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB, + // rather than, say, just the texture memory. The two exceptions are: + // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY" + // 2. For years, this present function used kCGLRPTextureMemoryMegabytes + // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label). + CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes); CGLDestroyRendererInfo (info); } else @@ -256,6 +261,7 @@ attributedStringInfo getSegments(NSAttributedString *str) NSOpenGLPFADepthSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFAColorSize, 24, + NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core, 0 }; @@ -544,7 +550,16 @@ attributedStringInfo getSegments(NSAttributedString *str) if (mModifiers & mask) { eventData.mKeyEvent = NativeKeyEventData::KEYDOWN; - callKeyDown(&eventData, [theEvent keyCode], 0, [[theEvent characters] characterAtIndex:0]); + + wchar_t c = 0; + if([theEvent type] == NSEventTypeKeyDown) + { + // characters property is only valid when the event is of type KeyDown or KeyUp + // https://developer.apple.com/documentation/appkit/nsevent/1534183-characters?language=objc + c = [[theEvent characters] characterAtIndex:0]; + } + + callKeyDown(&eventData, [theEvent keyCode], 0, c); } else { diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index 9b9b32f711..b4fd7c6387 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -411,7 +411,10 @@ LLWindow* LLWindowManager::createWindow( BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, - U32 fsaa_samples) + U32 fsaa_samples, + U32 max_cores, + U32 max_vram, + F32 max_gl_version) { LLWindow* new_window = nullptr; @@ -428,7 +431,7 @@ LLWindow* LLWindowManager::createWindow( #elif LL_WINDOWS new_window = new LLWindowWin32(callbacks, title, name, x, y, width, height, flags, - fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples, max_cores, max_vram, max_gl_version); #elif LL_DARWIN new_window = new LLWindowMacOSX(callbacks, title, name, x, y, width, height, flags, diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index ac4848579f..f435d46584 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -163,7 +163,10 @@ public: virtual F32 getNativeAspectRatio() = 0; virtual F32 getPixelAspectRatio() = 0; virtual void setNativeAspectRatio(F32 aspect) = 0; - + + // query VRAM usage + virtual U32 getAvailableVRAMMegabytes() = 0; + virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode) virtual void afterDialog() {}; // undo whatever was done in beforeDialog() @@ -303,7 +306,10 @@ public: BOOL enable_vsync = FALSE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE, - U32 fsaa_samples = 0); + U32 fsaa_samples = 0, + U32 max_cores = 0, + U32 max_vram = 0, + F32 max_gl_version = 4.6f); static BOOL destroyWindow(LLWindow* window); static BOOL isWindowValid(LLWindow *window); }; diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index 410da79623..2f2c0de5bd 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -32,72 +32,79 @@ class LLWindowHeadless : public LLWindow { public: - /*virtual*/ void show() {}; - /*virtual*/ void hide() {}; - /*virtual*/ void close() {}; - /*virtual*/ BOOL getVisible() {return FALSE;}; - /*virtual*/ BOOL getMinimized() {return FALSE;}; - /*virtual*/ BOOL getMaximized() {return FALSE;}; - /*virtual*/ BOOL maximize() {return FALSE;}; - /*virtual*/ void minimize() {}; - /*virtual*/ void restore() {}; - /*virtual*/ BOOL getFullscreen() {return FALSE;}; - /*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;}; - /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;}; - /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;}; - /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; - /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; - /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;}; - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; - void* createSharedContext() { return nullptr; } - void makeContextCurrent(void*) {} - void destroySharedContext(void*) {} - /*virtual*/ void toggleVSync(bool enable_vsync) { } - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; + /*virtual*/ void show() override {} + /*virtual*/ void hide() override {} + /*virtual*/ void close() override {} + /*virtual*/ BOOL getVisible() override {return FALSE;} + /*virtual*/ BOOL getMinimized() override {return FALSE;} + /*virtual*/ BOOL getMaximized() override {return FALSE;} + /*virtual*/ BOOL maximize() override {return FALSE;} + /*virtual*/ void minimize() override {} + /*virtual*/ void restore() override {} + // TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual. + // Apparently the coder of LLWindowHeadless didn't realize that. Is it a + // mistake to shadow the base-class method with an LLWindowHeadless + // override when called on the subclass, yet call the base-class method + // when indirecting through a polymorphic pointer or reference? + BOOL getFullscreen() {return FALSE;} + /*virtual*/ BOOL getPosition(LLCoordScreen *position) override {return FALSE;} + /*virtual*/ BOOL getSize(LLCoordScreen *size) override {return FALSE;} + /*virtual*/ BOOL getSize(LLCoordWindow *size) override {return FALSE;} + /*virtual*/ BOOL setPosition(LLCoordScreen position) override {return FALSE;} + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) override {return FALSE;} + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) override {return FALSE;} + /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override {return FALSE;} + void* createSharedContext() override { return nullptr; } + void makeContextCurrent(void*) override {} + void destroySharedContext(void*) override {} + /*virtual*/ void toggleVSync(bool enable_vsync) override { } + /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) override {return FALSE;} + /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) override {return FALSE;} #if LL_WINDOWS - /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; } + /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) override { return FALSE; } #endif - /*virtual*/ void showCursor() {}; - /*virtual*/ void hideCursor() {}; - /*virtual*/ void showCursorFromMouseMove() {}; - /*virtual*/ void hideCursorUntilMouseMove() {}; - /*virtual*/ BOOL isCursorHidden() {return FALSE;}; - /*virtual*/ void updateCursor() {}; - //virtual ECursorType getCursor() { return mCurrentCursor; }; - /*virtual*/ void captureMouse() {}; - /*virtual*/ void releaseMouse() {}; - /*virtual*/ void setMouseClipping( BOOL b ) {}; - /*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; }; - /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; }; - /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; }; - /*virtual*/ void flashIcon(F32 seconds) {}; - /*virtual*/ F32 getGamma() {return 1.0f; }; - /*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma - /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { } - /*virtual*/ U32 getFSAASamples() { return 0; } - /*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma) - //virtual ESwapMethod getSwapMethod() { return mSwapMethod; } - /*virtual*/ void gatherInput() {}; - /*virtual*/ void delayInputProcessing() {}; - /*virtual*/ void swapBuffers(); + /*virtual*/ void showCursor() override {} + /*virtual*/ void hideCursor() override {} + /*virtual*/ void showCursorFromMouseMove() override {} + /*virtual*/ void hideCursorUntilMouseMove() override {} + /*virtual*/ BOOL isCursorHidden() override {return FALSE;} + /*virtual*/ void updateCursor() override {} + //virtual ECursorType getCursor() override { return mCurrentCursor; } + /*virtual*/ void captureMouse() override {} + /*virtual*/ void releaseMouse() override {} + /*virtual*/ void setMouseClipping( BOOL b ) override {} + /*virtual*/ BOOL isClipboardTextAvailable() override {return FALSE; } + /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) override {return FALSE; } + /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) override {return FALSE; } + /*virtual*/ void flashIcon(F32 seconds) override {} + /*virtual*/ F32 getGamma() override {return 1.0f; } + /*virtual*/ BOOL setGamma(const F32 gamma) override {return FALSE; } // Set the gamma + /*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { } + /*virtual*/ U32 getFSAASamples() override { return 0; } + /*virtual*/ BOOL restoreGamma() override {return FALSE; } // Restore original gamma table (before updating gamma) + //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; } + /*virtual*/ void gatherInput() override {} + /*virtual*/ void delayInputProcessing() override {} + /*virtual*/ void swapBuffers() override; // handy coordinate space conversion routines - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; }; + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override { return FALSE; } - /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; }; - /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; }; - /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; }; - /*virtual*/ void setNativeAspectRatio(F32 ratio) {} + /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; } + /*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; } + /*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; } + /*virtual*/ void setNativeAspectRatio(F32 ratio) override {} - /*virtual*/ void *getPlatformWindow() { return 0; }; - /*virtual*/ void bringToFront() {}; + U32 getAvailableVRAMMegabytes() override { return 4096; } + + /*virtual*/ void *getPlatformWindow() override { return 0; } + /*virtual*/ void bringToFront() override {} LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, @@ -113,12 +120,12 @@ private: class LLSplashScreenHeadless : public LLSplashScreen { public: - LLSplashScreenHeadless() {}; - virtual ~LLSplashScreenHeadless() {}; + LLSplashScreenHeadless() {} + virtual ~LLSplashScreenHeadless() {} - /*virtual*/ void showImpl() {}; - /*virtual*/ void updateImpl(const std::string& mesg) {}; - /*virtual*/ void hideImpl() {}; + /*virtual*/ void showImpl() override {} + /*virtual*/ void updateImpl(const std::string& mesg) override {} + /*virtual*/ void hideImpl() override {} }; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 2c841d4703..8bfaeca614 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1225,6 +1225,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio() return 1.f; } +U32 LLWindowMacOSX::getAvailableVRAMMegabytes() { + // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize. + // But these are not available for OpenGL and/or our current mimimum OS version. + // So we will estimate. + static const U32 mb = 1024*1024; + // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that. + static const U32 total_factor = 2; // estimated total/textures + return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb); +} + //static SInt32 oldWindowLevel; // MBW -- XXX -- There's got to be a better way than this. Find it, please... diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index 851c860017..7614167213 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -100,6 +100,9 @@ public: F32 getPixelAspectRatio() override; void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; } + // query VRAM usage + /*virtual*/ U32 getAvailableVRAMMegabytes() override; + void beforeDialog() override; void afterDialog() override; diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index 5626707e70..7f70c2ae5f 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -503,6 +503,12 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;// | SDL_ANYFORMAT; +#if LL_DARWIN + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); +#endif + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (mFSAASamples > 0) @@ -1201,6 +1207,12 @@ F32 LLWindowSDL::getPixelAspectRatio() return pixel_aspect; } +U32 LLWindowSDL::getAvailableVRAMMegabytes() +{ + static const U32 mb = 1024*1024; + static const U32 total_factor = 2; + return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb); +} // This is to support 'temporarily windowed' mode so that // dialogs are still usable in fullscreen. diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index ce9ac44076..17bdc16bf6 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -52,84 +52,86 @@ class LLWindowSDL : public LLWindow { public: - /*virtual*/ void show(); - /*virtual*/ void hide(); - /*virtual*/ void close(); - /*virtual*/ BOOL getVisible(); - /*virtual*/ BOOL getMinimized(); - /*virtual*/ BOOL getMaximized(); - /*virtual*/ BOOL maximize(); - /*virtual*/ void minimize(); - /*virtual*/ void restore(); + void show() override; + void hide() override; + void close() override; + BOOL getVisible() override; + BOOL getMinimized() override; + BOOL getMaximized() override; + BOOL maximize() override; + void minimize() override; + void restore() override; /*virtual*/ BOOL getFullscreen(); - /*virtual*/ BOOL getPosition(LLCoordScreen *position); - /*virtual*/ BOOL getSize(LLCoordScreen *size); - /*virtual*/ BOOL getSize(LLCoordWindow *size); - /*virtual*/ BOOL setPosition(LLCoordScreen position); - /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); - /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); - /*virtual*/ void *createSharedContext(); - /*virtual*/ void makeContextCurrent(void* context); - /*virtual*/ void destroySharedContext(void* context); - /*virtual*/ void toggleVSync(bool enable_vsync); - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); - /*virtual*/ void showCursor(); - /*virtual*/ void hideCursor(); - /*virtual*/ void showCursorFromMouseMove(); - /*virtual*/ void hideCursorUntilMouseMove(); - /*virtual*/ BOOL isCursorHidden(); - /*virtual*/ void updateCursor(); - /*virtual*/ void captureMouse(); - /*virtual*/ void releaseMouse(); - /*virtual*/ void setMouseClipping( BOOL b ); - /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); - - /*virtual*/ BOOL isClipboardTextAvailable(); - /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); - /*virtual*/ BOOL copyTextToClipboard(const LLWString & src); - - /*virtual*/ BOOL isPrimaryTextAvailable(); - /*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst); - /*virtual*/ BOOL copyTextToPrimary(const LLWString & src); + BOOL getPosition(LLCoordScreen *position) override; + BOOL getSize(LLCoordScreen *size) override; + BOOL getSize(LLCoordWindow *size) override; + BOOL setPosition(LLCoordScreen position) override; + BOOL setSizeImpl(LLCoordScreen size) override; + BOOL setSizeImpl(LLCoordWindow size) override; + BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override; + void* createSharedContext() override; + void makeContextCurrent(void* context) override; + void destroySharedContext(void* context) override; + void toggleVSync(bool enable_vsync) override; + BOOL setCursorPosition(LLCoordWindow position) override; + BOOL getCursorPosition(LLCoordWindow *position) override; + void showCursor() override; + void hideCursor() override; + void showCursorFromMouseMove() override; + void hideCursorUntilMouseMove() override; + BOOL isCursorHidden() override; + void updateCursor() override; + void captureMouse() override; + void releaseMouse() override; + void setMouseClipping( BOOL b ) override; + void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true) override; + + BOOL isClipboardTextAvailable() override; + BOOL pasteTextFromClipboard(LLWString &dst) override; + BOOL copyTextToClipboard(const LLWString & src) override; + + BOOL isPrimaryTextAvailable() override; + BOOL pasteTextFromPrimary(LLWString &dst) override; + BOOL copyTextToPrimary(const LLWString & src) override; - /*virtual*/ void flashIcon(F32 seconds); - /*virtual*/ F32 getGamma(); - /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma - /*virtual*/ U32 getFSAASamples(); - /*virtual*/ void setFSAASamples(const U32 samples); - /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) - /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } - /*virtual*/ void processMiscNativeEvents(); - /*virtual*/ void gatherInput(); - /*virtual*/ void swapBuffers(); + void flashIcon(F32 seconds) override; + F32 getGamma() override; + BOOL setGamma(const F32 gamma) override; + U32 getFSAASamples() override; + void setFSAASamples(const U32 fsaa_samples) override; + BOOL restoreGamma() override; + ESwapMethod getSwapMethod() override { return mSwapMethod; } + void processMiscNativeEvents() override; + void gatherInput() override; + void swapBuffers() override; /*virtual*/ void restoreGLContext() {}; - /*virtual*/ void delayInputProcessing() { }; + void delayInputProcessing() override {}; // handy coordinate space conversion routines - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); + BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override; + BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override; + BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override; + BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override; + BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override; + BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override; - /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); - /*virtual*/ F32 getNativeAspectRatio(); - /*virtual*/ F32 getPixelAspectRatio(); - /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } + LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override; + F32 getNativeAspectRatio() override; + F32 getPixelAspectRatio() override; + void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; } - /*virtual*/ void beforeDialog(); - /*virtual*/ void afterDialog(); + U32 getAvailableVRAMMegabytes() override; - /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); + void beforeDialog() override; + void afterDialog() override; - /*virtual*/ void *getPlatformWindow(); - /*virtual*/ void bringToFront(); + BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b) override; - /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async); + void *getPlatformWindow() override; + void bringToFront() override; + + void spawnWebBrowser(const std::string& escaped_url, bool async) override; static std::vector<std::string> getDynamicFallbackFontList(); @@ -163,8 +165,8 @@ protected: BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowSDL(); - /*virtual*/ BOOL isValid(); - /*virtual*/ LLSD getNativeKeyData(); + BOOL isValid() override; + LLSD getNativeKeyData() override; void initCursors(); void quitCursors(); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 2e560ddb0a..42ec4ee29d 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -47,6 +47,7 @@ #include "llglslshader.h" #include "llthreadsafequeue.h" #include "stringize.h" +#include "llframetimer.h" // System includes #include <commdlg.h> @@ -61,6 +62,10 @@ #include <sstream> #include <utility> // std::pair +#include <d3d9.h> +#include <dxgi1_4.h> +#include <timeapi.h> + // Require DirectInput version 8 #define DIRECTINPUT_VERSION 0x0800 @@ -347,19 +352,33 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void run() override; + void glReady() + { + mGLReady = true; + } + + // initialzie DXGI adapter (for querying available VRAM) + void initDX(); + + // initialize D3D (if DXGI cannot be used) + void initD3D(); + + // call periodically to update available VRAM + void updateVRAMUsage(); + + U32 getAvailableVRAMMegabytes() + { + return mAvailableVRAM; + } + /// called by main thread to post work to this window thread template <typename CALLABLE> void post(CALLABLE&& func) { - try - { - getQueue().post(std::forward<CALLABLE>(func)); - } - catch (const LLThreadSafeQueueInterrupt&) - { - // Shutdown timing is tricky. The main thread can end up trying - // to post a cursor position after having closed the WorkQueue. - } + // Ignore bool return. Shutdown timing is tricky: the main thread can + // end up trying to post a cursor position after having closed the + // WorkQueue. + getQueue().post(std::forward<CALLABLE>(func)); } /** @@ -395,6 +414,18 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void gatherInput(); HWND mWindowHandle = NULL; HDC mhDC = 0; + + // *HACK: Attempt to prevent startup crashes by deferring memory accounting + // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18 + bool mGLReady = false; + // best guess at available video memory in MB + std::atomic<U32> mAvailableVRAM; + + U32 mMaxVRAM = 0; // maximum amount of vram to allow in the "budget", or 0 for no maximum (see updateVRAMUsage) + + IDXGIAdapter3* mDXGIAdapter = nullptr; + LPDIRECT3D9 mD3D = nullptr; + LPDIRECT3DDEVICE9 mD3DDevice = nullptr; }; @@ -404,13 +435,93 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, BOOL fullscreen, BOOL clearBg, BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, - U32 fsaa_samples) - : LLWindow(callbacks, fullscreen, flags) + U32 fsaa_samples, + U32 max_cores, + U32 max_vram, + F32 max_gl_version) + : + LLWindow(callbacks, fullscreen, flags), + mMaxGLVersion(max_gl_version), + mMaxCores(max_cores) { sMainThreadId = LLThread::currentID(); mWindowThread = new LLWindowWin32Thread(); + mWindowThread->mMaxVRAM = max_vram; + //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); + + + if (mMaxCores != 0) + { + HANDLE hProcess = GetCurrentProcess(); + mMaxCores = llmin(mMaxCores, (U32) 64); + DWORD_PTR mask = 0; + + for (int i = 0; i < mMaxCores; ++i) + { + mask |= ((DWORD_PTR) 1) << i; + } + + SetProcessAffinityMask(hProcess, mask); + } + +#if 0 // this is probably a bad idea, but keep it in your back pocket if you see what looks like + // process deprioritization during profiles + // force high thread priority + HANDLE hProcess = GetCurrentProcess(); + + if (hProcess) + { + int priority = GetPriorityClass(hProcess); + if (priority < REALTIME_PRIORITY_CLASS) + { + if (SetPriorityClass(hProcess, REALTIME_PRIORITY_CLASS)) + { + LL_INFOS() << "Set process priority to REALTIME_PRIORITY_CLASS" << LL_ENDL; + } + else + { + LL_INFOS() << "Failed to set process priority: " << std::hex << GetLastError() << LL_ENDL; + } + } + } +#endif + +#if 0 // this is also probably a bad idea, but keep it in your back pocket for getting main thread off of background thread cores (see also LLThread::threadRun) + HANDLE hThread = GetCurrentThread(); + + SYSTEM_INFO sysInfo; + + GetSystemInfo(&sysInfo); + U32 core_count = sysInfo.dwNumberOfProcessors; + + if (max_cores != 0) + { + core_count = llmin(core_count, max_cores); + } + + if (hThread) + { + int priority = GetThreadPriority(hThread); + + if (priority < THREAD_PRIORITY_TIME_CRITICAL) + { + if (SetThreadPriority(hThread, THREAD_PRIORITY_TIME_CRITICAL)) + { + LL_INFOS() << "Set thread priority to THREAD_PRIORITY_TIME_CRITICAL" << LL_ENDL; + } + else + { + LL_INFOS() << "Failed to set thread priority: " << std::hex << GetLastError() << LL_ENDL; + } + + // tell main thread to prefer core 0 + SetThreadIdealProcessor(hThread, 0); + } + } +#endif + mFSAASamples = fsaa_samples; mIconResource = gIconResource; @@ -943,16 +1054,19 @@ BOOL LLWindowWin32::maximize() BOOL success = FALSE; if (!mWindowHandle) return success; - WINDOWPLACEMENT placement; - placement.length = sizeof(WINDOWPLACEMENT); - - success = GetWindowPlacement(mWindowHandle, &placement); - if (!success) return success; + mWindowThread->post([=] + { + WINDOWPLACEMENT placement; + placement.length = sizeof(WINDOWPLACEMENT); - placement.showCmd = SW_MAXIMIZE; + if (GetWindowPlacement(mWindowHandle, &placement)) + { + placement.showCmd = SW_MAXIMIZE; + SetWindowPlacement(mWindowHandle, &placement); + } + }); - success = SetWindowPlacement(mWindowHandle, &placement); - return success; + return TRUE; } BOOL LLWindowWin32::getFullscreen() @@ -1293,22 +1407,6 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO LL_INFOS("Window") << "pfd.dwDamageMask: " << pfd.dwDamageMask << LL_ENDL ; LL_INFOS("Window") << "--- end pixel format dump ---" << LL_ENDL ; - if (pfd.cColorBits < 32) - { - OSMessageBox(mCallbacks->translateString("MBTrueColorWindow"), - mCallbacks->translateString("MBError"), OSMB_OK); - close(); - return FALSE; - } - - if (pfd.cAlphaBits < 8) - { - OSMessageBox(mCallbacks->translateString("MBAlpha"), - mCallbacks->translateString("MBError"), OSMB_OK); - close(); - return FALSE; - } - if (!SetPixelFormat(mhDC, pixel_format, &pfd)) { OSMessageBox(mCallbacks->translateString("MBPixelFmtSetErr"), @@ -1348,8 +1446,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO attrib_list[cur_attrib++] = WGL_DEPTH_BITS_ARB; attrib_list[cur_attrib++] = 24; - attrib_list[cur_attrib++] = WGL_STENCIL_BITS_ARB; - attrib_list[cur_attrib++] = 8; + //attrib_list[cur_attrib++] = WGL_STENCIL_BITS_ARB; //stencil buffer is deprecated (performance penalty) + //attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_DRAW_TO_WINDOW_ARB; attrib_list[cur_attrib++] = GL_TRUE; @@ -1367,7 +1465,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO attrib_list[cur_attrib++] = 24; attrib_list[cur_attrib++] = WGL_ALPHA_BITS_ARB; - attrib_list[cur_attrib++] = 8; + attrib_list[cur_attrib++] = 0; U32 end_attrib = 0; if (mFSAASamples > 0) @@ -1590,21 +1688,6 @@ const S32 max_format = (S32)num_formats - 1; << " Depth Bits " << S32(pfd.cDepthBits) << LL_ENDL; - // make sure we have 32 bits per pixel - if (pfd.cColorBits < 32 || GetDeviceCaps(mhDC, BITSPIXEL) < 32) - { - OSMessageBox(mCallbacks->translateString("MBTrueColorWindow"), mCallbacks->translateString("MBError"), OSMB_OK); - close(); - return FALSE; - } - - if (pfd.cAlphaBits < 8) - { - OSMessageBox(mCallbacks->translateString("MBAlpha"), mCallbacks->translateString("MBError"), OSMB_OK); - close(); - return FALSE; - } - mhRC = 0; if (wglCreateContextAttribsARB) { //attempt to create a specific versioned context @@ -1622,8 +1705,6 @@ const S32 max_format = (S32)num_formats - 1; return FALSE; } - LL_PROFILER_GPU_CONTEXT - if (!gGLManager.initGL()) { OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK); @@ -1647,6 +1728,13 @@ const S32 max_format = (S32)num_formats - 1; // ok to post quit messages now mPostQuit = TRUE; + // *HACK: Attempt to prevent startup crashes by deferring memory accounting + // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18 + mWindowThread->post([=]() + { + mWindowThread->glReady(); + }); + if (auto_show) { show(); @@ -1655,6 +1743,8 @@ const S32 max_format = (S32)num_formats - 1; swapBuffers(); } + LL_PROFILER_GPU_CONTEXT; + return TRUE; } @@ -1767,10 +1857,15 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw void* LLWindowWin32::createSharedContext() { + mMaxGLVersion = llclamp(mMaxGLVersion, 3.f, 4.6f); + + S32 version_major = llfloor(mMaxGLVersion); + S32 version_minor = llround((mMaxGLVersion-version_major)*10); + S32 attribs[] = { - WGL_CONTEXT_MAJOR_VERSION_ARB, 4, - WGL_CONTEXT_MINOR_VERSION_ARB, 6, + WGL_CONTEXT_MAJOR_VERSION_ARB, version_major, + WGL_CONTEXT_MINOR_VERSION_ARB, version_minor, WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, 0 @@ -1819,6 +1914,7 @@ void* LLWindowWin32::createSharedContext() void LLWindowWin32::makeContextCurrent(void* contextPtr) { wglMakeCurrent(mhDC, (HGLRC) contextPtr); + LL_PROFILER_GPU_CONTEXT; } void LLWindowWin32::destroySharedContext(void* contextPtr) @@ -2195,13 +2291,8 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ ASSERT_WINDOW_THREAD(); LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; - LL_DEBUGS("Window") << "mainWindowProc(" << std::hex << h_wnd - << ", " << u_msg - << ", " << w_param << ")" << std::dec << LL_ENDL; - if (u_msg == WM_POST_FUNCTION_) { - LL_DEBUGS("Window") << "WM_POST_FUNCTION_" << LL_ENDL; // from LLWindowWin32Thread::Post() // Cast l_param back to the pointer to the heap FuncType // allocated by Post(). Capture in unique_ptr so we'll delete @@ -2222,8 +2313,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LLWindowWin32* window_imp = (LLWindowWin32*)GetWindowLongPtr(h_wnd, GWLP_USERDATA); - bool debug_window_proc = false; // gDebugWindowProc || debugLoggingEnabled("Window"); - if (NULL != window_imp) { // Juggle to make sure we can get negative positions for when @@ -2250,11 +2339,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_DEVICECHANGE: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_DEVICECHANGE"); - if (debug_window_proc) - { - LL_INFOS("Window") << " WM_DEVICECHANGE: wParam=" << w_param - << "; lParam=" << l_param << LL_ENDL; - } if (w_param == DBT_DEVNODES_CHANGED || w_param == DBT_DEVICEARRIVAL) { WINDOW_IMP_POST(window_imp->mCallbacks->handleDeviceChange(window_imp)); @@ -2316,16 +2400,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ { // This message should be sent whenever the app gains or loses focus. BOOL activating = (BOOL)w_param; - BOOL minimized = window_imp->getMinimized(); - - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC ActivateApp " - << " activating " << S32(activating) - << " minimized " << S32(minimized) - << " fullscreen " << S32(window_imp->mFullscreen) - << LL_ENDL; - } if (window_imp->mFullscreen) { @@ -2360,23 +2434,10 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // Can be one of WA_ACTIVE, WA_CLICKACTIVE, or WA_INACTIVE BOOL activating = (LOWORD(w_param) != WA_INACTIVE); - BOOL minimized = BOOL(HIWORD(w_param)); - if (!activating && LLWinImm::isAvailable() && window_imp->mPreeditor) { window_imp->interruptLanguageTextInput(); } - - // JC - I'm not sure why, but if we don't report that we handled the - // WM_ACTIVATE message, the WM_ACTIVATEAPP messages don't work - // properly when we run fullscreen. - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC Activate " - << " activating " << S32(activating) - << " minimized " << S32(minimized) - << LL_ENDL; - } }); break; @@ -2454,16 +2515,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ window_imp->mRawWParam = w_param; window_imp->mRawLParam = l_param; - { - if (debug_window_proc) - { - LL_INFOS("Window") << "Debug WindowProc WM_KEYDOWN " - << " key " << S32(w_param) - << LL_ENDL; - } - - gKeyboard->handleKeyDown(w_param, mask); - } + gKeyboard->handleKeyDown(w_param, mask); }); if (eat_keystroke) return 0; // skip DefWindowProc() handling if we're consuming the keypress break; @@ -2483,14 +2535,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ window_imp->mRawLParam = l_param; { - LL_RECORD_BLOCK_TIME(FTM_KEYHANDLER); - - if (debug_window_proc) - { - LL_INFOS("Window") << "Debug WindowProc WM_KEYUP " - << " key " << S32(w_param) - << LL_ENDL; - } + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KEYUP"); gKeyboard->handleKeyUp(w_param, mask); } }); @@ -2500,10 +2545,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_IME_SETCONTEXT: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_SETCONTEXT"); - if (debug_window_proc) - { - LL_INFOS("Window") << "WM_IME_SETCONTEXT" << LL_ENDL; - } if (LLWinImm::isAvailable() && window_imp->mPreeditor) { l_param &= ~ISC_SHOWUICOMPOSITIONWINDOW; @@ -2514,10 +2555,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_IME_STARTCOMPOSITION: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_STARTCOMPOSITION"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_STARTCOMPOSITION" << LL_ENDL; - } if (LLWinImm::isAvailable() && window_imp->mPreeditor) { WINDOW_IMP_POST(window_imp->handleStartCompositionMessage()); @@ -2528,10 +2565,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_IME_ENDCOMPOSITION: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_ENDCOMPOSITION"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_ENDCOMPOSITION" << LL_ENDL; - } if (LLWinImm::isAvailable() && window_imp->mPreeditor) { return 0; @@ -2541,10 +2574,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_IME_COMPOSITION: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_COMPOSITION"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_COMPOSITION" << LL_ENDL; - } if (LLWinImm::isAvailable() && window_imp->mPreeditor) { WINDOW_IMP_POST(window_imp->handleCompositionMessage(l_param)); @@ -2555,10 +2584,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_IME_REQUEST: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_REQUEST"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_REQUEST" << LL_ENDL; - } if (LLWinImm::isAvailable() && window_imp->mPreeditor) { LRESULT result; @@ -2587,12 +2612,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // it is worth trying. The good old WM_CHAR works just fine even for supplementary // characters. We just need to take care of surrogate pairs sent as two WM_CHAR's // by ourselves. It is not that tough. -- Alissa Sabre @ SL - if (debug_window_proc) - { - LL_INFOS("Window") << "Debug WindowProc WM_CHAR " - << " key " << S32(w_param) - << LL_ENDL; - } + // Even if LLWindowCallbacks::handleUnicodeChar(llwchar, BOOL) returned FALSE, // we *did* processed the event, so I believe we should not pass it to DefWindowProc... window_imp->handleUnicodeUTF16((U16)w_param, gKeyboard->currentMask(FALSE)); @@ -2916,23 +2936,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SIZE"); window_imp->updateWindowRect(); - S32 width = S32(LOWORD(l_param)); - S32 height = S32(HIWORD(l_param)); - - - if (debug_window_proc) - { - BOOL maximized = (w_param == SIZE_MAXIMIZED); - BOOL restored = (w_param == SIZE_RESTORED); - BOOL minimized = (w_param == SIZE_MINIMIZED); - - LL_INFOS("Window") << "WINDOWPROC Size " - << width << "x" << height - << " max " << S32(maximized) - << " min " << S32(minimized) - << " rest " << S32(restored) - << LL_ENDL; - } // There's an odd behavior with WM_SIZE that I would call a bug. If // the window is maximized, and you call MoveWindow() with a size smaller @@ -2998,10 +3001,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_SETFOCUS: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SETFOCUS"); - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC SetFocus" << LL_ENDL; - } WINDOW_IMP_POST(window_imp->mCallbacks->handleFocus(window_imp)); return 0; } @@ -3009,10 +3008,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_KILLFOCUS: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KILLFOCUS"); - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC KillFocus" << LL_ENDL; - } WINDOW_IMP_POST(window_imp->mCallbacks->handleFocusLost(window_imp)); return 0; } @@ -3133,10 +3128,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ default: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - default"); - if (debug_window_proc) - { - LL_INFOS("Window") << "Unhandled windows message code: 0x" << std::hex << U32(u_msg) << LL_ENDL; - } + LL_DEBUGS("Window") << "Unhandled windows message code: 0x" << std::hex << U32(u_msg) << LL_ENDL; } break; } @@ -3564,7 +3556,7 @@ BOOL LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 re // Don't change anything if we don't have to if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) { - if (dev_mode.dmPelsWidth == width && + if (dev_mode.dmPelsWidth == width && dev_mode.dmPelsHeight == height && dev_mode.dmBitsPerPel == bits && dev_mode.dmDisplayFrequency == refresh ) @@ -3630,12 +3622,15 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; - ASSERT_MAIN_THREAD(); - glFlush(); //superstitious flush for maybe frame stall removal? - SwapBuffers(mhDC); + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; + SwapBuffers(mhDC); + } - LL_PROFILER_GPU_COLLECT + { + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("GPU Collect"); + LL_PROFILER_GPU_COLLECT; + } } @@ -4586,13 +4581,17 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList() return std::vector<std::string>(); } +U32 LLWindowWin32::getAvailableVRAMMegabytes() +{ + return mWindowThread ? mWindowThread->getAvailableVRAMMegabytes() : 0; +} #endif // LL_WINDOWS inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() - : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) + : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) { - ThreadPool::start(); + LL::ThreadPool::start(); } /** @@ -4641,17 +4640,233 @@ private: std::string mPrev; }; +// Print hardware debug info about available graphics adapters in ordinal order +void debugEnumerateGraphicsAdapters() +{ + LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL; + + IDXGIFactory1* factory; + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory); + if (FAILED(res) || !factory) + { + LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + UINT graphics_adapter_index = 0; + IDXGIAdapter3* dxgi_adapter; + while (true) + { + res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter)); + if (FAILED(res)) + { + if (graphics_adapter_index == 0) + { + LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL; + } + } + else + { + DXGI_ADAPTER_DESC desc; + dxgi_adapter->GetDesc(&desc); + std::wstring description_w((wchar_t*)desc.Description); + std::string description(description_w.begin(), description_w.end()); + LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", " + << "Description: " << description << ", " + << "DeviceId: " << desc.DeviceId << ", " + << "SubSysId: " << desc.SubSysId << ", " + << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", " + << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", " + << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", " + << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL; + } + + if (dxgi_adapter) + { + dxgi_adapter->Release(); + dxgi_adapter = NULL; + } + else + { + break; + } + + graphics_adapter_index++; + } + } + + if (factory) + { + factory->Release(); + } +} + +void LLWindowWin32::LLWindowWin32Thread::initDX() +{ + if (!mGLReady) { return; } + + if (mDXGIAdapter == NULL) + { + debugEnumerateGraphicsAdapters(); + + IDXGIFactory4* pFactory = nullptr; + + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory); + + if (FAILED(res)) + { + LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + res = pFactory->EnumAdapters(0, reinterpret_cast<IDXGIAdapter**>(&mDXGIAdapter)); + if (FAILED(res)) + { + LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS() << "EnumAdapters success" << LL_ENDL; + } + } + + if (pFactory) + { + pFactory->Release(); + } + } +} + +void LLWindowWin32::LLWindowWin32Thread::initD3D() +{ + if (!mGLReady) { return; } + + if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0) + { + mD3D = Direct3DCreate9(D3D_SDK_VERSION); + + D3DPRESENT_PARAMETERS d3dpp; + + ZeroMemory(&d3dpp, sizeof(d3dpp)); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + + HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice); + + if (FAILED(res)) + { + LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL; + } + } +} + +void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage() +{ + LL_PROFILE_ZONE_SCOPED; + if (!mGLReady) { return; } + + if (mDXGIAdapter != nullptr) + { + // NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware + // It doesn't make sense, but please don't refactor it to make sense. -- davep + + DXGI_QUERY_VIDEO_MEMORY_INFO info; + mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info); +#if 0 // debug 0 budget and 0 CU + info.Budget = 0; + info.CurrentUsage = 0; +#endif + + U32 budget_mb = info.Budget / 1024 / 1024; + gGLManager.mVRAM = llmax(gGLManager.mVRAM, (S32) budget_mb); + + U32 afr_mb = info.AvailableForReservation / 1024 / 1024; + // correct for systems that misreport budget + if (budget_mb == 0) + { + // fall back to available for reservation clamped between 512MB and 2GB + budget_mb = llclamp(afr_mb, (U32) 512, (U32) 2048); + } + + if ( mMaxVRAM != 0) + { + budget_mb = llmin(budget_mb, mMaxVRAM); + } + + U32 cu_mb = info.CurrentUsage / 1024 / 1024; + + // get an estimated usage based on texture bytes allocated + U32 eu_mb = LLImageGL::getTextureBytesAllocated() * 2 / 1024 / 1024; + + if (cu_mb == 0) + { // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage + cu_mb = llmax((U32)1, eu_mb); + } + U32 target_mb = budget_mb; + + if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free + { + target_mb -= 2048; + } + else // if less than 4GB are installed, try not to use more than half of it + { + target_mb /= 2; + } + + mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0; + +#if 0 + + F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb; + LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024 + << "\nBudget: " << info.Budget / 1024 / 1024 + << "\nCR: " << info.CurrentReservation / 1024 / 1024 + << "\nCU: " << info.CurrentUsage / 1024 / 1024 + << "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error) + << "\nTU: " << target_mb + << "\nAM: " << mAvailableVRAM << LL_ENDL; +#endif + } + else if (mD3DDevice != NULL) + { // fallback to D3D9 + mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024; + } +} + void LLWindowWin32::LLWindowWin32Thread::run() { sWindowThreadId = std::this_thread::get_id(); LogChange logger("Window"); + //as good a place as any to up the MM timer resolution (see ms_sleep) + //attempt to set timer resolution to 1ms + TIMECAPS tc; + if (timeGetDevCaps(&tc, sizeof(TIMECAPS)) == TIMERR_NOERROR) + { + timeBeginPeriod(llclamp((U32) 1, tc.wPeriodMin, tc.wPeriodMax)); + } + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; + // lazily call initD3D inside this loop to catch when mGLReady has been set to true + initDX(); + if (mWindowHandle != 0) { + // lazily call initD3D inside this loop to catch when mWindowHandle has been set, and mGLReady has been set to true + // *TODO: Shutdown if this fails when mWindowHandle exists + initD3D(); + MSG msg; BOOL status; if (mhDC == 0) @@ -4684,6 +4899,13 @@ void LLWindowWin32::LLWindowWin32Thread::run() getQueue().runPending(); } + // update available vram once every 3 seconds + static LLFrameTimer vramTimer; + if (vramTimer.getElapsedTimeF32() > 3.f) + { + updateVRAMUsage(); + vramTimer.reset(); + } #if 0 { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep"); @@ -4692,6 +4914,26 @@ void LLWindowWin32::LLWindowWin32Thread::run() } #endif } + + //clean up DXGI/D3D resources + if (mDXGIAdapter) + { + mDXGIAdapter->Release(); + mDXGIAdapter = nullptr; + } + + if (mD3DDevice) + { + mD3DDevice->Release(); + mD3DDevice = nullptr; + } + + if (mD3D) + { + mD3D->Release(); + mD3D = nullptr; + } + } void LLWindowWin32::post(const std::function<void()>& func) diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index b391acc12d..ff287a140e 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -108,7 +108,9 @@ public: /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } - /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); + U32 getAvailableVRAMMegabytes() override; + + /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void bringToFront(); @@ -137,7 +139,7 @@ protected: LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL enable_vsync, BOOL use_gl, - BOOL ignore_pixel_depth, U32 fsaa_samples); + BOOL ignore_pixel_depth, U32 fsaa_samples, U32 max_cores, U32 max_vram, F32 max_gl_version); ~LLWindowWin32(); void initCursors(); @@ -208,6 +210,8 @@ protected: F32 mCurrentGamma; U32 mFSAASamples; + U32 mMaxCores; // for debugging only -- maximum number of CPU cores to use, or 0 for no limit + F32 mMaxGLVersion; // maximum OpenGL version to attempt to use (clamps to 3.2 - 4.6) WORD mPrevGammaRamp[3][256]; WORD mCurrentGammaRamp[3][256]; BOOL mCustomGammaSet; |